cBlockInfo static initialisation (#3832)
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1764
src/BlockInfo.cpp
1764
src/BlockInfo.cpp
File diff suppressed because it is too large
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@ -19,20 +19,8 @@ public:
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/** Returns the associated BlockInfo structure for the specified block type. */
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/** This accessor makes sure that the cBlockInfo structures are properly initialized exactly once.
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It does so by using the C++ singleton approximation - storing the actual singleton as the function's static variable.
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It works only if it is called for the first time before the app spawns other threads. */
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static cBlockInfo & Get(BLOCKTYPE a_Type)
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{
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static cBlockInfo ms_Info[256];
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static bool IsBlockInfoInitialized = false;
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if (!IsBlockInfoInitialized)
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{
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cBlockInfo::Initialize(ms_Info);
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IsBlockInfoInitialized = true;
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}
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return ms_Info[a_Type];
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}
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It does so by using the C++ singleton approximation - storing the actual singleton as the function's static variable. */
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static cBlockInfo & Get(BLOCKTYPE a_Type);
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/** How much light do the blocks emit on their own? */
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NIBBLETYPE m_LightValue;
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@ -75,8 +63,14 @@ public:
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// tolua_end
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/** Custom deleter allows cBlockHandler to be an incomplete type. */
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struct sHandlerDeleter
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{
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void operator () (cBlockHandler * a_Handler);
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};
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/** Associated block handler. */
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cBlockHandler * m_Handler;
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std::unique_ptr<cBlockHandler, sHandlerDeleter> m_Handler;
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// tolua_begin
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@ -96,11 +90,7 @@ public:
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// tolua_end
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inline static cBlockHandler * GetHandler (BLOCKTYPE a_Type) { return Get(a_Type).m_Handler; }
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protected:
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/** Storage for all the BlockInfo structures. */
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typedef cBlockInfo cBlockInfoArray[256];
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inline static cBlockHandler * GetHandler (BLOCKTYPE a_Type) { return Get(a_Type).m_Handler.get(); }
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/** Creates a default BlockInfo structure, initializes all values to their defaults */
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cBlockInfo()
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@ -115,26 +105,46 @@ protected:
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, m_FullyOccupiesVoxel(false)
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, m_CanBeTerraformed(false)
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, m_BlockHeight(1.0)
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, m_PlaceSound("")
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, m_PlaceSound()
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, m_Hardness(0.0f)
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, m_Handler(nullptr)
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, m_Handler()
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{}
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/** Cleans up the stored values */
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~cBlockInfo();
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/** Initializes the specified BlockInfo structures with block-specific values. */
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static void Initialize(cBlockInfoArray & a_BlockInfos);
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private:
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/** Storage for all the BlockInfo structures. */
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class cBlockInfoArray;
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}; // tolua_export
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class cBlockInfo::cBlockInfoArray:
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public std::array<cBlockInfo, 256>
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{
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public:
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/** Initializes the contained BlockInfo structures with block-specific values. */
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cBlockInfoArray();
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};
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inline cBlockInfo & cBlockInfo::Get(BLOCKTYPE a_Type)
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{
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static cBlockInfoArray ms_Info;
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return ms_Info[a_Type];
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}
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// Shortcut to get the blockhandler for a specific block
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inline cBlockHandler * BlockHandler(BLOCKTYPE a_BlockType)
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{
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return cBlockInfo::Get(a_BlockType).m_Handler;
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return cBlockInfo::Get(a_BlockType).m_Handler.get();
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}
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@ -101,7 +101,7 @@ protected:
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// If the chunk we are trying to get the block information from is loaded
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if (a_Chunk.UnboundedRelGetBlock(a_RelX + x, a_RelY, a_RelZ + z, Block, Meta))
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{
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cBlockHandler * Handler = cBlockInfo::Get(Block).m_Handler;
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cBlockHandler * Handler = BlockHandler(Block);
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// If the block affects growth, add to the adjustment
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if (Handler->CanSustainPlant(m_BlockType))
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@ -85,21 +85,23 @@ extern "C" int luaopen_lxp(lua_State * a_LuaState)
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cBlockInfo::~cBlockInfo()
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void cBlockInfo::sHandlerDeleter::operator () (cBlockHandler * a_Handler)
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{
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delete a_Handler;
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}
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void cBlockInfo::Initialize(cBlockInfo::cBlockInfoArray & a_BlockInfos)
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cBlockInfo::cBlockInfoArray::cBlockInfoArray()
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{
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cBlockInfoArray & BlockInfos = *this;
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// The piece-loading code uses the handlers for rotations, so we need valid handlers
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// Insert dummy handlers:
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for (size_t i = 0; i < ARRAYCOUNT(a_BlockInfos); i++)
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for (size_t i = 0; i < BlockInfos.size(); i++)
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{
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a_BlockInfos[i].m_Handler = new cBlockHandler(static_cast<BLOCKTYPE>(i));
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BlockInfos[i].m_Handler.reset(new cBlockHandler(static_cast<BLOCKTYPE>(i)));
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}
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}
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@ -85,21 +85,23 @@ extern "C" int luaopen_lxp(lua_State * a_LuaState)
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cBlockInfo::~cBlockInfo()
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void cBlockInfo::sHandlerDeleter::operator () (cBlockHandler * a_Handler)
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{
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delete a_Handler;
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}
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void cBlockInfo::Initialize(cBlockInfo::cBlockInfoArray & a_BlockInfos)
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cBlockInfo::cBlockInfoArray::cBlockInfoArray()
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{
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cBlockInfoArray & BlockInfos = *this;
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// The piece-loading code uses the handlers for rotations, so we need valid handlers
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// Insert dummy handlers:
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for (size_t i = 0; i < ARRAYCOUNT(a_BlockInfos); i++)
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for (size_t i = 0; i < BlockInfos.size(); i++)
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{
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a_BlockInfos[i].m_Handler = new cBlockHandler(static_cast<BLOCKTYPE>(i));
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BlockInfos[i].m_Handler.reset(new cBlockHandler(static_cast<BLOCKTYPE>(i)));
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}
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}
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@ -13,21 +13,23 @@
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cBlockInfo::~cBlockInfo()
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void cBlockInfo::sHandlerDeleter::operator () (cBlockHandler * a_Handler)
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{
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delete a_Handler;
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}
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void cBlockInfo::Initialize(cBlockInfo::cBlockInfoArray & a_BlockInfos)
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cBlockInfo::cBlockInfoArray::cBlockInfoArray()
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{
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cBlockInfoArray & BlockInfos = *this;
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// The piece-loading code uses the handlers for rotations, so we need valid handlers
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// Insert dummy handlers:
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for (size_t i = 0; i < ARRAYCOUNT(a_BlockInfos); i++)
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for (size_t i = 0; i < BlockInfos.size(); i++)
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{
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a_BlockInfos[i].m_Handler = new cBlockHandler(static_cast<BLOCKTYPE>(i));
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BlockInfos[i].m_Handler.reset(new cBlockHandler(static_cast<BLOCKTYPE>(i)));
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}
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}
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