Added SetWalkSpeed() to cMonster.
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@ -89,6 +89,7 @@ cMonster::cMonster(const AString & a_ConfigName, eType a_MobType, const AString
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, m_DropChanceBoots(0.085f)
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, m_DropChanceBoots(0.085f)
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, m_CanPickUpLoot(true)
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, m_CanPickUpLoot(true)
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, m_BurnsInDaylight(false)
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, m_BurnsInDaylight(false)
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, m_WalkSpeed(1.0)
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{
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{
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if (!a_ConfigName.empty())
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if (!a_ConfigName.empty())
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{
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{
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@ -302,6 +303,9 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
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Distance *= 0.25f;
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Distance *= 0.25f;
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}
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}
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// Apply walk speed:
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Distance *= m_WalkSpeed;
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AddSpeedX(Distance.x);
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AddSpeedX(Distance.x);
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AddSpeedZ(Distance.z);
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AddSpeedZ(Distance.z);
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@ -138,6 +138,9 @@ public:
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/// Sets whether the mob burns in daylight. Only evaluated at next burn-decision tick
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/// Sets whether the mob burns in daylight. Only evaluated at next burn-decision tick
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void SetBurnsInDaylight(bool a_BurnsInDaylight) { m_BurnsInDaylight = a_BurnsInDaylight; }
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void SetBurnsInDaylight(bool a_BurnsInDaylight) { m_BurnsInDaylight = a_BurnsInDaylight; }
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double GetWalkSpeed(void) const { return m_WalkSpeed; } // tolua_export
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void SetWalkSpeed(double a_WalkSpeed) { m_WalkSpeed = a_WalkSpeed; } // tolua_export
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// Overridables to handle ageable mobs
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// Overridables to handle ageable mobs
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virtual bool IsBaby (void) const { return false; }
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virtual bool IsBaby (void) const { return false; }
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virtual bool IsTame (void) const { return false; }
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virtual bool IsTame (void) const { return false; }
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@ -248,6 +251,8 @@ protected:
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void HandleDaylightBurning(cChunk & a_Chunk);
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void HandleDaylightBurning(cChunk & a_Chunk);
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bool m_BurnsInDaylight;
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bool m_BurnsInDaylight;
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double m_WalkSpeed;
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/** Adds a random number of a_Item between a_Min and a_Max to itemdrops a_Drops*/
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/** Adds a random number of a_Item between a_Min and a_Max to itemdrops a_Drops*/
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void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0);
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void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0);
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