Merge remote-tracking branch 'origin/master'
This commit is contained in:
commit
d3012d6904
@ -28,7 +28,7 @@ endmacro()
|
||||
macro(set_flags)
|
||||
# Add coverage processing, if requested:
|
||||
if (NOT MSVC)
|
||||
|
||||
|
||||
if (CMAKE_BUILD_TYPE STREQUAL "COVERAGE")
|
||||
message("Including CodeCoverage")
|
||||
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/lib/cmake-coverage/")
|
||||
@ -85,7 +85,7 @@ macro(set_flags)
|
||||
|
||||
# We use a signed char (fixes #640 on RasPi)
|
||||
add_flags_cxx("-fsigned-char")
|
||||
|
||||
|
||||
endif()
|
||||
|
||||
|
||||
@ -202,7 +202,7 @@ macro(enable_profile)
|
||||
set(CMAKE_CONFIGURATION_TYPES "Debug;Release;DebugProfile;ReleaseProfile;Coverage" CACHE STRING "" FORCE)
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
|
||||
macro(set_exe_flags)
|
||||
# Remove disabling the maximum warning level:
|
||||
# clang does not like a command line that reads -Wall -Wextra -w -Wall -Wextra and does not output any warnings
|
||||
@ -216,22 +216,22 @@ macro(set_exe_flags)
|
||||
string(REPLACE "-w" "" CMAKE_CXX_FLAGS_COVERAGE "${CMAKE_CXX_FLAGS_COVERAGE}")
|
||||
string(REPLACE "-w" "" CMAKE_C_FLAGS_COVERAGE "${CMAKE_C_FLAGS_COVERAGE}")
|
||||
add_flags_cxx("-Wall -Wextra -Wno-unused-parameter -Wno-error=switch")
|
||||
|
||||
|
||||
# we support non-IEEE 754 fpus so can make no guarentees about error
|
||||
add_flags_cxx("-ffast-math")
|
||||
|
||||
|
||||
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
|
||||
# clang does not provide the __extern_always_inline macro and a part of libm depends on this when using fast-math
|
||||
add_flags_cxx("-D__extern_always_inline=inline")
|
||||
add_flags_cxx("-Werror -Weverything -Wno-c++98-compat-pedantic -Wno-string-conversion")
|
||||
add_flags_cxx("-Wno-extra-semi -Wno-error=switch-enum -Wno-documentation")
|
||||
add_flags_cxx("-Wno-error=switch-enum -Wno-documentation -Wno-exit-time-destructors")
|
||||
add_flags_cxx("-Wno-error=sign-conversion -Wno-error=conversion -Wno-padded")
|
||||
add_flags_cxx("-Wno-error=deprecated -Wno-error=weak-vtables -Wno-error=float-equal")
|
||||
add_flags_cxx("-Wno-error=missing-prototypes -Wno-error=non-virtual-dtor")
|
||||
add_flags_cxx("-Wno-error=covered-switch-default -Wno-error=shadow")
|
||||
add_flags_cxx("-Wno-error=exit-time-destructors -Wno-error=missing-variable-declarations")
|
||||
add_flags_cxx("-Wno-error=global-constructors -Wno-implicit-fallthrough")
|
||||
add_flags_cxx("-Wno-weak-vtables -Wno-switch-enum -Wno-exit-time-destructors")
|
||||
add_flags_cxx("-Wno-error=extra-semi -Wno-weak-vtables -Wno-switch-enum")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
|
@ -240,7 +240,7 @@ template <typename Type> class cItemCallback
|
||||
public:
|
||||
/// Called for each item in the internal list; return true to stop the loop, or false to continue enumerating
|
||||
virtual bool Item(Type * a_Type) = 0;
|
||||
virtual ~cItemCallback() {};
|
||||
virtual ~cItemCallback() {}
|
||||
} ;
|
||||
|
||||
|
||||
|
@ -115,10 +115,10 @@ public:
|
||||
virtual bool HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output) = 0;
|
||||
|
||||
/// All bound commands are to be removed, do any language-dependent cleanup here
