Updated plains village prefabs.
Expanded the hitboxes so that houses don't touch each other. Fixed minor visual defects.
This commit is contained in:
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6aa7df367f
commit
da843a1881
@ -135,8 +135,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
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12, 8, 7, // SizeX = 12, SizeY = 8, SizeZ = 7
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// Hitbox (relative to bounding box):
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0, 0, 0, // MinX, MinY, MinZ
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11, 7, 6, // MaxX, MaxY, MaxZ
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-1, 0, 0, // MinX, MinY, MinZ
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12, 7, 7, // MaxX, MaxY, MaxZ
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// Block definitions:
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".: 0: 0\n" /* air */
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@ -357,8 +357,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
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12, 10, 11, // SizeX = 12, SizeY = 10, SizeZ = 11
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// Hitbox (relative to bounding box):
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0, 0, 0, // MinX, MinY, MinZ
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11, 9, 10, // MaxX, MaxY, MaxZ
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-1, 0, 0, // MinX, MinY, MinZ
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12, 9, 11, // MaxX, MaxY, MaxZ
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// Block definitions:
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".: 0: 0\n" /* air */
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@ -649,8 +649,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
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7, 16, 13, // SizeX = 7, SizeY = 16, SizeZ = 13
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// Hitbox (relative to bounding box):
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0, 0, 0, // MinX, MinY, MinZ
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6, 15, 12, // MaxX, MaxY, MaxZ
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-1, 0, 0, // MinX, MinY, MinZ
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7, 15, 13, // MaxX, MaxY, MaxZ
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// Block definitions:
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".: 0: 0\n" /* air */
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@ -974,8 +974,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
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7, 8, 9, // SizeX = 7, SizeY = 8, SizeZ = 9
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// Hitbox (relative to bounding box):
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0, 0, 0, // MinX, MinY, MinZ
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6, 7, 8, // MaxX, MaxY, MaxZ
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-1, 0, 0, // MinX, MinY, MinZ
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7, 7, 9, // MaxX, MaxY, MaxZ
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// Block definitions:
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".: 0: 0\n" /* air */
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@ -1127,8 +1127,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
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12, 9, 9, // SizeX = 12, SizeY = 9, SizeZ = 9
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// Hitbox (relative to bounding box):
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0, 0, 0, // MinX, MinY, MinZ
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11, 8, 8, // MaxX, MaxY, MaxZ
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-1, 0, 0, // MinX, MinY, MinZ
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12, 8, 9, // MaxX, MaxY, MaxZ
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// Block definitions:
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".: 0: 0\n" /* air */
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@ -1308,8 +1308,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
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7, 8, 7, // SizeX = 7, SizeY = 8, SizeZ = 7
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// Hitbox (relative to bounding box):
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0, 0, 0, // MinX, MinY, MinZ
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6, 7, 6, // MaxX, MaxY, MaxZ
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-1, 0, 0, // MinX, MinY, MinZ
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7, 7, 7, // MaxX, MaxY, MaxZ
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// Block definitions:
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".: 0: 0\n" /* air */
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@ -1444,8 +1444,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
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9, 8, 7, // SizeX = 9, SizeY = 8, SizeZ = 7
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// Hitbox (relative to bounding box):
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0, 0, 0, // MinX, MinY, MinZ
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8, 7, 6, // MaxX, MaxY, MaxZ
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-1, 0, 0, // MinX, MinY, MinZ
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9, 7, 7, // MaxX, MaxY, MaxZ
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// Block definitions:
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".: 0: 0\n" /* air */
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@ -1580,8 +1580,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
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11, 8, 7, // SizeX = 11, SizeY = 8, SizeZ = 7
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// Hitbox (relative to bounding box):
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0, 0, 0, // MinX, MinY, MinZ
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10, 7, 6, // MaxX, MaxY, MaxZ
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-1, 0, 0, // MinX, MinY, MinZ
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11, 7, 7, // MaxX, MaxY, MaxZ
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// Block definitions:
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".: 0: 0\n" /* air */
