Fixed m_SentChunks list chunk removing.
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@ -557,7 +557,7 @@ void cClientHandle::UnloadOutOfRangeChunks(void)
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for (cChunkCoordsList::iterator itr = ChunksToRemove.begin(); itr != ChunksToRemove.end(); ++itr)
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{
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m_Player->GetWorld()->RemoveChunkClient(itr->m_ChunkX, itr->m_ChunkZ, this);
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m_Protocol->SendUnloadChunk(itr->m_ChunkX, itr->m_ChunkZ);
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SendUnloadChunk(itr->m_ChunkX, itr->m_ChunkZ);
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}
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}
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