Converted ArrowEntityTiers to std::chrono
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acc2dcbbc3
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@ -177,17 +177,17 @@ void cArrowEntity::CollectedBy(cPlayer & a_Dest)
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void cArrowEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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{
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super::Tick(a_Dt, a_Chunk);
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m_Timer += a_Dt.count();
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m_Timer += a_Dt;
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if (m_bIsCollected)
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{
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if (m_Timer > 500.f) // 0.5 seconds
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if (m_Timer > std::chrono::milliseconds(500))
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{
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Destroy();
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return;
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}
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}
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else if (m_Timer > 1000 * 60 * 5) // 5 minutes
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else if (m_Timer > std::chrono::minutes(5))
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{
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Destroy();
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return;
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@ -202,14 +202,14 @@ void cArrowEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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if (!m_HasTeleported) // Sent a teleport already, don't do again
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{
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if (m_HitGroundTimer > 500.f) // Send after half a second, could be less, but just in case
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if (m_HitGroundTimer > std::chrono::milliseconds(500))
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{
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m_World->BroadcastTeleportEntity(*this);
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m_HasTeleported = true;
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}
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else
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{
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m_HitGroundTimer += a_Dt.count();
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m_HitGroundTimer += a_Dt;
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}
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}
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@ -85,10 +85,10 @@ protected:
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bool m_IsCritical;
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/** Timer for pickup collection animation or five minute timeout */
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float m_Timer;
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std::chrono::milliseconds m_Timer;
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/** Timer for client arrow position confirmation via TeleportEntity */
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float m_HitGroundTimer;
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std::chrono::milliseconds m_HitGroundTimer;
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// Whether the arrow has already been teleported into the proper position in the ground.
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bool m_HasTeleported;
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