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@ -1724,8 +1724,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
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11, 8, 7, // SizeX = 11, SizeY = 8, SizeZ = 7
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// Hitbox (relative to bounding box):
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0, 0, 0, // MinX, MinY, MinZ
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10, 7, 6, // MaxX, MaxY, MaxZ
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-1, 0, 0, // MinX, MinY, MinZ
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11, 7, 7, // MaxX, MaxY, MaxZ
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// Block definitions:
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".: 0: 0\n" /* air */
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@ -1872,18 +1872,18 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
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// The data has been exported from the gallery Plains, area index 9, ID 26, created by Aloe_vera
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{
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// Size:
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10, 8, 11, // SizeX = 10, SizeY = 8, SizeZ = 11
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10, 7, 11, // SizeX = 10, SizeY = 7, SizeZ = 11
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// Hitbox (relative to bounding box):
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0, 0, 0, // MinX, MinY, MinZ
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9, 7, 10, // MaxX, MaxY, MaxZ
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0, -1, -1, // MinX, MinY, MinZ
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10, 6, 11, // MaxX, MaxY, MaxZ
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// Block definitions:
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".: 0: 0\n" /* air */
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"a: 3: 0\n" /* dirt */
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"b: 2: 0\n" /* grass */
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"c: 4: 0\n" /* cobblestone */
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"d: 5: 0\n" /* wood */
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"a: 4: 0\n" /* cobblestone */
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"b: 3: 0\n" /* dirt */
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"c: 5: 0\n" /* wood */
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"d: 2: 0\n" /* grass */
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"e: 67: 2\n" /* stairs */
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"f: 43: 0\n" /* doubleslab */
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"g: 67: 0\n" /* stairs */
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@ -1907,125 +1907,110 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
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// Level 0
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/* z\x* */
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/* * 0123456789 */
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/* 0 */ "aaaaaaaaaa"
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/* 1 */ "aaaaaaaaaa"
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/* 2 */ "aaaaaaaaaa"
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/* 3 */ "aaaaaaaaaa"
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/* 4 */ "aaaaaaaaaa"
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/* 5 */ "aaaaaaaaaa"
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/* 6 */ "aaaaaaaaaa"
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/* 7 */ "aaaaaaaaaa"
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/* 8 */ "aaaaaaaaaa"
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/* 9 */ "aaaaaaaaaa"
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/* 10 */ "aaaaaaaaaa"
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/* 0 */ "mmmmmmmmmm"
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/* 1 */ "maaaaammmm"
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/* 2 */ "maaaaammmm"
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/* 3 */ "maaaaabbbb"
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/* 4 */ "aaaaaabbbb"
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/* 5 */ "aaaaaabbbb"
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/* 6 */ "aaaaaabbbb"
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/* 7 */ "maaaaabbbb"
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/* 8 */ "maaaaabbbb"
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/* 9 */ "maaaaammmm"
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/* 10 */ "mmmmmmmmmm"
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// Level 1
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/* z\x* */
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/* * 0123456789 */
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/* 0 */ "bbbbbbbbbb"
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/* 1 */ "baaaaabbbb"
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/* 2 */ "baaaaabbbb"
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/* 3 */ "baaaaaaaaa"
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/* 4 */ "aaaaaaaaaa"
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/* 5 */ "aaaaaaaaaa"
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/* 6 */ "aaaaaaaaaa"
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/* 7 */ "baaaaaaaaa"
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/* 8 */ "baaaaaaaaa"
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/* 9 */ "baaaaabbbb"
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/* 10 */ "bbbbbbbbbb"
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/* 0 */ "......mmmm"
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/* 1 */ ".aaaaammmm"
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/* 2 */ ".acccammmm"
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/* 3 */ ".acccadddd"
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/* 4 */ "eafffadddd"
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/* 5 */ "gaffffdddd"
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/* 6 */ "hafffadddd"
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/* 7 */ ".afffadddd"
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/* 8 */ ".afffadddd"
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/* 9 */ ".aaaaammmm"
