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Redstone fixes (#3285)

* Comparators and pistons no longer update instantly
* Fixes #3168.
* Consolidated comparator code
* As a result, fixed an issue where GetPowerLevel didn't consider block
entities behind it (only GetFrontPowerLevel did)
This commit is contained in:
Tiger Wang 2016-07-31 21:54:35 +01:00 committed by GitHub
parent a4ca689974
commit d46f7ce2c8
4 changed files with 102 additions and 58 deletions

View File

@ -60,6 +60,16 @@ public:
return true; return true;
} }
inline static bool IsInSubtractionMode(NIBBLETYPE a_Meta)
{
return ((a_Meta & 0x4) == 0x4);
}
inline static bool IsOn(NIBBLETYPE a_Meta)
{
return ((a_Meta & 0x8) == 0x8);
}
inline static Vector3i GetSideCoordinate(const Vector3i & a_Position, NIBBLETYPE a_Meta, bool a_bInverse) inline static Vector3i GetSideCoordinate(const Vector3i & a_Position, NIBBLETYPE a_Meta, bool a_bInverse)
{ {
auto Position = a_Position; auto Position = a_Position;

View File

@ -93,6 +93,9 @@ public:
return 11; return 11;
} }
/** Returns true if the piston (with the specified meta) is extended */
static inline bool IsExtended(NIBBLETYPE a_PistonMeta) { return ((a_PistonMeta & 0x8) != 0x0); }
private: private:
typedef std::unordered_set<Vector3i, VectorHasher<int>> Vector3iSet; typedef std::unordered_set<Vector3i, VectorHasher<int>> Vector3iSet;
@ -100,9 +103,6 @@ private:
/** Returns true if the piston (specified by blocktype) is a sticky piston */ /** Returns true if the piston (specified by blocktype) is a sticky piston */
static inline bool IsSticky(BLOCKTYPE a_BlockType) { return (a_BlockType == E_BLOCK_STICKY_PISTON); } static inline bool IsSticky(BLOCKTYPE a_BlockType) { return (a_BlockType == E_BLOCK_STICKY_PISTON); }
/** Returns true if the piston (with the specified meta) is extended */
static inline bool IsExtended(NIBBLETYPE a_PistonMeta) { return ((a_PistonMeta & 0x8) != 0x0); }
/** Returns true if the specified block can be pushed by a piston (and left intact) */ /** Returns true if the specified block can be pushed by a piston (and left intact) */
static inline bool CanPush(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) static inline bool CanPush(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{ {

View File

@ -39,14 +39,37 @@ public:
virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override
{ {
// LOGD("Evaluating pisty the piston (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); // LOGD("Evaluating pisty the piston (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
auto Data = static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData();
auto DelayInfo = Data->GetMechanismDelayInfo(a_Position);
if (a_PoweringData.PowerLevel > 0) // Delay is used here to prevent an infinite loop (#3168)
if (DelayInfo == nullptr)
{ {
cBlockPistonHandler::ExtendPiston(a_Position, &m_World); bool ShouldBeExtended = (a_PoweringData.PowerLevel != 0);
if (ShouldBeExtended != cBlockPistonHandler::IsExtended(a_Meta))
{
Data->m_MechanismDelays[a_Position] = std::make_pair(1, ShouldBeExtended);
}
} }
else else
{ {
cBlockPistonHandler::RetractPiston(a_Position, &m_World); int DelayTicks;
bool ShouldBeExtended;
std::tie(DelayTicks, ShouldBeExtended) = *DelayInfo;
if (DelayTicks == 0)
{
if (ShouldBeExtended)
{
cBlockPistonHandler::ExtendPiston(a_Position, &m_World);
}
else
{
cBlockPistonHandler::RetractPiston(a_Position, &m_World);
}
Data->m_MechanismDelays.erase(a_Position);
}
} }
return {}; return {};