|
||||
virtual void ClearCommands(void) {} ;
|
||||
virtual void ClearCommands(void) {}
|
||||
|
||||
/// All bound console commands are to be removed, do any language-dependent cleanup here
|
||||
virtual void ClearConsoleCommands(void) {} ;
|
||||
virtual void ClearConsoleCommands(void) {}
|
||||
|
||||
// tolua_begin
|
||||
const AString & GetName(void) const { return m_Name; }
|
||||
|
@ -38,9 +38,9 @@ protected:
|
||||
public:
|
||||
// tolua_end
|
||||
|
||||
virtual ~cBlockEntity() {}; // force a virtual destructor in all descendants
|
||||
virtual ~cBlockEntity() {} // force a virtual destructor in all descendants
|
||||
|
||||
virtual void Destroy(void) {};
|
||||
virtual void Destroy(void) {}
|
||||
|
||||
void SetWorld(cWorld * a_World)
|
||||
{
|
||||
|
@ -58,7 +58,7 @@ public:
|
||||
static const char * GetClassStatic(void) { return "cJukeboxEntity"; }
|
||||
|
||||
virtual void UsedBy(cPlayer * a_Player) override;
|
||||
virtual void SendTo(cClientHandle &) override { };
|
||||
virtual void SendTo(cClientHandle &) override {}
|
||||
|
||||
private:
|
||||
int m_Record;
|
||||
|
@ -52,7 +52,7 @@ public:
|
||||
// tolua_end
|
||||
|
||||
virtual void UsedBy(cPlayer * a_Player) override;
|
||||
virtual void SendTo(cClientHandle &) override { };
|
||||
virtual void SendTo(cClientHandle &) override {}
|
||||
|
||||
static const char * GetClassStatic(void) { return "cNoteEntity"; }
|
||||
|
||||
|
@ -60,19 +60,19 @@ public:
|
||||
virtual void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||
|
||||
/// Called when a direct neighbor of this block has been changed (The position is the own position, not the neighbor position)
|
||||
virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) {};
|
||||
virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) {}
|
||||
|
||||
/// Notifies all neighbors of the given block about a change
|
||||
static void NeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||
|
||||
/// Called while the player diggs the block.
|
||||
virtual void OnDigging(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) {};
|
||||
virtual void OnDigging(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) {}
|
||||
|
||||
/// Called if the user right clicks the block and the block is useable
|
||||
virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) {};
|
||||
virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) {}
|
||||
|
||||
/** Called when a right click to this block is cancelled */
|
||||
virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) {};
|
||||
virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) {}
|
||||
|
||||
/// <summary>Called when the item is mined to convert it into pickups. Pickups may specify multiple items. Appends items to a_Pickups, preserves its original contents</summary>
|
||||
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta);
|
||||
|
@ -56,6 +56,7 @@ SET (SRCS
|
||||
Root.cpp
|
||||
Scoreboard.cpp
|
||||
Server.cpp
|
||||
SetChunkData.cpp
|
||||
Statistics.cpp
|
||||
StringCompression.cpp
|
||||
StringUtils.cpp
|
||||
@ -124,6 +125,7 @@ SET (HDRS
|
||||
Root.h
|
||||
Scoreboard.h
|
||||
Server.h
|
||||
SetChunkData.h
|
||||
StackWalker.h
|
||||
Statistics.h