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/* 10 */ "......mmmm"
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// Level 2
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/* z\x* */
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/* * 0123456789 */
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/* 0 */ "......mmmm"
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/* 1 */ ".cccccmmmm"
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/* 2 */ ".cdddcmmmm"
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/* 3 */ ".cdddcbbbb"
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/* 4 */ "ecfffcbbbb"
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/* 5 */ "gcffffbbbb"
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/* 6 */ "hcfffcbbbb"
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/* 7 */ ".cfffcbbbb"
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/* 8 */ ".cfffcbbbb"
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/* 9 */ ".cccccmmmm"
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/* 1 */ ".icccimmmm"
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/* 2 */ ".cjklcmmmm"
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/* 3 */ ".c...ckkkk"
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/* 4 */ ".c...c...k"
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/* 5 */ ".n...o...k"
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/* 6 */ ".c...c...k"
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/* 7 */ ".cff.c...k"
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/* 8 */ ".c...ckkkk"
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/* 9 */ ".icccimmmm"
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/* 10 */ "......mmmm"
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// Level 3
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/* z\x* */
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/* * 0123456789 */
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/* 0 */ "......mmmm"
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/* 1 */ ".idddimmmm"
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/* 2 */ ".djkldmmmm"
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/* 3 */ ".d...dkkkk"
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/* 4 */ ".d...d...k"
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/* 5 */ ".n...o...k"
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/* 6 */ ".d...d...k"
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/* 7 */ ".dff.d...k"
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/* 8 */ ".d...dkkkk"
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/* 9 */ ".idddimmmm"
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/* 10 */ "......mmmm"
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// Level 4
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/* z\x* */
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/* * 0123456789 */
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/* 0 */ "......mmmm"
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/* 1 */ ".ipppimmmm"
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/* 2 */ ".p.q.pmmmm"
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/* 3 */ ".p...p...."
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/* 4 */ ".d...d...."
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/* 4 */ ".c...c...."
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/* 5 */ ".r...r...."
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/* 6 */ ".d...d...."
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/* 6 */ ".c...c...."
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/* 7 */ ".p...p...."
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/* 8 */ ".p...p...."
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/* 9 */ ".ipppimmmm"
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/* 10 */ "......mmmm"
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// Level 5
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// Level 4
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/* z\x* */
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/* * 0123456789 */
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/* 0 */ "ls...tjmmm"
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/* 1 */ "lidddijmmm"
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/* 2 */ "ld...djmmm"
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/* 3 */ "ld...dj..."
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/* 4 */ "ldu.vdj..."
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/* 5 */ "ld...dj..."
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/* 6 */ "ldu.vdj..."
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/* 7 */ "ld...dj..."
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/* 8 */ "ld...dj..."
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/* 9 */ "lidddijmmm"
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/* 1 */ "licccijmmm"
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/* 2 */ "lc...cjmmm"
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/* 3 */ "lc...cj..."
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/* 4 */ "lcu.vcj..."
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/* 5 */ "lc...cj..."
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/* 6 */ "lcu.vcj..."
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/* 7 */ "lc...cj..."
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/* 8 */ "lc...cj..."
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/* 9 */ "licccijmmm"
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/* 10 */ "ls...tjmmm"
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// Level 5
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/* z\x* */
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/* * 0123456789 */
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/* 0 */ "mls.tjmmmm"
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/* 1 */ "mlcccjmmmm"
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/* 2 */ "mlc.cjmmmm"
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/* 3 */ "mlc.cjm..."
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/* 4 */ "mlc.cjm..."
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/* 5 */ "mlc.cjm..."
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/* 6 */ "mlc.cjm..."
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/* 7 */ "mlc.cjm..."
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/* 8 */ "mlc.cjm..."