View File

@ -18,54 +18,17 @@ public:
{ {
} }
unsigned char GetFrontPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, unsigned char a_HighestSidePowerLevel) unsigned char GetFrontPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, unsigned char a_HighestSidePowerLevel, unsigned char a_HighestRearPowerLevel)
{ {
class cContainerCallback : public cBlockEntityCallback if (cBlockComparatorHandler::IsInSubtractionMode(a_Meta))
{
public:
cContainerCallback() : m_SignalStrength(0)
{
}
virtual bool Item(cBlockEntity * a_BlockEntity) override
{
auto & Contents = static_cast<cBlockEntityWithItems *>(a_BlockEntity)->GetContents();
float Fullness = 0; // Is a floating-point type to allow later calculation to produce a non-truncated value
for (int Slot = 0; Slot != Contents.GetNumSlots(); ++Slot)
{
Fullness += Contents.GetSlot(Slot).m_ItemCount / Contents.GetSlot(Slot).GetMaxStackSize();
}
m_SignalStrength = static_cast<unsigned char>(1 + (Fullness / Contents.GetNumSlots()) * 14);
return false;
}
unsigned char m_SignalStrength;
} CCB;
auto RearCoordinate = cBlockComparatorHandler::GetRearCoordinate(a_Position, a_Meta & 0x3);
m_World.DoWithBlockEntityAt(RearCoordinate.x, RearCoordinate.y, RearCoordinate.z, CCB);
auto RearPower = CCB.m_SignalStrength;
auto PotentialSourceHandler = cIncrementalRedstoneSimulator::CreateComponent(m_World, m_World.GetBlock(RearCoordinate), static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData());
if (PotentialSourceHandler != nullptr)
{
BLOCKTYPE Type;
NIBBLETYPE Meta;
if (m_World.GetBlockTypeMeta(RearCoordinate.x, RearCoordinate.y, RearCoordinate.z, Type, Meta))
{
RearPower = std::max(CCB.m_SignalStrength, PotentialSourceHandler->GetPowerDeliveredToPosition(RearCoordinate, Type, Meta, a_Position, a_BlockType));
}
}
if ((a_Meta & 0x4) == 0x4)
{ {
// Subtraction mode // Subtraction mode
return static_cast<unsigned char>(std::max(static_cast<char>(RearPower) - a_HighestSidePowerLevel, 0)); return static_cast<unsigned char>(std::max(static_cast<char>(a_HighestRearPowerLevel) - a_HighestSidePowerLevel, 0));
} }
else else
{ {
// Comparison mode // Comparison mode
return (std::max(a_HighestSidePowerLevel, RearPower) == a_HighestSidePowerLevel) ? 0 : RearPower; return (std::max(a_HighestSidePowerLevel, a_HighestRearPowerLevel) == a_HighestSidePowerLevel) ? 0 : a_HighestRearPowerLevel;
} }
} }
@ -82,7 +45,34 @@ public:
UNUSED(a_Position); UNUSED(a_Position);
UNUSED(a_BlockType); UNUSED(a_BlockType);
class cContainerCallback : public cBlockEntityCallback
{
public:
cContainerCallback() : m_SignalStrength(0)
{
}
virtual bool Item(cBlockEntity * a_BlockEntity) override
{
auto & Contents = static_cast<cBlockEntityWithItems *>(a_BlockEntity)->GetContents();
float Fullness = 0; // Is a floating-point type to allow later calculation to produce a non-truncated value
for (int Slot = 0; Slot != Contents.GetNumSlots(); ++Slot)
{
Fullness += static_cast<float>(Contents.GetSlot(Slot).m_ItemCount) / Contents.GetSlot(Slot).GetMaxStackSize();
}
m_SignalStrength = (Fullness < 0.001 /* container empty? */) ? 0 : static_cast<unsigned char>(1 + (Fullness / Contents.GetNumSlots()) * 14);
return false;
}
unsigned char m_SignalStrength;
} CCB;
auto RearCoordinate = cBlockComparatorHandler::GetRearCoordinate(a_Position, a_Meta & 0x3); auto RearCoordinate = cBlockComparatorHandler::GetRearCoordinate(a_Position, a_Meta & 0x3);
m_World.DoWithBlockEntityAt(RearCoordinate.x, RearCoordinate.y, RearCoordinate.z, CCB);
auto RearPower = CCB.m_SignalStrength;
