Fixed hanging direction bugs.
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2867672815
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daf5127b28
@ -21,6 +21,21 @@ cHangingEntity::cHangingEntity(eEntityType a_EntityType, eBlockFace a_BlockFace,
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void cHangingEntity::SetDirection(eBlockFace a_BlockFace)
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{
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if ((a_BlockFace < 2) || (a_BlockFace > 5))
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{
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ASSERT(!"Tried to set a bad direction!");
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return;
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}
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m_BlockFace = a_BlockFace;
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}
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void cHangingEntity::SpawnOn(cClientHandle & a_ClientHandle)
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{
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int Dir = 0;
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@ -24,7 +24,7 @@ public:
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eBlockFace GetDirection() const { return m_BlockFace; } // tolua_export
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/** Set the orientation from the hanging entity */
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void SetDirection(eBlockFace a_BlockFace) { m_BlockFace = a_BlockFace; } // tolua_export
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void SetDirection(eBlockFace a_BlockFace); // tolua_export
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/** Returns the X coord. */
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int GetTileX() const { return POSX_TOINT; } // tolua_export
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@ -1664,7 +1664,7 @@ void cWSSAnvil::LoadHangingFromNBT(cHangingEntity & a_Hanging, const cParsedNBT
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if (Direction > 0)
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{
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Direction = (int)a_NBT.GetByte(Direction);
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if ((Direction < 0) || (Direction > 5))
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if ((Direction < 2) || (Direction > 5))
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{
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a_Hanging.SetDirection(BLOCK_FACE_NORTH);
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}
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