|
||||
StringCompression.h
|
||||
|
@ -34,6 +34,7 @@
|
||||
#include "MobCensus.h"
|
||||
#include "MobSpawner.h"
|
||||
#include "BlockInServerPluginInterface.h"
|
||||
#include "SetChunkData.h"
|
||||
|
||||
#include "json/json.h"
|
||||
|
||||
@ -265,41 +266,34 @@ void cChunk::GetAllData(cChunkDataCallback & a_Callback)
|
||||
|
||||
|
||||
|
||||
void cChunk::SetAllData(
|
||||
const BLOCKTYPE * a_BlockTypes,
|
||||
const NIBBLETYPE * a_BlockMeta,
|
||||
const NIBBLETYPE * a_BlockLight,
|
||||
const NIBBLETYPE * a_BlockSkyLight,
|
||||
const HeightMap * a_HeightMap,
|
||||
const BiomeMap & a_BiomeMap,
|
||||
cBlockEntityList & a_BlockEntities
|
||||
)
|
||||
void cChunk::SetAllData(cSetChunkData & a_SetChunkData)
|
||||
{
|
||||
memcpy(m_BiomeMap, a_BiomeMap, sizeof(m_BiomeMap));
|
||||
|
||||
if (a_HeightMap != NULL)
|
||||
{
|
||||
memcpy(m_HeightMap, a_HeightMap, sizeof(m_HeightMap));
|
||||
}
|
||||
|
||||
if (a_HeightMap == NULL)
|
||||
{
|
||||
CalculateHeightmap(a_BlockTypes);
|
||||
}
|
||||
|
||||
m_ChunkData.SetBlockTypes(a_BlockTypes);
|
||||
m_ChunkData.SetMetas(a_BlockMeta);
|
||||
m_ChunkData.SetBlockLight(a_BlockLight);
|
||||
m_ChunkData.SetSkyLight(a_BlockSkyLight);
|
||||
ASSERT(a_SetChunkData.IsHeightMapValid());
|
||||
ASSERT(a_SetChunkData.AreBiomesValid());
|
||||
|
||||
m_IsLightValid = (a_BlockLight != NULL) && (a_BlockSkyLight != NULL);
|
||||
memcpy(m_BiomeMap, a_SetChunkData.GetBiomes(), sizeof(m_BiomeMap));
|
||||
memcpy(m_HeightMap, a_SetChunkData.GetHeightMap(), sizeof(m_HeightMap));
|
||||
|
||||
m_ChunkData.SetBlockTypes(a_SetChunkData.GetBlockTypes());
|
||||
m_ChunkData.SetMetas(a_SetChunkData.GetBlockMetas());
|
||||
if (a_SetChunkData.IsLightValid())
|
||||
{
|
||||
m_ChunkData.SetBlockLight(a_SetChunkData.GetBlockLight());
|
||||
m_ChunkData.SetSkyLight(a_SetChunkData.GetSkyLight());
|
||||
m_IsLightValid = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_IsLightValid = false;
|
||||
}
|
||||
|
||||
// Clear the block entities present - either the loader / saver has better, or we'll create empty ones:
|
||||
for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
|
||||
{
|
||||
delete *itr;
|
||||
}
|
||||
std::swap(a_BlockEntities, m_BlockEntities);
|
||||
m_BlockEntities.clear();
|
||||
std::swap(a_SetChunkData.GetBlockEntities(), m_BlockEntities);
|
||||
|
||||
// Set all block entities' World variable:
|
||||
for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
|
||||
|
20
src/Chunk.h
20
src/Chunk.h
@ -95,16 +95,10 @@ public:
|
||||
/** Gets all chunk data, calls the a_Callback's methods for each data type */
|
||||
void GetAllData(cChunkDataCallback & a_Callback);
|
||||
|
||||
/** Sets all chunk data */
|
||||
void SetAllData(
|
||||
const BLOCKTYPE * a_BlockTypes,
|
||||
const NIBBLETYPE * a_BlockMeta,
|
||||
const NIBBLETYPE * a_BlockLight,
|
||||
const NIBBLETYPE * a_BlockSkyLight,
|
||||
const cChunkDef::HeightMap * a_HeightMap,
|
||||
const cChunkDef::BiomeMap & a_BiomeMap,
|
||||
cBlockEntityList & a_BlockEntities
|
||||
);
|
||||
/** Sets all chunk data as either loaded from the storage or generated.
|
||||
BlockLight and BlockSkyLight are optional, if not present, chunk will be marked as unlighted.
