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Merge pull request #2356 from LO1ZB/ImproveHunger

Fix food drain on movement.
This commit is contained in:
Julian Laubstein 2015-07-14 23:16:36 +02:00
commit d7b10607d4

View File

@ -16,6 +16,7 @@
#include "../Items/ItemHandler.h"
#include "../Vector3.h"
#include "../FastRandom.h"
#include <cmath>
#include "../WorldStorage/StatSerializer.h"
#include "../CompositeChat.h"
@ -2178,20 +2179,18 @@ void cPlayer::ApplyFoodExhaustionFromMovement()
return;
}
// Process exhaustion every two ticks as that is how frequently m_LastPos is updated
// Otherwise, we apply exhaustion for a 'movement' every tick, one of which is an already processed value
if (GetWorld()->GetWorldAge() % 2 != 0)
{
return;
}
// Calculate the distance travelled, update the last pos:
Vector3d Movement(GetPosition() - m_LastPos);
Movement.y = 0; // Only take XZ movement into account
double SpeedX = m_Speed.x;
double SpeedZ = m_Speed.z;
double BaseExhaustion(sqrt((SpeedX * SpeedX) + (SpeedZ * SpeedZ)));
// Apply the exhaustion based on distance travelled:
double BaseExhaustion = Movement.Length();
if (IsSprinting())
if (IsFlying() || IsClimbing())
{
// Apply no exhaustion when flying or climbing.
BaseExhaustion = 0;
}
else if (IsSprinting())
{
// 0.1 pt per meter sprinted
BaseExhaustion = BaseExhaustion * 0.1;