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/* 9 */ "mlcccjmmmm"
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/* 10 */ "mls.tjmmmm"
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// Level 6
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/* z\x* */
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/* * 0123456789 */
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/* 0 */ "mls.tjmmmm"
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/* 1 */ "mldddjmmmm"
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/* 2 */ "mld.djmmmm"
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/* 3 */ "mld.djm..."
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/* 4 */ "mld.djm..."
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/* 5 */ "mld.djm..."
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/* 6 */ "mld.djm..."
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/* 7 */ "mld.djm..."
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/* 8 */ "mld.djm..."
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/* 9 */ "mldddjmmmm"
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/* 10 */ "mls.tjmmmm"
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// Level 7
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/* z\x* */
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/* * 0123456789 */
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/* 0 */ "mmldjmmmmm"
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/* 1 */ "mmldjmmmmm"
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/* 2 */ "mmldjmmmmm"
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/* 3 */ "mmldjmm..."
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/* 4 */ "mmldjmm..."
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/* 5 */ "mmldjmm..."
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/* 6 */ "mmldjmm..."
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/* 7 */ "mmldjmm..."
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/* 8 */ "mmldjmm..."
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/* 9 */ "mmldjmmmmm"
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/* 10 */ "mmldjmmmmm",
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/* 0 */ "mmlcjmmmmm"
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/* 1 */ "mmlcjmmmmm"
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/* 2 */ "mmlcjmmmmm"
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/* 3 */ "mmlcjmm..."
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/* 4 */ "mmlcjmm..."
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/* 5 */ "mmlcjmm..."
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/* 6 */ "mmlcjmm..."
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/* 7 */ "mmlcjmm..."
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/* 8 */ "mmlcjmm..."
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/* 9 */ "mmlcjmmmmm"
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/* 10 */ "mmlcjmmmmm",
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// Connectors:
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"-1: 0, 2, 5: 4\n" /* Type -1, direction X- */,
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"-1: 0, 1, 5: 4\n" /* Type -1, direction X- */,
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// AllowedRotations:
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7, /* 1, 2, 3 CCW rotation allowed */
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@ -2056,8 +2041,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
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11, 9, 9, // SizeX = 11, SizeY = 9, SizeZ = 9
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// Hitbox (relative to bounding box):
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0, 0, 0, // MinX, MinY, MinZ
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10, 8, 8, // MaxX, MaxY, MaxZ
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-1, 0, 0, // MinX, MinY, MinZ
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11, 8, 9, // MaxX, MaxY, MaxZ
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// Block definitions:
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".: 0: 0\n" /* air */
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@ -2230,17 +2215,17 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
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11, 9, 13, // SizeX = 11, SizeY = 9, SizeZ = 13
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// Hitbox (relative to bounding box):
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0, 0, 0, // MinX, MinY, MinZ
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10, 8, 12, // MaxX, MaxY, MaxZ
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-1, 0, 0, // MinX, MinY, MinZ
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11, 8, 13, // MaxX, MaxY, MaxZ
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// Block definitions:
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".: 0: 0\n" /* air */
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"a: 3: 0\n" /* dirt */
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"b: 2: 0\n" /* grass */
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"c: 67: 0\n" /* stairs */
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"d: 67: 2\n" /* stairs */
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"e: 67: 1\n" /* stairs */
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"f: 4: 0\n" /* cobblestone */
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"c: 4: 0\n" /* cobblestone */
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"d: 67: 0\n" /* stairs */
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"e: 67: 2\n" /* stairs */
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"f: 67: 1\n" /* stairs */
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"g: 43: 0\n" /* doubleslab */
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"h: 17: 0\n" /* tree */
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"i: 5: 0\n" /* wood */
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@ -2262,52 +2247,52 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