|
||||
Modifies the BlockEntity list in a_SetChunkData - moves the block entities into the chunk. */
|
||||
void SetAllData(cSetChunkData & a_SetChunkData);
|
||||
|
||||
void SetLight(
|
||||
const cChunkDef::BlockNibbles & a_BlockLight,
|
||||
@ -386,9 +380,9 @@ public:
|
||||
cRedstoneSimulatorChunkData * GetRedstoneSimulatorData(void) { return &m_RedstoneSimulatorData; }
|
||||
cRedstoneSimulatorChunkData * GetRedstoneSimulatorQueuedData(void) { return &m_RedstoneSimulatorQueuedData; }
|
||||
cIncrementalRedstoneSimulator::PoweredBlocksList * GetRedstoneSimulatorPoweredBlocksList(void) { return &m_RedstoneSimulatorPoweredBlocksList; }
|
||||
cIncrementalRedstoneSimulator::LinkedBlocksList * GetRedstoneSimulatorLinkedBlocksList(void) { return &m_RedstoneSimulatorLinkedBlocksList; };
|
||||
cIncrementalRedstoneSimulator::SimulatedPlayerToggleableList * GetRedstoneSimulatorSimulatedPlayerToggleableList(void) { return &m_RedstoneSimulatorSimulatedPlayerToggleableList; };
|
||||
cIncrementalRedstoneSimulator::RepeatersDelayList * GetRedstoneSimulatorRepeatersDelayList(void) { return &m_RedstoneSimulatorRepeatersDelayList; };
|
||||
cIncrementalRedstoneSimulator::LinkedBlocksList * GetRedstoneSimulatorLinkedBlocksList(void) { return &m_RedstoneSimulatorLinkedBlocksList; }
|
||||
cIncrementalRedstoneSimulator::SimulatedPlayerToggleableList * GetRedstoneSimulatorSimulatedPlayerToggleableList(void) { return &m_RedstoneSimulatorSimulatedPlayerToggleableList; }
|
||||
cIncrementalRedstoneSimulator::RepeatersDelayList * GetRedstoneSimulatorRepeatersDelayList(void) { return &m_RedstoneSimulatorRepeatersDelayList; }
|
||||
bool IsRedstoneDirty(void) const { return m_IsRedstoneDirty; }
|
||||
void SetIsRedstoneDirty(bool a_Flag) { m_IsRedstoneDirty = a_Flag; }
|
||||
|
||||
|
@ -29,25 +29,25 @@ public:
|
||||
(only in processes where multiple chunks can be processed, such as cWorld::ForEachChunkInRect()).
|
||||
If false is returned, the chunk is skipped.
|
||||
*/
|
||||
virtual bool Coords(int a_ChunkX, int a_ChunkZ) { UNUSED(a_ChunkX); UNUSED(a_ChunkZ); return true; };
|
||||
virtual bool Coords(int a_ChunkX, int a_ChunkZ) { UNUSED(a_ChunkX); UNUSED(a_ChunkZ); return true; }
|
||||
|
||||
/// Called once to provide heightmap data
|
||||
virtual void HeightMap(const cChunkDef::HeightMap * a_HeightMap) {UNUSED(a_HeightMap); };
|
||||
virtual void HeightMap(const cChunkDef::HeightMap * a_HeightMap) { UNUSED(a_HeightMap); }
|
||||
|
||||
/// Called once to provide biome data
|
||||
virtual void BiomeData(const cChunkDef::BiomeMap * a_BiomeMap) {UNUSED(a_BiomeMap); };
|
||||
virtual void BiomeData(const cChunkDef::BiomeMap * a_BiomeMap) { UNUSED(a_BiomeMap); }
|
||||
|
||||
/// Called once to let know if the chunk lighting is valid. Return value is ignored
|
||||
virtual void LightIsValid(bool a_IsLightValid) {UNUSED(a_IsLightValid); };
|
||||
virtual void LightIsValid(bool a_IsLightValid) { UNUSED(a_IsLightValid); }
|
||||
|
||||
/// Called once to export block info
|
||||
virtual void ChunkData(const cChunkData & a_Buffer) {UNUSED(a_Buffer); };
|
||||
virtual void ChunkData(const cChunkData & a_Buffer) { UNUSED(a_Buffer); }
|
||||
|
||||
/// Called for each entity in the chunk
|
||||
virtual void Entity(cEntity * a_Entity) {UNUSED(a_Entity); };
|
||||
virtual void Entity(cEntity * a_Entity) { UNUSED(a_Entity); }
|
||||
|
||||
/// Called for each blockentity in the chunk
|
||||
virtual void BlockEntity(cBlockEntity * a_Entity) {UNUSED(a_Entity); };
|
||||
virtual void BlockEntity(cBlockEntity * a_Entity) { UNUSED(a_Entity); }
