Merge remote-tracking branch 'howaner/Redstone'
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commit
dcc71a3b7b
@ -62,7 +62,7 @@ void cBlockDoorHandler::OnCancelRightClick(cChunkInterface & a_ChunkInterface, c
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a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player);
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NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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if (Meta & 8)
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if (Meta & 0x8)
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{
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// Current block is top of the door
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a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY - 1, a_BlockZ, a_Player);
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@ -20,12 +20,12 @@ public:
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virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
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virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override;
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virtual const char * GetStepSound(void) override;
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virtual NIBBLETYPE MetaRotateCCW(NIBBLETYPE a_Meta) override;
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virtual NIBBLETYPE MetaRotateCW(NIBBLETYPE a_Meta) override;
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virtual NIBBLETYPE MetaMirrorXY(NIBBLETYPE a_Meta) override;
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virtual NIBBLETYPE MetaMirrorYZ(NIBBLETYPE a_Meta) override;
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virtual bool GetPlacementBlockTypeMeta(
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cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
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@ -52,7 +52,7 @@ public:
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return true;
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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a_Pickups.push_back(cItem((m_BlockType == E_BLOCK_WOODEN_DOOR) ? E_ITEM_WOODEN_DOOR : E_ITEM_IRON_DOOR, 1, 0));
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@ -77,8 +77,8 @@ public:
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{
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return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR));
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}
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bool CanReplaceBlock(BLOCKTYPE a_BlockType)
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{
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switch (a_BlockType)
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@ -99,7 +99,7 @@ public:
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}
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/// Converts the player's yaw to placed door's blockmeta
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/** Converts the player's yaw to placed door's blockmeta */
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inline static NIBBLETYPE PlayerYawToMetaData(double a_Yaw)
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{
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ASSERT((a_Yaw >= -180) && (a_Yaw < 180));
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@ -128,50 +128,71 @@ public:
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}
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/// Returns true if the specified blocktype is any kind of door
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/** Returns true if the specified blocktype is any kind of door */
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inline static bool IsDoor(BLOCKTYPE a_Block)
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{
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return (a_Block == E_BLOCK_WOODEN_DOOR) || (a_Block == E_BLOCK_IRON_DOOR);
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}
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/// Returns the metadata for the opposite door state (open vs closed)
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static NIBBLETYPE ChangeStateMetaData(NIBBLETYPE a_MetaData)
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static NIBBLETYPE IsOpen(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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return a_MetaData ^ 4;
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NIBBLETYPE Meta = GetTrueDoorMeta(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ);
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return ((Meta & 0x4) != 0);
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}
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/// Changes the door at the specified coords from open to close or vice versa
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static void ChangeDoor(cChunkInterface & a_ChunkInterface, int a_X, int a_Y, int a_Z)
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/** Read the meta from the true part of the door and returns a meta with all infos include. */
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static NIBBLETYPE GetTrueDoorMeta(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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NIBBLETYPE OldMetaData = a_ChunkInterface.GetBlockMeta(a_X, a_Y, a_Z);
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NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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a_ChunkInterface.SetBlockMeta(a_X, a_Y, a_Z, ChangeStateMetaData(OldMetaData));
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if (OldMetaData & 8)
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if ((Meta & 0x8) != 0)
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{
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// Current block is top of the door
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BLOCKTYPE BottomBlock = a_ChunkInterface.GetBlock(a_X, a_Y - 1, a_Z);
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NIBBLETYPE BottomMeta = a_ChunkInterface.GetBlockMeta(a_X, a_Y - 1, a_Z);
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if (IsDoor(BottomBlock) && !(BottomMeta & 8))
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{
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a_ChunkInterface.SetBlockMeta(a_X, a_Y - 1, a_Z, ChangeStateMetaData(BottomMeta));
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}
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NIBBLETYPE DownMeta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY - 1, a_BlockZ);
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return (DownMeta & 0x7) | 0x8 | (((Meta & 0x1) != 0) ? 16 : 0);
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}
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else
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{
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// Current block is bottom of the door
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BLOCKTYPE TopBlock = a_ChunkInterface.GetBlock(a_X, a_Y + 1, a_Z);
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NIBBLETYPE TopMeta = a_ChunkInterface.GetBlockMeta(a_X, a_Y + 1, a_Z);
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if (IsDoor(TopBlock) && (TopMeta & 8))
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{
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a_ChunkInterface.SetBlockMeta(a_X, a_Y + 1, a_Z, ChangeStateMetaData(TopMeta));
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}
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NIBBLETYPE UpMeta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY + 1, a_BlockZ);
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return (Meta & 0x7) | (((UpMeta & 0x1) != 0) ? 16 : 0);
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}
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}
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static void SetOpen(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_Open)
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{
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BLOCKTYPE Block = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ);
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if (!IsDoor(Block))
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{
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return;
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}
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NIBBLETYPE Meta = GetTrueDoorMeta(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ);
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bool Opened = (Meta & 0x4) != 0;
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if (Opened == a_Open)
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{
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return;
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}
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// Change the door
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NIBBLETYPE NewMeta = (Meta & 0x7) ^ 0x4;
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if ((Meta & 0x8) == 0)
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{
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a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, NewMeta);
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}
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else
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{
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a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY - 1, a_BlockZ, NewMeta);
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}
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}
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/** Changes the door at the specified coords from open to close or vice versa */
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static void ChangeDoor(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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SetOpen(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, !IsOpen(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ));
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}
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} ;
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@ -965,8 +965,11 @@ void cIncrementalRedstoneSimulator::HandleDoor(int a_RelBlockX, int a_RelBlockY,
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if (!AreCoordsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true))
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{
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cChunkInterface ChunkInterface(m_World.GetChunkMap());
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cBlockDoorHandler::ChangeDoor(ChunkInterface, a_RelBlockX, a_RelBlockY, a_RelBlockZ);
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m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0);
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if (!cBlockDoorHandler::IsOpen(ChunkInterface, BlockX, a_RelBlockY, BlockZ))
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{
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cBlockDoorHandler::SetOpen(ChunkInterface, BlockX, a_RelBlockY, BlockZ, true);
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m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0);
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}
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SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true);
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}
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}
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@ -975,8 +978,11 @@ void cIncrementalRedstoneSimulator::HandleDoor(int a_RelBlockX, int a_RelBlockY,
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if (!AreCoordsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, false))
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{
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cChunkInterface ChunkInterface(m_World.GetChunkMap());
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cBlockDoorHandler::ChangeDoor(ChunkInterface, a_RelBlockX, a_RelBlockY, a_RelBlockZ);
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m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0);
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if (cBlockDoorHandler::IsOpen(ChunkInterface, BlockX, a_RelBlockY, BlockZ))
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{
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cBlockDoorHandler::SetOpen(ChunkInterface, BlockX, a_RelBlockY, BlockZ, false);
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m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0);
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}
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SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, false);
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}
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}
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