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Small spelling issues fixed

This commit is contained in:
Julian Laubstein 2015-12-08 21:58:20 +01:00
parent 68e575c917
commit d75ab544f4

View File

@ -50,7 +50,7 @@ public:
virtual void HandlePhysics(std::chrono::milliseconds a_Dt, cChunk &) override { UNUSED(a_Dt); } virtual void HandlePhysics(std::chrono::milliseconds a_Dt, cChunk &) override { UNUSED(a_Dt); }
/** Returns the curently equipped weapon; empty item if none */ /** Returns the currently equipped weapon; empty item if none */
virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); } virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); }
/** Returns the currently equipped helmet; empty item if none */ /** Returns the currently equipped helmet; empty item if none */
@ -83,7 +83,7 @@ public:
/** Gets the experience total - XpTotal for score on death */ /** Gets the experience total - XpTotal for score on death */
inline int GetXpLifetimeTotal(void) { return m_LifetimeTotalXp; } inline int GetXpLifetimeTotal(void) { return m_LifetimeTotalXp; }
/** Gets the currrent experience */ /** Gets the current experience */
inline int GetCurrentXp(void) { return m_CurrentXp; } inline int GetCurrentXp(void) { return m_CurrentXp; }
/** Gets the current level - XpLevel */ /** Gets the current level - XpLevel */
@ -92,7 +92,7 @@ public:
/** Gets the experience bar percentage - XpP */ /** Gets the experience bar percentage - XpP */
float GetXpPercentage(void); float GetXpPercentage(void);
/** Caculates the amount of XP needed for a given level /** Calculates the amount of XP needed for a given level
Ref: http://minecraft.gamepedia.com/XP Ref: http://minecraft.gamepedia.com/XP
*/ */
static int XpForLevel(int a_Level); static int XpForLevel(int a_Level);