Merge branch 'FishingHook'
This commit is contained in:
commit
d4e29a0d18
20
MCServer/Plugins/APIDump/Hooks/OnPlayerFished.lua
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20
MCServer/Plugins/APIDump/Hooks/OnPlayerFished.lua
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@ -0,0 +1,20 @@
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return
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{
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HOOK_PLAYER_FISHED =
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{
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CalledWhen = "A player gets a reward from fishing.",
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DefaultFnName = "OnPlayerFished", -- also used as pagename
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Desc = [[
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This hook gets called after a player reels in the fishing rod. This is a notification-only hook, the reward has already been decided. If a plugin needs to modify the reward, use the {{OnPlayerFishing|HOOK_PLAYER_FISHING}} hook.
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]],
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Params =
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{
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{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who pulled the fish in." },
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{ Name = "Reward", Type = "{{cItems}}", Notes = "The reward the player gets. It can be a fish, treasure and junk." },
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},
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Returns = [[
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If the function returns false or no value, the next plugin's callback is called. If the function returns true, no other
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callback is called for this event.
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]],
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}, -- HOOK_PLAYER_FISHED
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};
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21
MCServer/Plugins/APIDump/Hooks/OnPlayerFishing.lua
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21
MCServer/Plugins/APIDump/Hooks/OnPlayerFishing.lua
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@ -0,0 +1,21 @@
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return
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{
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HOOK_PLAYER_FISHING =
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{
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CalledWhen = "A player is about to get a reward from fishing.",
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DefaultFnName = "OnPlayerFishing", -- also used as pagename
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Desc = [[
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This hook gets called when a player right clicks with a fishing rod while the floater is under water. The reward is already descided, but the plugin may change it.
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]],
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Params =
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{
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{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who pulled the fish in." },
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{ Name = "Reward", Type = "{{cItems}}", Notes = "The reward the player gets. It can be a fish, treasure and junk." },
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},
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Returns = [[
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If the function returns false or no value, the next plugin's callback is called. Afterwards, the
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server gives the player his reward. If the function returns true, no other
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callback is called for this event and the player doesn't get his reward.
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]],
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}, -- HOOK_PLAYER_FISHING
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};
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@ -468,6 +468,18 @@ void cLuaState::Push(cItems * a_Items)
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void cLuaState::Push(const cItems & a_Items)
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{
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ASSERT(IsValid());
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tolua_pushusertype(m_LuaState, (void *)&a_Items, "cItems");
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m_NumCurrentFunctionArgs += 1;
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}
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void cLuaState::Push(cClientHandle * a_Client)
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void cLuaState::Push(cClientHandle * a_Client)
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{
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{
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ASSERT(IsValid());
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ASSERT(IsValid());
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@ -165,6 +165,7 @@ public:
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void Push(cMonster * a_Monster);
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void Push(cMonster * a_Monster);
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void Push(cItem * a_Item);
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void Push(cItem * a_Item);
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void Push(cItems * a_Items);
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void Push(cItems * a_Items);
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void Push(const cItems & a_Items);
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void Push(cClientHandle * a_ClientHandle);
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void Push(cClientHandle * a_ClientHandle);
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void Push(cPickup * a_Pickup);
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void Push(cPickup * a_Pickup);
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void Push(cChunkDesc * a_ChunkDesc);
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void Push(cChunkDesc * a_ChunkDesc);
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@ -68,6 +68,8 @@ public:
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virtual bool OnPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
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virtual bool OnPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
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virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
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virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
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virtual bool OnPlayerEating (cPlayer & a_Player) = 0;
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virtual bool OnPlayerEating (cPlayer & a_Player) = 0;
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virtual bool OnPlayerFished (cPlayer & a_Player, const cItems & a_Reward) = 0;
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virtual bool OnPlayerFishing (cPlayer & a_Player, cItems & a_Reward) = 0;
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virtual bool OnPlayerJoined (cPlayer & a_Player) = 0;
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virtual bool OnPlayerJoined (cPlayer & a_Player) = 0;
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virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) = 0;
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virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) = 0;
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virtual bool OnPlayerMoved (cPlayer & a_Player) = 0;
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virtual bool OnPlayerMoved (cPlayer & a_Player) = 0;
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@ -630,6 +630,46 @@ bool cPluginLua::OnPlayerEating(cPlayer & a_Player)
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bool cPluginLua::OnPlayerFished(cPlayer & a_Player, const cItems & a_Reward)
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{
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cCSLock Lock(m_CriticalSection);
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bool res = false;
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cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_FISHED];
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for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
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{
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m_LuaState.Call((int)(**itr), &a_Player, a_Reward, cLuaState::Return, res);
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if (res)
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{
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return true;
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}
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}
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return false;
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}
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bool cPluginLua::OnPlayerFishing(cPlayer & a_Player, cItems & a_Reward)
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{
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cCSLock Lock(m_CriticalSection);
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bool res = false;
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cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_FISHING];
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for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
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{
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m_LuaState.Call((int)(**itr), &a_Player, a_Reward, cLuaState::Return, res);
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if (res)
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{
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return true;
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}
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}
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return false;
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}
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bool cPluginLua::OnPlayerJoined(cPlayer & a_Player)
