SocketThreads: Removed unused code.
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@ -71,29 +71,6 @@ bool cSocketThreads::AddClient(const cSocket & a_Socket, cCallback * a_Client)
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/*
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void cSocketThreads::RemoveClient(const cSocket * a_Socket)
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{
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// Remove the socket (and associated client) from processing
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cCSLock Lock(m_CS);
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for (cSocketThreadList::iterator itr = m_Threads.begin(); itr != m_Threads.end(); ++itr)
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{
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if ((*itr)->RemoveSocket(a_Socket))
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{
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return;
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}
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} // for itr - m_Threads[]
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// Cannot assert here, this may actually happen legally, since cClientHandle has to clean up the socket and it may have already closed in the meantime
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// ASSERT(!"Removing an unknown socket");
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}
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*/
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void cSocketThreads::RemoveClient(const cCallback * a_Client)
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void cSocketThreads::RemoveClient(const cCallback * a_Client)
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{
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{
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// Remove the associated socket and the client from processing
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// Remove the associated socket and the client from processing
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@ -284,34 +261,6 @@ bool cSocketThreads::cSocketThread::RemoveClient(const cCallback * a_Client)
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bool cSocketThreads::cSocketThread::RemoveSocket(const cSocket * a_Socket)
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{
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// Returns true if removed, false if not found
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for (int i = m_NumSlots - 1; i >= 0 ; --i)
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{
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if (m_Slots[i].m_Socket != *a_Socket)
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{
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continue;
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}
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// Found, remove it:
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m_Slots[i] = m_Slots[--m_NumSlots];
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// Notify the thread of the change:
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ASSERT(m_ControlSocket2.IsValid());
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m_ControlSocket2.Send("r", 1);
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return true;
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} // for i - m_Slots[]
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// Not found
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return false;
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}
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bool cSocketThreads::cSocketThread::HasClient(const cCallback * a_Client) const
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bool cSocketThreads::cSocketThread::HasClient(const cCallback * a_Client) const
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{
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{
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for (int i = m_NumSlots - 1; i >= 0; --i)
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for (int i = m_NumSlots - 1; i >= 0; --i)
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@ -81,7 +81,9 @@ public:
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/// Add a (socket, client) pair for processing, data from a_Socket is to be sent to a_Client; returns true if successful
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/// Add a (socket, client) pair for processing, data from a_Socket is to be sent to a_Client; returns true if successful
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bool AddClient(const cSocket & a_Socket, cCallback * a_Client);
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bool AddClient(const cSocket & a_Socket, cCallback * a_Client);
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/// Remove the associated socket and the client from processing. The socket is left to send its data and is removed only after all its m_OutgoingData is sent
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/** Remove the associated socket and the client from processing.
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The socket is left to send its data and is removed only after all its m_OutgoingData is sent
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*/
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void RemoveClient(const cCallback * a_Client);
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void RemoveClient(const cCallback * a_Client);
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/// Notify the thread responsible for a_Client that the client has something to write
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/// Notify the thread responsible for a_Client that the client has something to write
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@ -114,7 +116,6 @@ private:
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void AddClient (const cSocket & a_Socket, cCallback * a_Client); // Takes ownership of the socket
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void AddClient (const cSocket & a_Socket, cCallback * a_Client); // Takes ownership of the socket
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bool RemoveClient(const cCallback * a_Client); // Returns true if removed, false if not found
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bool RemoveClient(const cCallback * a_Client); // Returns true if removed, false if not found
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bool RemoveSocket(const cSocket * a_Socket); // Returns true if removed, false if not found
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bool HasClient (const cCallback * a_Client) const;
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bool HasClient (const cCallback * a_Client) const;
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bool HasSocket (const cSocket * a_Socket) const;
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bool HasSocket (const cSocket * a_Socket) const;
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bool NotifyWrite (const cCallback * a_Client); // Returns true if client handled by this thread
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bool NotifyWrite (const cCallback * a_Client); // Returns true if client handled by this thread
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