Fixed a comment in Entity.cpp
This commit is contained in:
parent
003043f8ab
commit
d8221854d2
@ -304,7 +304,7 @@ void cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
|
||||
|
||||
if ((a_TDI.Attacker != NULL) && (a_TDI.Attacker->IsPlayer()))
|
||||
{
|
||||
// IsOnGround() only is true if the player is moving downwards
|
||||
// IsOnGround() only is false if the player is moving downwards
|
||||
if (!((cPlayer *)a_TDI.Attacker)->IsOnGround()) // TODO: Better damage increase, and check for enchantments (and use magic critical instead of plain)
|
||||
{
|
||||
a_TDI.FinalDamage + 2;
|
||||
|
Loading…
Reference in New Issue
Block a user