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@ -363,7 +363,16 @@ void cProtocol125::SendEntityMetadata(const cEntity & a_Entity)
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WriteByte(PACKET_METADATA);
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WriteInt (a_Entity.GetUniqueID());
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WriteMetadata(a_Entity);
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WriteCommonMetadata(a_Entity);
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if (a_Entity.IsMob())
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{
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WriteMobMetadata(((const cMonster &)a_Entity));
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}
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else
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{
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WriteEntityMetadata(a_Entity);
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}
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WriteByte(0x7f);
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Flush();
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}
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@ -730,7 +739,11 @@ void cProtocol125::SendSpawnMob(const cMonster & a_Mob)
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WriteByte (0);
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WriteByte (0);
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WriteByte (0);
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WriteMetadata(a_Mob);
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WriteCommonMetadata(a_Mob);
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WriteMobMetadata(a_Mob);
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WriteByte(0x7f);
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Flush();
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}
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@ -1633,10 +1646,8 @@ int cProtocol125::ParseItem(cItem & a_Item)
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void cProtocol125::WriteMetadata(const cEntity & a_Entity)
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void cProtocol125::WriteCommonMetadata(const cEntity & a_Entity)
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{
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// Common Metadata
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Byte CommonMetadata = 0;
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if (a_Entity.IsOnFire())
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@ -1666,78 +1677,91 @@ void cProtocol125::WriteMetadata(const cEntity & a_Entity)
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WriteByte(0x0);
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WriteByte(CommonMetadata);
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}
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// Common Metadata End
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// Specific Entity Metadata
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void cProtocol125::WriteEntityMetadata(const cEntity & a_Entity)
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{
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if (a_Entity.IsMinecart())
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{
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WriteByte(0x51);
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// No idea how Mojang makes their carts shakey shakey, so here is a complicated one-liner expression that does something similar
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WriteInt( (((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * ((cMinecart &)a_Entity).LastDamage()) * 4 );
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WriteInt( (((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * ((const cMinecart &)a_Entity).LastDamage()) * 4 );
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WriteByte(0x52);
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WriteInt(1); // Shaking direction, doesn't seem to affect anything
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WriteByte(0x73);
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WriteFloat((float)(((cMinecart &)a_Entity).LastDamage() + 10)); // Damage taken / shake effect multiplyer
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WriteFloat((float)(((const cMinecart &)a_Entity).LastDamage() + 10)); // Damage taken / shake effect multiplyer
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if (a_Entity.IsA("cMinecartWithFurnace"))
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{
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WriteByte(0x10);
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WriteByte(((const cMinecartWithFurnace &)a_Entity).IsFueled() ? 1 : 0); // Fueled?
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}
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}
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else if (a_Entity.IsA("cCreeper"))
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}
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void cProtocol125::WriteMobMetadata(const cMonster & a_Mob)
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{
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if (a_Mob.GetMobType() == E_META_SPAWN_EGG_CREEPER)
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{
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WriteByte(0x10);
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WriteByte(((cCreeper &)a_Entity).IsBlowing() ? 1 : -1); // Blowing up?
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WriteByte(((const cCreeper &)a_Mob).IsBlowing() ? 1 : -1); // Blowing up?
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WriteByte(0x11);
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WriteByte(((cCreeper &)a_Entity).IsCharged() ? 1 : 0); // Lightning-charged?
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WriteByte(((const cCreeper &)a_Mob).IsCharged() ? 1 : 0); // Lightning-charged?
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}
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else if (a_Entity.IsA("cMinecartWithFurnace"))
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else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_BAT)
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{
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WriteByte(0x10);
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WriteByte(((const cMinecartWithFurnace &)a_Entity).IsFueled() ? 1 : 0); // Fueled?
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WriteByte(((const cBat &)a_Mob).IsHanging() ? 1 : 0); // Upside down?
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}
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else if (a_Entity.IsA("cBat"))
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else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_PIG)
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{
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WriteByte(0x10);
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WriteByte(((const cBat &)a_Entity).IsHanging() ? 1 : 0); // Upside down?
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WriteByte(((const cPig &)a_Mob).IsSaddled() ? 1 : 0); // Saddled?
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}
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else if (a_Entity.IsA("cPig"))
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{
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WriteByte(0x10);
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WriteByte(((const cPig &)a_Entity).IsSaddled() ? 1 : 0); // Saddled?
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}
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else if (a_Entity.IsA("cVillager"))
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else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_VILLAGER)
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{
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WriteByte(0x50);
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WriteInt(((const cVillager &)a_Entity).GetVilType()); // What sort of TESTIFICATE?
