Added some Enchantments
- Bow enchantments: Infinity, Flame and Power - Sword and tools enchantments: Fire Aspect, Bane of Arthropods, Smite, Sharpness
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@ -18,6 +18,7 @@ cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a
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m_HitGroundTimer(0),
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m_HasTeleported(false),
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m_bIsCollected(false),
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m_Creator(a_Creator),
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m_HitBlockPos(Vector3i(0, 0, 0))
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{
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SetSpeed(a_Speed);
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@ -43,6 +44,7 @@ cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) :
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m_HitGroundTimer(0),
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m_HasTeleported(false),
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m_bIsCollected(false),
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m_Creator(&a_Player),
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m_HitBlockPos(0, 0, 0)
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{
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if (a_Player.IsGameModeCreative())
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@ -68,9 +70,6 @@ bool cArrowEntity::CanPickup(const cPlayer & a_Player) const
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}
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void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
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{
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if (GetSpeed().EqualsEps(Vector3d(0, 0, 0), 0.0000001))
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@ -90,6 +89,13 @@ void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFa
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// Broadcast arrow hit sound
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m_World->BroadcastSoundEffect("random.bowhit", (double)X, (double)Y, (double)Z, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
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if ((m_World->GetBlock(Hit) == E_BLOCK_TNT) && (m_TicksLeftBurning > 0))
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{
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m_World->SetBlock(X, Y, Z, E_BLOCK_AIR, 0);
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m_World->SpawnPrimedTNT(X, Y, Z);
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}
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}
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@ -103,8 +109,22 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
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{
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Damage += m_World->GetTickRandomNumber(Damage / 2 + 2);
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}
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LOGD("Arrow hit an entity");
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int PowerLevel = m_Creator->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchPower);
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if (PowerLevel > 0)
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{
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LOGD("Arrow hit an entity 2");
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int ExtraDamage = 0.25 * (PowerLevel + 1);
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Damage += ceil(ExtraDamage);
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}
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a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, 1);
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if (m_TicksLeftBurning > 0)
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{
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a_EntityHit.StartBurning(100);
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}
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// Broadcast successful hit sound
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GetWorld()->BroadcastSoundEffect("random.successful_hit", GetPosX(), GetPosY(), GetPosZ(), 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
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@ -10,6 +10,7 @@
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// tolua_begin
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class cArrowEntity :
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@ -90,6 +91,8 @@ protected:
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/// If true, the arrow is in the process of being collected - don't go to anyone else
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bool m_bIsCollected;
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cEntity * m_Creator;
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/// Stores the block position that arrow is lodged into, sets m_IsInGround to false if it becomes air
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Vector3i m_HitBlockPos;
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@ -316,6 +316,66 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
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// IsOnGround() only is false if the player is moving downwards
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// TODO: Better damage increase, and check for enchantments (and use magic critical instead of plain)
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cEnchantments Enchantments = Player->GetEquippedItem().m_Enchantments;
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int SharpnessLevel = Enchantments.GetLevel(cEnchantments::enchSharpness);
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int SmiteLevel = Enchantments.GetLevel(cEnchantments::enchSmite);
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int BaneOfArthropodsLevel = Enchantments.GetLevel(cEnchantments::enchBaneOfArthropods);
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if (SharpnessLevel > 0)
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{
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a_TDI.RawDamage += 1.25 * SharpnessLevel;
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}
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else if (SmiteLevel > 0)
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{
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if (IsMob())
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{
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cMonster * Monster = (cMonster *)this;
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switch (Monster->GetMobType())
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{
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case cMonster::mtSkeleton:
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case cMonster::mtZombie:
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case cMonster::mtWither:
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case cMonster::mtZombiePigman:
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{
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a_TDI.RawDamage += 2.5 * SmiteLevel;
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break;
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}
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}
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}
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}
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else if (BaneOfArthropodsLevel > 0)
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{
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if (IsMob())
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{
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cMonster * Monster = (cMonster *)this;
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switch (Monster->GetMobType())
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{
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case cMonster::mtSpider:
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case cMonster::mtCaveSpider:
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case cMonster::mtSilverfish:
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{
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a_TDI.RawDamage += 2.5 * BaneOfArthropodsLevel;
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break;
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}
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}
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}
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}
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int FireAspectLevel = Enchantments.GetLevel(cEnchantments::enchFireAspect);
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if (FireAspectLevel > 0)
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{
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int BurnTicks = 3;
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if (FireAspectLevel > 1)
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{
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BurnTicks += 4 * (FireAspectLevel - 1);
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}
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StartBurning(BurnTicks * 20);
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}
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if (!Player->IsOnGround())
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{
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if ((a_TDI.DamageType == dtAttack) || (a_TDI.DamageType == dtArrowAttack))
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@ -75,7 +75,6 @@ public:
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Arrow = NULL;
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return;
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}
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a_Player->GetWorld()->BroadcastSoundEffect("random.bow", a_Player->GetPosX(), a_Player->GetPosY(), a_Player->GetPosZ(), 0.5, (float)Force);
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if (!a_Player->IsGameModeCreative())
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{
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@ -83,8 +82,19 @@ public:
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{
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a_Player->GetInventory().RemoveItem(cItem(E_ITEM_ARROW));
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}
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else
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{
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Arrow->SetPickupState(cArrowEntity::ePickupState::psNoPickup);
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}
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a_Player->UseEquippedItem();
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}
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if (a_Player->GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::enchFlame) > 0)
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{
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Arrow->StartBurning(100);
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}
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}
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} ;
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