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Simulators are woken up after an explosion.

Fixes FS #391

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1615 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2013-06-21 20:47:58 +00:00
parent c867bdac24
commit d95756c5cc
6 changed files with 167 additions and 8 deletions

View File

@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
** Generated automatically by tolua++-1.0.92 on 06/20/13 13:33:05.
** Generated automatically by tolua++-1.0.92 on 06/21/13 22:48:20.
*/
#ifndef __cplusplus
@ -11822,6 +11822,86 @@ static int tolua_AllToLua_cWorld_GetSpawnZ00(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
/* method: WakeUpSimulators of class cWorld */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_WakeUpSimulators00
static int tolua_AllToLua_cWorld_WakeUpSimulators00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
!tolua_isnumber(tolua_S,2,0,&tolua_err) ||
!tolua_isnumber(tolua_S,3,0,&tolua_err) ||
!tolua_isnumber(tolua_S,4,0,&tolua_err) ||
!tolua_isnoobj(tolua_S,5,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'WakeUpSimulators'", NULL);
#endif
{
self->WakeUpSimulators(a_BlockX,a_BlockY,a_BlockZ);
}
}
return 0;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'WakeUpSimulators'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* method: WakeUpSimulatorsInArea of class cWorld */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_WakeUpSimulatorsInArea00
static int tolua_AllToLua_cWorld_WakeUpSimulatorsInArea00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
!tolua_isnumber(tolua_S,2,0,&tolua_err) ||
!tolua_isnumber(tolua_S,3,0,&tolua_err) ||
!tolua_isnumber(tolua_S,4,0,&tolua_err) ||
!tolua_isnumber(tolua_S,5,0,&tolua_err) ||
!tolua_isnumber(tolua_S,6,0,&tolua_err) ||
!tolua_isnumber(tolua_S,7,0,&tolua_err) ||
!tolua_isnoobj(tolua_S,8,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
int a_MinBlockX = ((int) tolua_tonumber(tolua_S,2,0));
int a_MaxBlockX = ((int) tolua_tonumber(tolua_S,3,0));
int a_MinBlockY = ((int) tolua_tonumber(tolua_S,4,0));
int a_MaxBlockY = ((int) tolua_tonumber(tolua_S,5,0));
int a_MinBlockZ = ((int) tolua_tonumber(tolua_S,6,0));
int a_MaxBlockZ = ((int) tolua_tonumber(tolua_S,7,0));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'WakeUpSimulatorsInArea'", NULL);
#endif
{
self->WakeUpSimulatorsInArea(a_MinBlockX,a_MaxBlockX,a_MinBlockY,a_MaxBlockY,a_MinBlockZ,a_MaxBlockZ);
}
}
return 0;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'WakeUpSimulatorsInArea'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* method: GetSignLines of class cWorld */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetSignLines00
static int tolua_AllToLua_cWorld_GetSignLines00(lua_State* tolua_S)
@ -28105,6 +28185,8 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_function(tolua_S,"GetSpawnX",tolua_AllToLua_cWorld_GetSpawnX00);
tolua_function(tolua_S,"GetSpawnY",tolua_AllToLua_cWorld_GetSpawnY00);
tolua_function(tolua_S,"GetSpawnZ",tolua_AllToLua_cWorld_GetSpawnZ00);
tolua_function(tolua_S,"WakeUpSimulators",tolua_AllToLua_cWorld_WakeUpSimulators00);
tolua_function(tolua_S,"WakeUpSimulatorsInArea",tolua_AllToLua_cWorld_WakeUpSimulatorsInArea00);
tolua_function(tolua_S,"GetSignLines",tolua_AllToLua_cWorld_GetSignLines00);
tolua_function(tolua_S,"GrowTree",tolua_AllToLua_cWorld_GrowTree00);
tolua_function(tolua_S,"GrowTreeFromSapling",tolua_AllToLua_cWorld_GrowTreeFromSapling00);

View File

@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
** Generated automatically by tolua++-1.0.92 on 06/20/13 13:33:06.
** Generated automatically by tolua++-1.0.92 on 06/21/13 22:48:20.
*/
/* Exported function */