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WriteInt(((const cVillager &)a_Mob).GetVilType()); // What sort of TESTIFICATE?
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}
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else if (a_Entity.IsA("cZombie"))
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else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_ZOMBIE)
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{
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WriteByte(0xC);
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WriteByte(((const cZombie &)a_Entity).IsBaby() ? 1 : 0); // Babby zombie?
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WriteByte(((const cZombie &)a_Mob).IsBaby() ? 1 : 0); // Babby zombie?
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WriteByte(0xD);
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WriteByte(((const cZombie &)a_Entity).IsVillagerZombie() ? 1 : 0); // Converted zombie?
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WriteByte(((const cZombie &)a_Mob).IsVillagerZombie() ? 1 : 0); // Converted zombie?
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WriteByte(0xE);
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WriteByte(((const cZombie &)a_Entity).IsConverting() ? 1 : 0); // Converted-but-converting-back zombllager?
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WriteByte(((const cZombie &)a_Mob).IsConverting() ? 1 : 0); // Converted-but-converting-back zombllager?
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}
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else if (a_Entity.IsA("cGhast"))
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else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_GHAST)
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{
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WriteByte(0x10);
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WriteByte(((const cGhast &)a_Entity).IsCharging()); // About to eject un flamé-bol? :P
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WriteByte(((const cGhast &)a_Mob).IsCharging()); // About to eject un flamé-bol? :P
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}
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else if (a_Entity.IsA("cArrowEntity"))
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else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_ARROW)
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{
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WriteByte(0x10);
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WriteByte(((const cArrowEntity &)a_Entity).IsCritical() ? 1 : 0); // Critical hitting arrow?
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WriteByte(((const cArrowEntity &)a_Mob).IsCritical() ? 1 : 0); // Critical hitting arrow?
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}
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else if (a_Entity.IsA("cWolf"))
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else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_WOLF)
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{
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Byte WolfStatus = 0;
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if (((const cWolf &)a_Entity).IsSitting())
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if (((const cWolf &)a_Mob).IsSitting())
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{
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WolfStatus |= 0x1;
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}
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if (((const cWolf &)a_Entity).IsAngry())
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if (((const cWolf &)a_Mob).IsAngry())
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{
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WolfStatus |= 0x2;
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}
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if (((const cWolf &)a_Entity).IsTame())
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if (((const cWolf &)a_Mob).IsTame())
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{
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WolfStatus |= 0x4;
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}
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@ -1745,84 +1769,84 @@ void cProtocol125::WriteMetadata(const cEntity & a_Entity)
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WriteByte(WolfStatus);
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WriteByte(0x72);
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WriteFloat((float)(a_Entity.GetHealth())); // Tail health-o-meter (only shown when tamed, by the way)
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WriteFloat((float)(a_Mob.GetHealth())); // Tail health-o-meter (only shown when tamed, by the way)
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WriteByte(0x13);
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WriteByte(((const cWolf &)a_Entity).IsBegging() ? 1 : 0); // Ultra cute mode?
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WriteByte(((const cWolf &)a_Mob).IsBegging() ? 1 : 0); // Ultra cute mode?
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}
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else if (a_Entity.IsA("cSheep"))
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else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_SHEEP)
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{
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// [1](1111)
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// [] = Is sheared? () = Color, from 0 to 15
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WriteByte(0x10);
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Byte SheepMetadata = 0;
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SheepMetadata = ((const cSheep &)a_Entity).GetFurColor(); // Fur colour
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SheepMetadata = ((const cSheep &)a_Mob).GetFurColor(); // Fur colour
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if (((const cSheep &)a_Entity).IsSheared()) // Is sheared?
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if (((const cSheep &)a_Mob).IsSheared()) // Is sheared?
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{
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SheepMetadata |= 0x16;
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}
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WriteByte(SheepMetadata);
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}
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else if (a_Entity.IsA("cEnderman"))
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else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_ENDERMAN)
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{
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WriteByte(0x10);
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WriteByte((Byte)(((cEnderman &)a_Entity).GetCarriedBlock())); // Block that he stole from your house
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WriteByte((Byte)(((const cEnderman &)a_Mob).GetCarriedBlock())); // Block that he stole from your house
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WriteByte(0x11);
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WriteByte((Byte)(((cEnderman &)a_Entity).GetCarriedMeta())); // Meta of block that he stole from your house
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WriteByte((Byte)(((const cEnderman &)a_Mob).GetCarriedMeta())); // Meta of block that he stole from your house
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WriteByte(0x12);
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WriteByte(((cEnderman &)a_Entity).IsScreaming() ? 1 : 0); // Screaming at your face?