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/* z\x* 1 */
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/* * 01234567890 */
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/* 0 */ "aaaaaaaaaaa"
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/* 1 */ "aaaaaaaaaaa"
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/* 2 */ "aaaaaaaaaaa"
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/* 3 */ "aaaaaaaaaaa"
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/* 4 */ "aaaaaaaaaaa"
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/* 1 */ "aaaaaaaaaab"
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/* 2 */ "aaaaaaaaaab"
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/* 3 */ "aaaaaaaaaab"
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/* 4 */ "aaaaaaaaaab"
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/* 5 */ "aaaaaaaaaaa"
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/* 6 */ "aaaaaaaaaaa"
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/* 7 */ "aaaaaaaaaaa"
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/* 8 */ "aaaaaaaaaaa"
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/* 9 */ "aaaaaaaaaaa"
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/* 10 */ "aaaaaaaaaaa"
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/* 11 */ "aaaaaaaaaaa"
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/* 12 */ "aaaaaaaaaaa"
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/* 6 */ "aaaaaaaaaab"
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/* 7 */ "aaaaaaaaaab"
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/* 8 */ "abaaaaaaabb"
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/* 9 */ "aaaaaaaaabb"
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/* 10 */ "aaaaaaaaabb"
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/* 11 */ "abaaaaaaaba"
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/* 12 */ "abaaaaaaabb"
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// Level 1
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/* z\x* 1 */
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/* * 01234567890 */
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/* 0 */ "bbbbaaabbbb"
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/* 1 */ "baaaaaaaaab"
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/* 2 */ "baaaaaaaaab"
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/* 3 */ "baaaaaaaaab"
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/* 4 */ "baaaaaaaaab"
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/* 5 */ "baaaaaaaaab"
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/* 6 */ "baaaaaaaaab"
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/* 7 */ "baaaaaaaaab"
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/* 8 */ "bbaaaaaaabb"
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/* 9 */ "bbaaaaaaabb"
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/* 10 */ "bbaaaaaaabb"
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/* 11 */ "bbaaaaaaabb"
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/* 12 */ "bbaaaaaaabb"
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/* 0 */ "mmmmcccmmmm"
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/* 1 */ "mcccccccccm"
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/* 2 */ "mcccccccccm"
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/* 3 */ "mcccccccccm"
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/* 4 */ "mcccccccccm"
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/* 5 */ "mcccccccccm"
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/* 6 */ "mcccccccccm"
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/* 7 */ "mcccccccccm"
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/* 8 */ "mmaaaaaaamm"
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/* 9 */ "mmaaaaaaamm"
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/* 10 */ "mmaaaaaaamm"
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/* 11 */ "mmaaaaaaamm"
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/* 12 */ "mmaaaaaaamm"
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// Level 2
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/* z\x* 1 */
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/* * 01234567890 */
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/* 0 */ "....cde...."
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/* 1 */ ".fffffffff."
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/* 2 */ ".fggggffff."
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/* 3 */ ".fggggffff."
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/* 4 */ ".fggggffff."
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/* 5 */ ".fggggffff."
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/* 6 */ ".fggggffff."
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/* 7 */ ".fffffffff."
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/* 0 */ "....def...."
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/* 1 */ ".ccccccccc."
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/* 2 */ ".cggggcccc."
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/* 3 */ ".cggggcccc."
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/* 4 */ ".cggggcccc."
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/* 5 */ ".cggggcccc."
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/* 6 */ ".cggggcccc."
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/* 7 */ ".ccccccccc."
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/* 8 */ "..bbbbbbb.."
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/* 9 */ "mmbbbbbbbmm"
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/* 10 */ "mmbbbbbbbmm"
|
||||
/* 11 */ "mmbbbbbbbmm"
|
||||
/* 12 */ "mmbbbbbbbmm"
|
||||
/* 9 */ "..bbbbbbb.."
|
||||
/* 10 */ "..bbbbbbb.."
|
||||
/* 11 */ "..bbbbbbb.."
|
||||
/* 12 */ "..bbbbbbb.."
|
||||
|
||||
// Level 3
|
||||
/* z\x* 1 */
|
||||
@ -2321,10 +2306,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
||||
/* 6 */ ".i.......i."
|
||||
/* 7 */ ".hiiijiiih."
|
||||
/* 8 */ "..l.....l.."