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bool cPluginLua::OnPlayerJoined(cPlayer & a_Player)
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{
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{
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cCSLock Lock(m_CriticalSection);
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cCSLock Lock(m_CriticalSection);
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virtual bool OnPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
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virtual bool OnPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
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virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
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virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
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virtual bool OnPlayerEating (cPlayer & a_Player) override;
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virtual bool OnPlayerEating (cPlayer & a_Player) override;
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virtual bool OnPlayerFished (cPlayer & a_Player, const cItems & a_Reward) override;
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virtual bool OnPlayerFishing (cPlayer & a_Player, cItems & a_Reward) override;
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virtual bool OnPlayerJoined (cPlayer & a_Player) override;
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virtual bool OnPlayerJoined (cPlayer & a_Player) override;
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virtual bool OnPlayerMoved (cPlayer & a_Player) override;
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virtual bool OnPlayerMoved (cPlayer & a_Player) override;
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virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) override;
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virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) override;
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@ -694,6 +694,48 @@ bool cPluginManager::CallHookPlayerEating(cPlayer & a_Player)
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bool cPluginManager::CallHookPlayerFished(cPlayer & a_Player, const cItems a_Reward)
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{
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HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_FISHED);
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if (Plugins == m_Hooks.end())
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{
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return false;
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}
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for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
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{
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if ((*itr)->OnPlayerFished(a_Player, a_Reward))
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{
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return true;
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}
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}
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return false;
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}
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bool cPluginManager::CallHookPlayerFishing(cPlayer & a_Player, cItems a_Reward)
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{
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HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_FISHING);
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if (Plugins == m_Hooks.end())
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{
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return false;
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}
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for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
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{
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if ((*itr)->OnPlayerFishing(a_Player, a_Reward))
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{
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return true;
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}
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}
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return false;
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}
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bool cPluginManager::CallHookPlayerJoined(cPlayer & a_Player)
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bool cPluginManager::CallHookPlayerJoined(cPlayer & a_Player)
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{
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{
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HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_JOINED);
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HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_JOINED);
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@ -80,6 +80,8 @@ public: // tolua_export
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HOOK_PLAYER_BREAKING_BLOCK,
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HOOK_PLAYER_BREAKING_BLOCK,
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HOOK_PLAYER_BROKEN_BLOCK,
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HOOK_PLAYER_BROKEN_BLOCK,
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HOOK_PLAYER_EATING,
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HOOK_PLAYER_EATING,
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HOOK_PLAYER_FISHED,
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HOOK_PLAYER_FISHING,
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HOOK_PLAYER_JOINED,
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HOOK_PLAYER_JOINED,
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HOOK_PLAYER_LEFT_CLICK,
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HOOK_PLAYER_LEFT_CLICK,
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HOOK_PLAYER_MOVING,
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HOOK_PLAYER_MOVING,
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@ -168,6 +170,8 @@ public: // tolua_export
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bool CallHookPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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bool CallHookPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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bool CallHookPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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bool CallHookPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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bool CallHookPlayerEating (cPlayer & a_Player);
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bool CallHookPlayerEating (cPlayer & a_Player);
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bool CallHookPlayerFished (cPlayer & a_Player, const cItems a_Reward);
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bool CallHookPlayerFishing (cPlayer & a_Player, cItems a_Reward);
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bool CallHookPlayerJoined (cPlayer & a_Player);
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bool CallHookPlayerJoined (cPlayer & a_Player);
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bool CallHookPlayerMoving (cPlayer & a_Player);
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bool CallHookPlayerMoving (cPlayer & a_Player);
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bool CallHookPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status);
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bool CallHookPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status);
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@ -9,9 +9,11 @@
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#pragma once
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#pragma once
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#include "../Bindings/PluginManager.h"
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#include "../Entities/Floater.h"
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#include "../Entities/Floater.h"
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#include "../Entities/Entity.h"
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#include "../Entities/Entity.h"
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#include "../Item.h"
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#include "../Item.h"
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#include "../Root.h"
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@ -210,10 +212,14 @@ public:
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}
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}
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}
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}
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if (cRoot::Get()->GetPluginManager()->CallHookPlayerFishing(*a_Player, Drops))
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{
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return true;
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}
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Vector3d FloaterPos = FloaterInfo.GetPos();
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Vector3d FloaterPos = FloaterInfo.GetPos();
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Vector3d FlyDirection = a_Player->GetEyePosition() - FloaterPos;
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Vector3d FlyDirection = a_Player->GetEyePosition() - FloaterPos;
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a_World->SpawnItemPickups(Drops, FloaterPos.x, FloaterPos.y, FloaterPos.z, FlyDirection.x, FlyDirection.y + 1, FlyDirection.z);
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a_World->SpawnItemPickups(Drops, FloaterPos.x, FloaterPos.y, FloaterPos.z, FlyDirection.x, FlyDirection.y + 1, FlyDirection.z);
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cRoot::Get()->GetPluginManager()->CallHookPlayerFished(*a_Player, Drops);
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}
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}
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}
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}
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else
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else
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||||||
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Block a user