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WriteByte(((const cEnderman &)a_Mob).IsScreaming() ? 1 : 0); // Screaming at your face?
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}
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else if (a_Entity.IsA("cSkeleton"))
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else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_SKELETON)
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{
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WriteByte(0xD);
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WriteByte(((const cSkeleton &)a_Entity).IsWither() ? 1 : 0); // It's a skeleton, but it's not
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WriteByte(((const cSkeleton &)a_Mob).IsWither() ? 1 : 0); // It's a skeleton, but it's not
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}
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else if (a_Entity.IsA("cWitch"))
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else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_WITCH)
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{
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WriteByte(0x15);
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WriteByte(((cWitch &)a_Entity).IsAngry() ? 1 : 0); // Aggravated? Doesn't seem to do anything
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WriteByte(((const cWitch &)a_Mob).IsAngry() ? 1 : 0); // Aggravated? Doesn't seem to do anything
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}
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else if ((a_Entity.IsA("cSlime")) || (a_Entity.IsA("cMagmaCube")))
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else if ((a_Mob.GetMobType() == E_META_SPAWN_EGG_SLIME) || (a_Mob.GetMobType() == E_META_SPAWN_EGG_MAGMA_CUBE))
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{
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WriteByte(0x10);
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if (a_Entity.IsA("cSlime"))
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if (a_Mob.GetMobType() == E_META_SPAWN_EGG_SLIME)
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{
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WriteByte(((const cSlime &)a_Entity).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME
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WriteByte(((const cSlime &)a_Mob).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME
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}
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else
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{
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WriteByte(((const cMagmaCube &)a_Entity).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME
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WriteByte(((const cMagmaCube &)a_Mob).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME
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}
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}
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else if (a_Entity.IsA("cHorse"))
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else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_HORSE)
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{
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int Flags = 0;
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if (((const cHorse &)a_Entity).IsTame())
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if (((const cHorse &)a_Mob).IsTame())
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{
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Flags |= 0x2;
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}
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if (((const cHorse &)a_Entity).IsSaddled())
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if (((const cHorse &)a_Mob).IsSaddled())
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{
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Flags |= 0x4;
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}
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if (((const cHorse &)a_Entity).IsChested())
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if (((const cHorse &)a_Mob).IsChested())
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{
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Flags |= 0x8;
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}
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if (((const cHorse &)a_Entity).IsBaby())
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if (((const cHorse &)a_Mob).IsBaby())
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{
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Flags |= 0x10; // IsBred flag, according to wiki.vg - don't think it does anything in multiplayer
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}
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if (((const cHorse &)a_Entity).IsEating())
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if (((const cHorse &)a_Mob).IsEating())
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{
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Flags |= 0x20;
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}
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if (((const cHorse &)a_Entity).IsRearing())
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if (((const cHorse &)a_Mob).IsRearing())
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{
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Flags |= 0x40;
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}
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if (((const cHorse &)a_Entity).IsMthOpen())
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if (((const cHorse &)a_Mob).IsMthOpen())
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{
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Flags |= 0x80;
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}
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@ -1830,22 +1854,17 @@ void cProtocol125::WriteMetadata(const cEntity & a_Entity)
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WriteInt(Flags);
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WriteByte(0x13);
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WriteByte(((const cHorse &)a_Entity).GetHType()); // Type of horse (donkey, chestnut, etc.)
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WriteByte(((const cHorse &)a_Mob).GetHType()); // Type of horse (donkey, chestnut, etc.)
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WriteByte(0x54);
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int Appearance = 0;
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Appearance = ((const cHorse &)a_Entity).GetHColor(); // Mask FF
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Appearance |= ((const cHorse &)a_Entity).GetHStyle() * 256; // Mask FF00, so multiply by 256
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Appearance = ((const cHorse &)a_Mob).GetHColor(); // Mask FF
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Appearance |= ((const cHorse &)a_Mob).GetHStyle() * 256; // Mask FF00, so multiply by 256
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WriteInt(Appearance);
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WriteByte(0x56);
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WriteInt(((const cHorse &)a_Entity).GetHArmour()); // Horshey armour
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WriteInt(((const cHorse &)a_Mob).GetHArmour()); // Horshey armour
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}
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// End Specific Metadata
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// End Metadata Packet
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WriteByte(0x7f);
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}
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