Added IsBlockFence method to defines
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@ -477,6 +477,30 @@ inline bool IsBlockTypeOfDirt(BLOCKTYPE a_BlockType)
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inline bool IsBlockFence(BLOCKTYPE a_BlockType)
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{
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switch (a_BlockType)
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{
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case E_BLOCK_FENCE:
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case E_BLOCK_OAK_FENCE_GATE:
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case E_BLOCK_NETHER_BRICK_FENCE:
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case E_BLOCK_COBBLESTONE_WALL:
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case E_BLOCK_DARK_OAK_FENCE:
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case E_BLOCK_SPRUCE_FENCE_GATE:
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case E_BLOCK_ACACIA_FENCE:
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{
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return true;
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}
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default:
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{
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return false;
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}
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}
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}
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inline void AddFaceDirection(int & a_BlockX, int & a_BlockY, int & a_BlockZ, eBlockFace a_BlockFace, bool a_bInverse = false) // tolua_export
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inline void AddFaceDirection(int & a_BlockX, int & a_BlockY, int & a_BlockZ, eBlockFace a_BlockFace, bool a_bInverse = false) // tolua_export
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{ // tolua_export
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{ // tolua_export
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if (!a_bInverse)
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if (!a_bInverse)
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