Biomal CompoGen now generates sea with STATIONARY_WATER instead of regular WATER.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@962 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -33,9 +33,11 @@ bedrock=7
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water=8
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stillwater=9
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swater=9
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stationarywater=9
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lava=10
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stilllava=11
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slava=11
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stationarylava=11
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sand=12
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gravel=13
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goldore=14
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@ -271,7 +271,7 @@ void cChunkGenerator::InitCompositionGen(cIniFile & a_IniFile)
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BLOCKTYPE BlockBottom = GetIniBlock(a_IniFile, "Generator", "ClassicBlockBottom", "stone");
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BLOCKTYPE BlockBeach = GetIniBlock(a_IniFile, "Generator", "ClassicBlockBeach", "sand");
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BLOCKTYPE BlockBeachBottom = GetIniBlock(a_IniFile, "Generator", "ClassicBlockBeachBottom", "sandstone");
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BLOCKTYPE BlockSea = GetIniBlock(a_IniFile, "Generator", "ClassicBlockSea", "9");
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BLOCKTYPE BlockSea = GetIniBlock(a_IniFile, "Generator", "ClassicBlockSea", "stationarywater");
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m_CompositionGen = new cCompoGenClassic(
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SeaLevel, BeachHeight, BeachDepth, BlockTop, BlockMiddle, BlockBottom, BlockBeach,
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BlockBeachBottom, BlockSea
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@ -372,7 +372,7 @@ void cCompoGenBiomal::FillColumnWaterSand(int a_RelX, int a_RelZ, int a_Height,
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FillColumnSand(a_RelX, a_RelZ, a_Height, a_BlockTypes);
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for (int y = a_Height + 1; y <= m_SeaLevel + 1; y++)
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{
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cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_WATER);
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cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_STATIONARY_WATER);
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}
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}
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@ -404,7 +404,7 @@ void cCompoGenBiomal::FillColumnWaterMix(int a_ChunkX, int a_ChunkZ, int a_RelX,
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}
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for (int y = a_Height + 1; y <= m_SeaLevel + 1; y++)
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{
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cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_WATER);
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cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_STATIONARY_WATER);
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}
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}
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}
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