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No second spawn broadcast necessary

This commit is contained in:
WinfieldSteve 2016-01-17 11:23:42 +01:00
parent c177a528e5
commit d7bc866c7c
3 changed files with 0 additions and 3 deletions

View File

@ -50,7 +50,6 @@ bool cBlaze::Attack(std::chrono::milliseconds a_Dt)
FireCharge = nullptr;
return false;
}
m_World->BroadcastSpawnEntity(*FireCharge);
ResetAttackCooldown();
// ToDo: Shoot 3 fireballs instead of 1.
return true;

View File

@ -50,7 +50,6 @@ bool cGhast::Attack(std::chrono::milliseconds a_Dt)
GhastBall = nullptr;
return false;
}
m_World->BroadcastSpawnEntity(*GhastBall);
ResetAttackCooldown();
return true;
}

View File

@ -68,7 +68,6 @@ bool cSkeleton::Attack(std::chrono::milliseconds a_Dt)
Arrow = nullptr;
return false;
}
m_World->BroadcastSpawnEntity(*Arrow);
ResetAttackCooldown();
return true;