Generator: Added notes of failed optimization attempts
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1404 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
parent
7624d4ed81
commit
d852ea78f9
@ -192,6 +192,13 @@ void cCompoGenBiomal::ComposeTerrain(cChunkDesc & a_ChunkDesc)
|
|||||||
|
|
||||||
int ChunkX = a_ChunkDesc.GetChunkX();
|
int ChunkX = a_ChunkDesc.GetChunkX();
|
||||||
int ChunkZ = a_ChunkDesc.GetChunkZ();
|
int ChunkZ = a_ChunkDesc.GetChunkZ();
|
||||||
|
|
||||||
|
/*
|
||||||
|
_X 2013_04_22:
|
||||||
|
There's no point in generating the whole cubic noise at once, because the noise values are used in
|
||||||
|
only about 20 % of the cases, so the speed gained by precalculating is lost by precalculating too much data
|
||||||
|
*/
|
||||||
|
|
||||||
for (int z = 0; z < cChunkDef::Width; z++)
|
for (int z = 0; z < cChunkDef::Width; z++)
|
||||||
{
|
{
|
||||||
for (int x = 0; x < cChunkDef::Width; x++)
|
for (int x = 0; x < cChunkDef::Width; x++)
|
||||||
@ -256,7 +263,14 @@ void cCompoGenBiomal::ComposeTerrain(cChunkDesc & a_ChunkDesc)
|
|||||||
default:
|
default:
|
||||||
{
|
{
|
||||||
// Fill with water, sand/dirt/clay mix and stone
|
// Fill with water, sand/dirt/clay mix and stone
|
||||||
FillColumnWaterMix(ChunkX, ChunkZ, x, z, Height, a_ChunkDesc.GetBlockTypes());
|
if (m_Noise.CubicNoise2D(0.1f * (cChunkDef::Width * ChunkX + x), 0.1f * (cChunkDef::Width * ChunkZ + z)) < 0)
|
||||||
|
{
|
||||||
|
FillColumnWaterSand(x, z, Height, a_ChunkDesc.GetBlockTypes());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
FillColumnWaterDirt(x, z, Height, a_ChunkDesc.GetBlockTypes());
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
} // switch (biome)
|
} // switch (biome)
|
||||||
@ -347,32 +361,25 @@ void cCompoGenBiomal::FillColumnWaterSand(int a_RelX, int a_RelZ, int a_Height,
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
void cCompoGenBiomal::FillColumnWaterMix(int a_ChunkX, int a_ChunkZ, int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes)
|
void cCompoGenBiomal::FillColumnWaterDirt(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes)
|
||||||
{
|
{
|
||||||
if (m_Noise.CubicNoise2D(0.5f * (cChunkDef::Width * a_ChunkX + a_RelX), 0.5f * (cChunkDef::Width * a_ChunkZ + a_RelZ)) < 0)
|
// Dirt
|
||||||
|
BLOCKTYPE Pattern[] =
|
||||||
{
|
{
|
||||||
FillColumnWaterSand(a_RelX, a_RelZ, a_Height, a_BlockTypes);
|
E_BLOCK_DIRT,
|
||||||
}
|
E_BLOCK_DIRT,
|
||||||
else
|
E_BLOCK_DIRT,
|
||||||
{
|
E_BLOCK_DIRT,
|
||||||
// Dirt
|
} ;
|
||||||
BLOCKTYPE Pattern[] =
|
FillColumnPattern(a_RelX, a_RelZ, a_Height, a_BlockTypes, Pattern, ARRAYCOUNT(Pattern));
|
||||||
{
|
|
||||||
E_BLOCK_DIRT,
|
|
||||||
E_BLOCK_DIRT,
|
|
||||||
E_BLOCK_DIRT,
|
|
||||||
E_BLOCK_DIRT,
|
|
||||||
} ;
|
|
||||||
FillColumnPattern(a_RelX, a_RelZ, a_Height, a_BlockTypes, Pattern, ARRAYCOUNT(Pattern));
|
|
||||||
|
|
||||||
for (int y = a_Height - ARRAYCOUNT(Pattern); y > 0; y--)
|
for (int y = a_Height - ARRAYCOUNT(Pattern); y > 0; y--)
|
||||||
{
|
{
|
||||||
cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_STONE);
|
cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_STONE);
|
||||||
}
|
}
|
||||||
for (int y = a_Height + 1; y <= m_SeaLevel + 1; y++)
|
for (int y = a_Height + 1; y <= m_SeaLevel + 1; y++)
|
||||||
{
|
{
|
||||||
cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_STATIONARY_WATER);
|
cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_STATIONARY_WATER);
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -111,8 +111,7 @@ protected:
|
|||||||
void FillColumnSand (int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes);
|
void FillColumnSand (int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes);
|
||||||
void FillColumnMycelium (int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes);
|
void FillColumnMycelium (int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes);
|
||||||
void FillColumnWaterSand(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes);
|
void FillColumnWaterSand(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes);
|
||||||
|
void FillColumnWaterDirt(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes);
|
||||||
void FillColumnWaterMix (int a_ChunkX, int a_ChunkZ, int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes);
|
|
||||||
|
|
||||||
void FillColumnPattern (int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes, const BLOCKTYPE * a_Pattern, int a_PatternSize);
|
void FillColumnPattern (int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes, const BLOCKTYPE * a_Pattern, int a_PatternSize);
|
||||||
} ;
|
} ;
|
||||||
|
@ -228,6 +228,12 @@ void cHeiGenBiomal::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMa
|
|||||||
} // for x
|
} // for x
|
||||||
} // for z
|
} // for z
|
||||||
|
|
||||||
|
/*
|
||||||
|
_X 2013_04_22:
|
||||||
|
There's no point in precalculating the entire perlin noise arrays, too many values are calculated uselessly,
|
||||||
|
resulting in speed DEcrease.
|
||||||
|
*/
|
||||||
|
|
||||||
/*
|
/*
|
||||||
// Linearly interpolate 4x4 blocks of heightmap:
|
// Linearly interpolate 4x4 blocks of heightmap:
|
||||||
// This is fast, but really ugly! Do not use!
|
// This is fast, but really ugly! Do not use!
|
||||||
|
Loading…
Reference in New Issue
Block a user