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QtBiomeVisualiser: Added multithreading.

For some reason this makes the UI less responsive.
This commit is contained in:
Mattes D 2014-09-15 16:50:40 +02:00
parent ddf130f849
commit d772bc032f
3 changed files with 102 additions and 23 deletions

View File

@ -1,6 +1,8 @@
#include "Globals.h"
#include "ChunkSource.h"
#include <QThread>
#include "Generating/BioGen.h"
#include "inifile/iniFile.h"
@ -138,9 +140,12 @@ static void biomesToImage(cChunkDef::BiomeMap & a_Biomes, Chunk::Image & a_Image
////////////////////////////////////////////////////////////////////////////////
// BioGenSource:
BioGenSource::BioGenSource(cBiomeGen * a_BiomeGen) :
m_BiomeGen(a_BiomeGen)
BioGenSource::BioGenSource(QString a_WorldIniPath) :
m_WorldIniPath(a_WorldIniPath),
m_WorldIni(new cIniFile),
m_Mtx(QMutex::Recursive)
{
reload();
}
@ -149,11 +154,14 @@ BioGenSource::BioGenSource(cBiomeGen * a_BiomeGen) :
void BioGenSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk)
{
// TODO: To make use of multicore machines, we need multiple copies of the biomegen
// Right now we have only one, so we can let only one thread use it (hence the mutex)
QMutexLocker lock(&m_Mtx);
cBiomeGenPtr biomeGen;
{
QMutexLocker lock(&m_Mtx);
biomeGen = getBiomeGen();
}
cChunkDef::BiomeMap biomes;
m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, biomes);
biomeGen->GenBiomes(a_ChunkX, a_ChunkZ, biomes);
releaseBiomeGen(biomeGen);
Chunk::Image img;
biomesToImage(biomes, img);
a_DestChunk->setImage(img);
@ -162,3 +170,57 @@ void BioGenSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChu
void BioGenSource::reload()
{
{
QMutexLocker lock(&m_Mtx);
if (!m_WorldIni->ReadFile(m_WorldIniPath.toStdString()))
{
return;
}
m_AvailableGens.clear();
}
}
cBiomeGenPtr BioGenSource::getBiomeGen()
{
QMutexLocker lock(&m_Mtx);
// Return a generator from the cache, if available:
if (!m_AvailableGens.empty())
{
cBiomeGenPtr res = m_AvailableGens.back();
m_AvailableGens.pop_back();
return res;
}
// No generator in cache available, create a new one:
int seed = m_WorldIni->GetValueSetI("Seed", "Seed", 0);
bool unused = false;
return cBiomeGenPtr(cBiomeGen::CreateBiomeGen(*m_WorldIni, seed, unused));
}
void BioGenSource::releaseBiomeGen(cBiomeGenPtr a_BiomeGen)
{
QMutexLocker lock(&m_Mtx);
m_AvailableGens.push_back(a_BiomeGen);
// Trim the cache if there are too many gens:
int wantedNumGens = QThread::idealThreadCount();
if (m_AvailableGens.size() > (size_t)(4 * wantedNumGens))
{
m_AvailableGens.resize(wantedNumGens);
}
}

View File

@ -1,4 +1,5 @@
#pragma once
#include <QString>
#include "Chunk.h"
@ -7,6 +8,8 @@
// fwd:
class cBiomeGen;
typedef std::shared_ptr<cBiomeGen> cBiomeGenPtr;
class cIniFile;
@ -21,6 +24,9 @@ public:
/** Fills the a_DestChunk with the biomes for the specified coords.
It is expected to be thread-safe and re-entrant. Usually QThread::idealThreadCount() threads are used. */
virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk) = 0;
/** Forces a fresh reload of the source. Useful mainly for the generator, whose underlying definition file may have been changed. */
virtual void reload() = 0;
};
@ -32,15 +38,36 @@ class BioGenSource :
public ChunkSource
{
public:
/** Constructs a new BioGenSource based on the biome generator given.
Takes ownership of a_BiomeGen */
BioGenSource(cBiomeGen * a_BiomeGen);
/** Constructs a new BioGenSource based on the biome generator that is defined in the specified world.ini file. */
BioGenSource(QString a_WorldIniPath);
// ChunkSource overrides:
virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk) override;
virtual void reload(void) override;
protected:
std::shared_ptr<cBiomeGen> m_BiomeGen;
/** Path to the world.ini file from which the m_WorldIni is regenerated on reload requests. */
QString m_WorldIniPath;
/** Parsed contents of the world.ini file from which the biome generators are initialized.
Locked by m_Mtx to avoid multithreaded access. */
std::unique_ptr<cIniFile> m_WorldIni;
/** List of cBiomeGen instances that are "free" - aren't doing any generating at this moment.
Locked by m_Mtx to avoid multithreaded access. */
std::vector<cBiomeGenPtr> m_AvailableGens;
/** Guards m_AvailableGens and m_WorldIni against multithreaded access. */
QMutex m_Mtx;
/** Returns a cBiomeGen that can generate a new chunk's biomes.
Uses m_AvailableGens as a cache before creating a new generator. */
cBiomeGenPtr BioGenSource::getBiomeGen();
/** Puts the specified BiomeGen back to m_AvailableGens to make it available for next getBiomeGen() request.
Truncates m_AvailableGens if there are too many instances in there. */
void releaseBiomeGen(cBiomeGenPtr a_BiomeGen);
};
@ -52,7 +79,9 @@ class AnvilSource :
public:
// TODO
// ChunkSource overrides:
virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk) override;
virtual void reload() override {}
};

View File

@ -39,19 +39,7 @@ MainWindow::~MainWindow()
void MainWindow::generate()
{
QString worldIni = QFileDialog::getOpenFileName(this, tr("Open world.ini"), QString(), tr("world.ini (world.ini)"));
cIniFile ini;
if (!ini.ReadFile(worldIni.toStdString()))
{
return;
}
int seed = ini.GetValueSetI("Seed", "Seed", 0);
bool unused = false;
cBiomeGen * biomeGen = cBiomeGen::CreateBiomeGen(ini, seed, unused);
if (biomeGen == nullptr)
{
return;
}
m_BiomeView->setChunkSource(std::shared_ptr<BioGenSource>(new BioGenSource(biomeGen)));
m_BiomeView->setChunkSource(std::shared_ptr<BioGenSource>(new BioGenSource(worldIni)));
m_BiomeView->redraw();
}