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Prevent server from starting if there's bad world linkage

This commit is contained in:
LogicParrot 2016-02-04 16:06:37 +02:00
parent cb28aaface
commit d8861da599
3 changed files with 50 additions and 3 deletions

View File

@ -327,6 +327,17 @@ void cRoot::Start(std::unique_ptr<cSettingsRepositoryInterface> a_OverridesRepo)
void cRoot::StopServer()
{
m_TerminateEventRaised = true;
m_StopEvent.Set();
m_InputThreadRunFlag.clear();
}
void cRoot::LoadGlobalSettings() void cRoot::LoadGlobalSettings()
{ {
// Nothing needed yet // Nothing needed yet
@ -597,9 +608,7 @@ void cRoot::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback
// Some commands are built-in: // Some commands are built-in:
if (a_Cmd == "stop") if (a_Cmd == "stop")
{ {
m_TerminateEventRaised = true; StopServer();
m_StopEvent.Set();
m_InputThreadRunFlag.clear();
return; return;
} }
else if (a_Cmd == "restart") else if (a_Cmd == "restart")

View File

@ -57,6 +57,9 @@ public:
void Start(std::unique_ptr<cSettingsRepositoryInterface> a_OverridesRepo); void Start(std::unique_ptr<cSettingsRepositoryInterface> a_OverridesRepo);
/** Stops the server, as if "/stop" was typed in the console. */
void StopServer();
// tolua_begin // tolua_begin
cServer * GetServer(void) { return m_Server; } cServer * GetServer(void) { return m_Server; }
cWorld * GetDefaultWorld(void); cWorld * GetDefaultWorld(void);
@ -66,6 +69,7 @@ public:
*/ */
cWorld * GetWorld(const AString & a_WorldName, bool a_SearchForFolder = false); cWorld * GetWorld(const AString & a_WorldName, bool a_SearchForFolder = false);
/** Returns a pointer to a world of specified name - will search loaded worlds first, then create anew if not found /** Returns a pointer to a world of specified name - will search loaded worlds first, then create anew if not found
The dimension parameter is used to create a world with a specific dimension The dimension parameter is used to create a world with a specific dimension
a_OverworldName should be set for non-overworld dimensions if one wishes that world to link back to an overworld via portals a_OverworldName should be set for non-overworld dimensions if one wishes that world to link back to an overworld via portals

View File

@ -520,6 +520,40 @@ void cWorld::Start(void)
m_LinkedOverworldName = IniFile.GetValueSet("LinkedWorlds", "OverworldName", GetLinkedOverworldName()); m_LinkedOverworldName = IniFile.GetValueSet("LinkedWorlds", "OverworldName", GetLinkedOverworldName());
} }
// If we are linked to one or more worlds that do not exist, ask the server to stop.
AString BadWorlds = "";
cRoot * Root = cRoot::Get();
if (GetDimension() == dimOverworld)
{
if ((!m_LinkedNetherWorldName.empty()) && (Root->GetWorld(m_LinkedNetherWorldName) == nullptr))
{
BadWorlds = m_LinkedNetherWorldName;
}
if ((!m_LinkedEndWorldName.empty()) && (Root->GetWorld(m_LinkedEndWorldName) == nullptr))
{
if (!(BadWorlds.empty()))
{
BadWorlds += ", ";
}
BadWorlds += m_LinkedEndWorldName;
}
}
else
{
if ((!m_LinkedOverworldName.empty()) && (Root->GetWorld(m_LinkedOverworldName) == nullptr))
{
BadWorlds = m_LinkedOverworldName;
}
}
if (!BadWorlds.empty())
{
const char * WorldName = m_WorldName.c_str();
LOGERROR("\n######\nERROR: %s is linked to one or more invalid worlds: %s\nPlease edit %s/world.ini and fix this.\n######\n",
WorldName, BadWorlds.c_str(), WorldName);
cRoot::Get()->StopServer();
}
// Adjust the enum-backed variables into their respective bounds: // Adjust the enum-backed variables into their respective bounds:
m_GameMode = static_cast<eGameMode> (Clamp<int>(GameMode, gmSurvival, gmSpectator)); m_GameMode = static_cast<eGameMode> (Clamp<int>(GameMode, gmSurvival, gmSpectator));
m_TNTShrapnelLevel = static_cast<eShrapnelLevel>(Clamp<int>(TNTShrapnelLevel, slNone, slAll)); m_TNTShrapnelLevel = static_cast<eShrapnelLevel>(Clamp<int>(TNTShrapnelLevel, slNone, slAll));