1
0

Optimized hightmap recalc when setting a chunk's block

git-svn-id: http://mc-server.googlecode.com/svn/trunk@302 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2012-02-21 13:44:06 +00:00
parent b4a68e58a9
commit da4afc0cf3

View File

@ -543,9 +543,11 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
int cChunk::GetHeight( int a_X, int a_Z )
{
if( a_X >= 0 && a_X < 16 && a_Z >= 0 && a_Z < 16 )
ASSERT((a_X >= 0) && (a_X < 16) && (a_Z >= 0) && (a_Z < 16));
if ((a_X >= 0) && (a_X < 16) && (a_Z >= 0) && (a_Z < 16))
{
return m_HeightMap[a_X + a_Z*16];
return m_HeightMap[a_X + a_Z * 16];
}
return 0;
}
@ -840,6 +842,7 @@ void cChunk::SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_Block
char OldBlockType = m_BlockType[index];
m_BlockType[index] = a_BlockType;
// It's called SetLight(), but it sets the Meta when passed the BlockMeta workspace
SetLight( m_BlockMeta, index, a_BlockMeta );
if ((OldBlockType == a_BlockType) && (OldBlockMeta == a_BlockMeta))
@ -849,8 +852,26 @@ void cChunk::SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_Block
MarkDirty();
cCSLock Lock(m_CSBlockLists);
m_PendingSendBlocks.push_back( index );
{
cCSLock Lock(m_CSBlockLists);
m_PendingSendBlocks.push_back( index );
}
// ONLY recalculate lighting if it's necessary!
if(
(g_BlockLightValue[ OldBlockType ] != g_BlockLightValue[ a_BlockType ]) ||
(g_BlockSpreadLightFalloff[ OldBlockType ] != g_BlockSpreadLightFalloff[ a_BlockType ]) ||
(g_BlockTransparent[ OldBlockType ] != g_BlockTransparent[ a_BlockType ] )
)
{
RecalculateLighting();
}
// Update heightmap, if needed:
if (a_Y >= m_HeightMap[a_X + a_Z * 16])
{
m_HeightMap[a_X + a_Z * 16] = (a_BlockType == E_BLOCK_AIR) ? (a_Y - 1) : a_Y;
}
m_ToTickBlocks[ MakeIndex( a_X, a_Y, a_Z ) ]++;
m_ToTickBlocks[ MakeIndex( a_X+1, a_Y, a_Z ) ]++;
@ -860,7 +881,7 @@ void cChunk::SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_Block
m_ToTickBlocks[ MakeIndex( a_X, a_Y, a_Z+1 ) ]++;
m_ToTickBlocks[ MakeIndex( a_X, a_Y, a_Z-1 ) ]++;
cBlockEntity* BlockEntity = GetBlockEntity( a_X + m_PosX*16, a_Y+m_PosY*128, a_Z+m_PosZ*16 );
cBlockEntity* BlockEntity = GetBlockEntity( a_X + m_PosX * 16, a_Y + m_PosY * 128, a_Z + m_PosZ * 16 );
if( BlockEntity )
{
BlockEntity->Destroy();
@ -927,8 +948,11 @@ void cChunk::FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_B
RecalculateLighting();
}
// Recalculate next tick
RecalculateHeightmap();
// Update heightmap, if needed:
if (a_Y >= m_HeightMap[a_X + a_Z * 16])
{
m_HeightMap[a_X + a_Z * 16] = (a_BlockType == E_BLOCK_AIR) ? (a_Y - 1) : a_Y;
}
}