Added a brace
==== { } { __ } { | | } ==== REMOVE ALL THE BRACES!!
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@ -48,8 +48,10 @@ void cItemFrame::OnRightClicked(cPlayer & a_Player)
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// Item not empty, rotate, clipping values to zero to three inclusive
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m_Rotation++;
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if (m_Rotation >= 4)
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{
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m_Rotation = 0;
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}
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}
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else if (!a_Player.GetEquippedItem().IsEmpty())
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{
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// Item empty, and player held item not empty - add this item to self
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