|
||||
/* 9 */ "mml.....lmm"
|
||||
/* 10 */ "mml.....lmm"
|
||||
/* 11 */ "mml.....lmm"
|
||||
/* 12 */ "mmlllllllmm"
|
||||
/* 9 */ "..l.....l.."
|
||||
/* 10 */ "..l.....l.."
|
||||
/* 11 */ "..l.....l.."
|
||||
/* 12 */ "..lllllll.."
|
||||
|
||||
// Level 4
|
||||
/* z\x* 1 */
|
||||
@ -2338,10 +2323,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
||||
/* 6 */ ".o.......o."
|
||||
/* 7 */ ".hooipiooh."
|
||||
/* 8 */ "..........."
|
||||
/* 9 */ "mm.......mm"
|
||||
/* 10 */ "mm.......mm"
|
||||
/* 11 */ "mm.......mm"
|
||||
/* 12 */ "mm.......mm"
|
||||
/* 9 */ "..........."
|
||||
/* 10 */ "..........."
|
||||
/* 11 */ "..........."
|
||||
/* 12 */ "..........."
|
||||
|
||||
// Level 5
|
||||
/* z\x* 1 */
|
||||
@ -2355,10 +2340,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
||||
/* 6 */ ".i.......i."
|
||||
/* 7 */ "uiiiiiiiiiu"
|
||||
/* 8 */ "kkkkkkkkkkk"
|
||||
/* 9 */ "mm.......mm"
|
||||
/* 10 */ "mm.......mm"
|
||||
/* 11 */ "mm.......mm"
|
||||
/* 12 */ "mm.......mm"
|
||||
/* 9 */ "..........."
|
||||
/* 10 */ "..........."
|
||||
/* 11 */ "..........."
|
||||
/* 12 */ "..........."
|
||||
|
||||
// Level 6
|
||||
/* z\x* 1 */
|
||||
@ -2372,10 +2357,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
||||
/* 6 */ "uiiiiiiiiiu"
|
||||
/* 7 */ "kkkkkkkkkkk"
|
||||
/* 8 */ "..........."
|
||||
/* 9 */ "mm.......mm"
|
||||
/* 10 */ "mm.......mm"
|
||||
/* 11 */ "mm.......mm"
|
||||
/* 12 */ "mm.......mm"
|
||||
/* 9 */ "..........."
|
||||
/* 10 */ "..........."
|
||||
/* 11 */ "..........."
|
||||
/* 12 */ "..........."
|
||||
|
||||
// Level 7
|
||||
/* z\x* 1 */
|
||||
@ -2389,10 +2374,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
||||
/* 6 */ "kkkkkkkkkkk"
|
||||
/* 7 */ "..........."
|
||||
/* 8 */ "..........."
|
||||
/* 9 */ "mm.......mm"
|
||||
/* 10 */ "mm.......mm"
|
||||
/* 11 */ "mm.......mm"
|
||||
/* 12 */ "mm.......mm"
|
||||
/* 9 */ "..........."
|
||||
/* 10 */ "..........."
|
||||
/* 11 */ "..........."
|
||||
/* 12 */ "..........."
|
||||
|
||||
// Level 8
|
||||
/* z\x* 1 */
|
||||
@ -2406,10 +2391,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
||||
/* 6 */ "..........."
|
||||
/* 7 */ "..........."
|
||||
/* 8 */ "..........."
|
||||
/* 9 */ "mm.......mm"
|
||||
/* 10 */ "mm.......mm"
|
||||
/* 11 */ "mm.......mm"
|
||||
/* 12 */ "mm.......mm",
|
||||
/* 9 */ "..........."
|
||||
/* 10 */ "..........."
|
||||
/* 11 */ "..........."
