Small spelling issues fixed
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68e575c917
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@ -50,7 +50,7 @@ public:
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virtual void HandlePhysics(std::chrono::milliseconds a_Dt, cChunk &) override { UNUSED(a_Dt); }
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virtual void HandlePhysics(std::chrono::milliseconds a_Dt, cChunk &) override { UNUSED(a_Dt); }
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/** Returns the curently equipped weapon; empty item if none */
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/** Returns the currently equipped weapon; empty item if none */
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virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); }
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virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); }
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/** Returns the currently equipped helmet; empty item if none */
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/** Returns the currently equipped helmet; empty item if none */
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@ -83,7 +83,7 @@ public:
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/** Gets the experience total - XpTotal for score on death */
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/** Gets the experience total - XpTotal for score on death */
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inline int GetXpLifetimeTotal(void) { return m_LifetimeTotalXp; }
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inline int GetXpLifetimeTotal(void) { return m_LifetimeTotalXp; }
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/** Gets the currrent experience */
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/** Gets the current experience */
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inline int GetCurrentXp(void) { return m_CurrentXp; }
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inline int GetCurrentXp(void) { return m_CurrentXp; }
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/** Gets the current level - XpLevel */
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/** Gets the current level - XpLevel */
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@ -92,7 +92,7 @@ public:
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/** Gets the experience bar percentage - XpP */
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/** Gets the experience bar percentage - XpP */
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float GetXpPercentage(void);
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float GetXpPercentage(void);
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/** Caculates the amount of XP needed for a given level
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/** Calculates the amount of XP needed for a given level
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Ref: http://minecraft.gamepedia.com/XP
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Ref: http://minecraft.gamepedia.com/XP
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*/
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*/
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static int XpForLevel(int a_Level);
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static int XpForLevel(int a_Level);
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