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Merge pull request #692 from mc-server/wolfcleanup

Wolf cleanup
This commit is contained in:
Alexander Harkness 2014-02-17 10:21:38 +00:00
commit d47e0b055b

View File

@ -124,12 +124,6 @@ void cWolf::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
}
// The wolf is sitting so don't move him at all.
if (IsSitting())
{
m_bMovingToDestination = false;
}
cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), (float)m_SightDistance);
if (a_Closest_Player != NULL)
@ -148,18 +142,15 @@ void cWolf::Tick(float a_Dt, cChunk & a_Chunk)
SetIsBegging(true);
m_World->BroadcastEntityMetadata(*this);
}
m_FinalDestination = a_Closest_Player->GetPosition(); // So that we will look at a player holding food
// Don't move to the player if the wolf is sitting.
if (IsSitting())
if (!IsSitting())
{
m_bMovingToDestination = false;
MoveToPosition(a_Closest_Player->GetPosition());
}
else
{
m_bMovingToDestination = true;
}
Vector3d PlayerPos = a_Closest_Player->GetPosition();
PlayerPos.y++;
m_FinalDestination = PlayerPos;
break;
}
default:
@ -173,10 +164,14 @@ void cWolf::Tick(float a_Dt, cChunk & a_Chunk)
}
}
if (IsTame())
if (IsTame() && !IsSitting())
{
TickFollowPlayer();
}
else if (IsSitting())
{
m_bMovingToDestination = false;
}
}
@ -196,29 +191,19 @@ void cWolf::TickFollowPlayer()
public:
Vector3d OwnerPos;
} Callback;
if (m_World->DoWithPlayer(m_OwnerName, Callback))
{
// The player is present in the world, follow him:
double Distance = (Callback.OwnerPos - GetPosition()).Length();
if (Distance > 30)
{
if (!IsSitting())
{
Callback.OwnerPos.y = FindFirstNonAirBlockPosition(Callback.OwnerPos.x, Callback.OwnerPos.z);
TeleportToCoords(Callback.OwnerPos.x, Callback.OwnerPos.y, Callback.OwnerPos.z);
}
Callback.OwnerPos.y = FindFirstNonAirBlockPosition(Callback.OwnerPos.x, Callback.OwnerPos.z);
TeleportToCoords(Callback.OwnerPos.x, Callback.OwnerPos.y, Callback.OwnerPos.z);
}
else
{
m_FinalDestination = Callback.OwnerPos;
if (IsSitting())
{
m_bMovingToDestination = false;
}
else
{
m_bMovingToDestination = true;
}
MoveToPosition(Callback.OwnerPos);
}
}
}