auto PotentialSourceHandler = cIncrementalRedstoneSimulator::CreateComponent(m_World, m_World.GetBlock(RearCoordinate), static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData()); auto PotentialSourceHandler = cIncrementalRedstoneSimulator::CreateComponent(m_World, m_World.GetBlock(RearCoordinate), static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData());
if (PotentialSourceHandler != nullptr) if (PotentialSourceHandler != nullptr)
{ {
@ -90,31 +80,52 @@ public:
NIBBLETYPE Meta; NIBBLETYPE Meta;
if (m_World.GetBlockTypeMeta(RearCoordinate.x, RearCoordinate.y, RearCoordinate.z, Type, Meta)) if (m_World.GetBlockTypeMeta(RearCoordinate.x, RearCoordinate.y, RearCoordinate.z, Type, Meta))
{ {
return PotentialSourceHandler->GetPowerDeliveredToPosition(RearCoordinate, Type, Meta, a_Position, a_BlockType); RearPower = std::max(CCB.m_SignalStrength, PotentialSourceHandler->GetPowerDeliveredToPosition(RearCoordinate, Type, Meta, a_Position, a_BlockType));
} }
} }
return 0; return RearPower;
} }
virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override
{ {
// Note that a_PoweringData here contains the maximum * side * power level, as specified by GetValidSourcePositions
// LOGD("Evaluating ALU the comparator (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); // LOGD("Evaluating ALU the comparator (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
auto Data = static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData();
auto DelayInfo = Data->GetMechanismDelayInfo(a_Position);
if (GetPowerLevel(a_Position, a_BlockType, a_Meta) > 0) // Delay is used here to prevent an infinite loop (#3168)
if (DelayInfo == nullptr)
{ {
m_World.SetBlockMeta(a_Position, a_Meta | 0x8); auto RearPower = GetPowerLevel(a_Position, a_BlockType, a_Meta);
auto FrontPower = GetFrontPowerLevel(a_Position, a_BlockType, a_Meta, a_PoweringData.PowerLevel, RearPower);
auto PreviousFrontPower = static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData()->ExchangeUpdateOncePowerData(a_Position, PoweringData(a_PoweringData.PoweringBlock, FrontPower));
bool ShouldBeOn = (RearPower > 0); // Provide visual indication by examining * rear * power level
bool ShouldUpdate = (FrontPower != PreviousFrontPower.PowerLevel); // "Business logic" (:P) - determine by examining *side* power levels
if (ShouldUpdate || (ShouldBeOn != cBlockComparatorHandler::IsOn(a_Meta)))
{
Data->m_MechanismDelays[a_Position] = std::make_pair(1, ShouldBeOn);
}
} }
else else
{ {
m_World.SetBlockMeta(a_Position, a_Meta & 0x7); int DelayTicks;
} bool ShouldPowerOn;
std::tie(DelayTicks, ShouldPowerOn) = *DelayInfo;
auto Power = GetFrontPowerLevel(a_Position, a_BlockType, a_Meta, a_PoweringData.PowerLevel); if (DelayTicks == 0)
auto PreviousFrontPower = static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData()->ExchangeUpdateOncePowerData(a_Position, PoweringData(a_PoweringData.PoweringBlock, Power)); {
if (Power != PreviousFrontPower.PowerLevel) m_World.SetBlockMeta(a_Position, ShouldPowerOn ? (a_Meta | 0x8) : (a_Meta & 0x7));
{ Data->m_MechanismDelays.erase(a_Position);
return GetAdjustedRelatives(a_Position, GetRelativeLaterals());
// Assume that an update (to front power) is needed.
// Note: potential inconsistencies will arise as power data is updated before-delay due to limitations of the power data caching functionality (only stores one bool)
// This means that other mechanisms like wires may get our new power data before our delay has finished
// This also means that we have to manually update ourselves to be aware of any changes that happened in the previous redstone tick
return StaticAppend(GetAdjustedRelatives(a_Position, GetRelativeLaterals()), cVector3iArray{ a_Position });
}
} }
return {}; return {};