Partial fix for #130
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@ -625,6 +625,7 @@ void cNBTChunkSerializer::Entity(cEntity * a_Entity)
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case cEntity::etMonster: AddMonsterEntity ((cMonster *) a_Entity); break;
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case cEntity::etPickup: AddPickupEntity ((cPickup *) a_Entity); break;
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case cEntity::etProjectile: AddProjectileEntity ((cProjectileEntity *)a_Entity); break;
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case cEntity::etTNT: /* TODO */ break;
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case cEntity::etExpOrb: /* TODO */ break;
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case cEntity::etPlayer: return; // Players aren't saved into the world
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default:
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