|
||||
/* 12 */ "...........",
|
||||
|
||||
// Connectors:
|
||||
"-1: 5, 2, 0: 2\n" /* Type -1, direction Z- */,
|
||||
@ -2443,8 +2428,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
||||
11, 9, 9, // SizeX = 11, SizeY = 9, SizeZ = 9
|
||||
|
||||
// Hitbox (relative to bounding box):
|
||||
0, 0, 0, // MinX, MinY, MinZ
|
||||
10, 8, 8, // MaxX, MaxY, MaxZ
|
||||
-1, 0, 0, // MinX, MinY, MinZ
|
||||
11, 8, 9, // MaxX, MaxY, MaxZ
|
||||
|
||||
// Block definitions:
|
||||
".: 0: 0\n" /* air */
|
||||
@ -2620,8 +2605,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
||||
15, 10, 16, // SizeX = 15, SizeY = 10, SizeZ = 16
|
||||
|
||||
// Hitbox (relative to bounding box):
|
||||
0, 0, 0, // MinX, MinY, MinZ
|
||||
14, 9, 15, // MaxX, MaxY, MaxZ
|
||||
-1, 0, 0, // MinX, MinY, MinZ
|
||||
15, 9, 16, // MaxX, MaxY, MaxZ
|
||||
|
||||
// Block definitions:
|
||||
".: 0: 0\n" /* air */
|
||||
@ -2891,8 +2876,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
||||
16, 7, 16, // SizeX = 16, SizeY = 7, SizeZ = 16
|
||||
|
||||
// Hitbox (relative to bounding box):
|
||||
0, 0, 0, // MinX, MinY, MinZ
|
||||
15, 6, 15, // MaxX, MaxY, MaxZ
|
||||
-1, 0, 0, // MinX, MinY, MinZ
|
||||
16, 6, 16, // MaxX, MaxY, MaxZ
|
||||
|
||||
// Block definitions:
|
||||
".: 0: 0\n" /* air */
|
||||
@ -3094,8 +3079,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
||||
11, 8, 11, // SizeX = 11, SizeY = 8, SizeZ = 11
|
||||
|
||||
// Hitbox (relative to bounding box):
|
||||
0, 0, 0, // MinX, MinY, MinZ
|
||||
10, 7, 10, // MaxX, MaxY, MaxZ
|
||||
-1, 0, 0, // MinX, MinY, MinZ
|
||||
11, 7, 11, // MaxX, MaxY, MaxZ
|
||||
|
||||
// Block definitions:
|
||||
".: 0: 0\n" /* air */
|
||||
@ -3277,8 +3262,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
||||
15, 8, 11, // SizeX = 15, SizeY = 8, SizeZ = 11
|
||||
|
||||
// Hitbox (relative to bounding box):
|
||||
0, 0, 0, // MinX, MinY, MinZ
|
||||
14, 7, 10, // MaxX, MaxY, MaxZ
|
||||
-1, 0, 0, // MinX, MinY, MinZ
|
||||
15, 7, 11, // MaxX, MaxY, MaxZ
|
||||
|
||||
// Block definitions:
|
||||
".: 0: 0\n" /* air */
|
||||
@ -3458,7 +3443,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
||||
9, 18, 13, // SizeX = 9, SizeY = 18, SizeZ = 13
|
||||
|
||||
// Hitbox (relative to bounding box):
|
||||
0, 0, 0, // MinX, MinY, MinZ
|
||||
-1, 0, 0, // MinX, MinY, MinZ
|
||||
8, 17, 12, // MaxX, MaxY, MaxZ
|
||||
|
||||
// Block definitions:
|
||||
@ -3808,8 +3793,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
||||
15, 10, 9, // SizeX = 15, SizeY = 10, SizeZ = 9
|
||||
|
||||
// Hitbox (relative to bounding box):
|
||||
0, 0, 0, // MinX, MinY, MinZ
|
||||
14, 9, 8, // MaxX, MaxY, MaxZ
|
||||
-1, 0, 0, // MinX, MinY, MinZ
|
||||
15, 9, 9, // MaxX, MaxY, MaxZ
|
||||
|
||||
// Block definitions:
|
||||
".: 0: 0\n" /* air */
|
||||
|
Loading…
Reference in New Issue
Block a user