actual solving of the halfslap+torch problem
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@ -165,7 +165,9 @@ public:
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(BlockInQuestion == E_BLOCK_MOB_SPAWNER) ||
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(BlockInQuestion == E_BLOCK_END_PORTAL_FRAME) || // Actual vanilla behaviour
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(BlockInQuestion == E_BLOCK_NETHER_BRICK_FENCE) ||
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(BlockInQuestion == E_BLOCK_COBBLESTONE_WALL)
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(BlockInQuestion == E_BLOCK_COBBLESTONE_WALL) ||
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(BlockInQuestion == E_BLOCK_STONE_SLAB) ||
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(BlockInQuestion == E_BLOCK_WOODEN_SLAB)
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)
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{
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// Torches can be placed on tops of glass and fences, despite them being 'untorcheable'
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