View File

@ -737,6 +737,44 @@ void cChunkMap::WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ)
/// Wakes up the simulators for the specified area of blocks
void cChunkMap::WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ)
{
cSimulatorManager * SimMgr = m_World->GetSimulatorManager();
int MinChunkX, MinChunkZ, MaxChunkX, MaxChunkZ;
cChunkDef::BlockToChunk(a_MinBlockX, ZERO_CHUNK_Y, a_MinBlockZ, MinChunkX, MinChunkZ);
cChunkDef::BlockToChunk(a_MaxBlockX, ZERO_CHUNK_Y, a_MaxBlockZ, MaxChunkX, MaxChunkZ);
for (int z = MinChunkZ; z <= MaxChunkZ; z++)
{
int MinZ = std::max(a_MinBlockZ, z * cChunkDef::Width);
int MaxZ = std::min(a_MaxBlockZ, z * cChunkDef::Width + cChunkDef::Width - 1);
for (int x = MinChunkX; x <= MaxChunkX; x++)
{
cChunkPtr Chunk = GetChunkNoGen(x, 0, z);
if ((Chunk == NULL) || !Chunk->IsValid())
{
continue;
}
int MinX = std::max(a_MinBlockX, x * cChunkDef::Width);
int MaxX = std::min(a_MaxBlockX, x * cChunkDef::Width + cChunkDef::Width - 1);
for (int BlockY = a_MinBlockY; BlockY <= a_MaxBlockY; BlockY++)
{
for (int BlockZ = MinZ; BlockZ <= MaxZ; BlockZ++)
{
for (int BlockX = MinX; BlockX <= MaxX; BlockX++)
{
SimMgr->WakeUp(BlockX, BlockY, BlockZ, Chunk);
} // for BlockX
} // for BlockZ
} // for BlockY
} // for x - chunks
} // for z = chunks
}
void cChunkMap::MarkChunkDirty (int a_ChunkX, int a_ChunkZ)
{
cCSLock Lock(m_CSLayers);
@ -1515,7 +1553,9 @@ void cChunkMap::DoExplosiontAt(float a_ExplosionSize, int a_BlockX, int a_BlockY
int ExplosionSizeInt = (int) ceil(a_ExplosionSize);
int ExplosionSizeSq = ExplosionSizeInt * ExplosionSizeInt;
a_BlocksAffected.reserve(8 * ExplosionSizeInt * ExplosionSizeInt * ExplosionSizeInt);
area.Read(m_World, a_BlockX - ExplosionSizeInt, a_BlockX + ExplosionSizeInt, a_BlockY - ExplosionSizeInt, a_BlockY + ExplosionSizeInt, a_BlockZ - ExplosionSizeInt,a_BlockZ + ExplosionSizeInt);
int MinY = std::max(a_BlockY - ExplosionSizeInt, 0);
int MaxY = std::min(a_BlockY + ExplosionSizeInt, cChunkDef::Height - 1);
area.Read(m_World, a_BlockX - ExplosionSizeInt, a_BlockX + ExplosionSizeInt, MinY, MaxY, a_BlockZ - ExplosionSizeInt,a_BlockZ + ExplosionSizeInt);
for (int x = -ExplosionSizeInt; x < ExplosionSizeInt; x++)
{
for (int y = -ExplosionSizeInt; y < ExplosionSizeInt; y++)
@ -1546,13 +1586,26 @@ void cChunkMap::DoExplosiontAt(float a_ExplosionSize, int a_BlockX, int a_BlockY
case E_BLOCK_OBSIDIAN:
case E_BLOCK_BEDROCK:
case E_BLOCK_WATER:
case E_BLOCK_STATIONARY_WATER:
case E_BLOCK_STATIONARY_LAVA:
case E_BLOCK_LAVA:
{
// These blocks are not affected by explosions
break;
}
case E_BLOCK_STATIONARY_WATER:
{
// Turn into simulated water:
area.SetBlockType(a_BlockX + x, a_BlockY + y, a_BlockZ + z, E_BLOCK_WATER);
break;
}
case E_BLOCK_STATIONARY_LAVA:
{
// Turn into simulated lava:
area.SetBlockType(a_BlockX + x, a_BlockY + y, a_BlockZ + z, E_BLOCK_LAVA);
break;
}
default:
{
area.SetBlockType(a_BlockX + x, a_BlockY + y, a_BlockZ + z, E_BLOCK_AIR);
@ -1563,6 +1616,13 @@ void cChunkMap::DoExplosiontAt(float a_ExplosionSize, int a_BlockX, int a_BlockY
} // for y
} // for x
area.Write(m_World, a_BlockX - ExplosionSizeInt, a_BlockY - ExplosionSizeInt, a_BlockZ - ExplosionSizeInt);
// Wake up all simulators for the area, so that water and lava flows and sand falls into the blasted holes (FS #391):
WakeUpSimulatorsInArea(
a_BlockX - ExplosionSizeInt, a_BlockX + ExplosionSizeInt,
MinY, MaxY,
a_BlockZ - ExplosionSizeInt, a_BlockZ + ExplosionSizeInt
);
}

View File

@ -109,6 +109,9 @@ public:
/// Wakes up simulators for the specified block
void WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ);
/// Wakes up the simulators for the specified area of blocks
void WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ);
void MarkChunkDirty (int a_ChunkX, int a_ChunkZ);
void MarkChunkSaving (int a_ChunkX, int a_ChunkZ);
void MarkChunkSaved (int a_ChunkX, int a_ChunkZ);

View File

@ -689,6 +689,16 @@ void cWorld::WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ)
/// Wakes up the simulators for the specified area of blocks
void cWorld::WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ)
{
return m_ChunkMap->WakeUpSimulatorsInArea(a_MinBlockX, a_MaxBlockX, a_MinBlockY, a_MaxBlockY, a_MinBlockZ, a_MaxBlockZ);
}
bool cWorld::ForEachChestInChunk(int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback)
{
return m_ChunkMap->ForEachChestInChunk(a_ChunkX, a_ChunkZ, a_Callback);

View File

@ -348,6 +348,13 @@ public:
double GetSpawnX(void) const { return m_SpawnX; }
double GetSpawnY(void) const { return m_SpawnY; }
double GetSpawnZ(void) const { return m_SpawnZ; }
/// Wakes up the simulators for the specified block
void WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ);
/// Wakes up the simulators for the specified area of blocks
void WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ);
// tolua_end
inline cSimulatorManager * GetSimulatorManager(void) { return m_SimulatorManager; }
@ -355,9 +362,6 @@ public:
inline cFluidSimulator * GetWaterSimulator(void) { return m_WaterSimulator; }
inline cFluidSimulator * GetLavaSimulator (void) { return m_LavaSimulator; }
/// Wakes up the simulators for the specified block
void WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ);
/// Calls the callback for each chest in the specified chunk; returns true if all chests processed, false if the callback aborted by returning true
bool ForEachChestInChunk (int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback); // Exported in ManualBindings.cpp