|
||||
} ;
|
||||
|
||||
|
||||
|
@ -16,6 +16,7 @@
|
||||
#include "MobCensus.h"
|
||||
#include "MobSpawner.h"
|
||||
#include "BoundingBox.h"
|
||||
#include "SetChunkData.h"
|
||||
|
||||
#include "Entities/Pickup.h"
|
||||
|
||||
@ -912,28 +913,20 @@ void cChunkMap::MarkChunkSaved (int a_ChunkX, int a_ChunkZ)
|
||||
|
||||
|
||||
|
||||
void cChunkMap::SetChunkData(
|
||||
int a_ChunkX, int a_ChunkZ,
|
||||
const BLOCKTYPE * a_BlockTypes,
|
||||
const NIBBLETYPE * a_BlockMeta,
|
||||
const NIBBLETYPE * a_BlockLight,
|
||||
const NIBBLETYPE * a_BlockSkyLight,
|
||||
const cChunkDef::HeightMap * a_HeightMap,
|
||||
const cChunkDef::BiomeMap & a_BiomeMap,
|
||||
cBlockEntityList & a_BlockEntities,
|
||||
bool a_MarkDirty
|
||||
)
|
||||
void cChunkMap::SetChunkData(cSetChunkData & a_SetChunkData)
|
||||
{
|
||||
int ChunkX = a_SetChunkData.GetChunkX();
|
||||
int ChunkZ = a_SetChunkData.GetChunkZ();
|
||||
{
|
||||
cCSLock Lock(m_CSLayers);
|
||||
cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
|
||||
cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
|
||||
if (Chunk == NULL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Chunk->SetAllData(a_BlockTypes, a_BlockMeta, a_BlockLight, a_BlockSkyLight, a_HeightMap, a_BiomeMap, a_BlockEntities);
|
||||
Chunk->SetAllData(a_SetChunkData);
|
||||
|
||||
if (a_MarkDirty)
|
||||
if (a_SetChunkData.ShouldMarkDirty())
|
||||
{
|
||||
Chunk->MarkDirty();
|
||||
}
|
||||
@ -942,7 +935,7 @@ void cChunkMap::SetChunkData(
|
||||
cChunkStays ToBeDisabled;
|
||||
for (cChunkStays::iterator itr = m_ChunkStays.begin(), end = m_ChunkStays.end(); itr != end; ++itr)
|
||||
{
|
||||
if ((*itr)->ChunkAvailable(a_ChunkX, a_ChunkZ))
|
||||
if ((*itr)->ChunkAvailable(ChunkX, ChunkZ))
|
||||
{
|
||||
// The chunkstay wants to be disabled, add it to a list of to-be-disabled chunkstays for later processing:
|
||||
ToBeDisabled.push_back(*itr);
|
||||
@ -957,7 +950,7 @@ void cChunkMap::SetChunkData(
|
||||
}
|
||||
|
||||
// Notify plugins of the chunk becoming available
|
||||
cPluginManager::Get()->CallHookChunkAvailable(m_World, a_ChunkX, a_ChunkZ);
|
||||
cPluginManager::Get()->CallHookChunkAvailable(m_World, ChunkX, ChunkZ);
|
||||
}
|
||||
|
||||
|
||||
|
@ -34,6 +34,7 @@ class cChunkDataSerializer;
|
||||
class cBlockArea;
|
||||
class cMobCensus;
|
||||
class cMobSpawner;
|
||||
class cSetChunkData;
|
||||
|
||||
typedef std::list<cClientHandle *> cClientHandleList;
|
||||
typedef cChunk * cChunkPtr;
|
||||
@ -112,22 +113,11 @@ public:
|
||||
void MarkChunkSaved (int a_ChunkX, int a_ChunkZ);
|
||||
|
||||
/** Sets the chunk data as either loaded from the storage or generated.
|
||||
a_BlockLight and a_BlockSkyLight are optional, if not present, chunk will be marked as unlighted.
|
||||
a_BiomeMap is optional, if not present, biomes will be calculated by the generator
|
||||
a_HeightMap is optional, if not present, will be calculated.
|
||||
If a_MarkDirty is set, the chunk is set as dirty (used after generating)
|
||||
BlockLight and BlockSkyLight are optional, if not present, chunk will be marked as unlighted.
|
||||
If MarkDirty is set, the chunk is set as dirty (used after generating)
|
||||
Modifies the BlockEntity list in a_SetChunkData - moves the block entities into the chunk.
|
||||
*/
|
||||
void SetChunkData(
|
||||
int a_ChunkX, int a_ChunkZ,
|
||||
const BLOCKTYPE * a_BlockTypes,
|
||||
const NIBBLETYPE * a_BlockMeta,
|
||||
const NIBBLETYPE * a_BlockLight,
|
||||
const NIBBLETYPE * a_BlockSkyLight,
|
||||
const cChunkDef::HeightMap * a_HeightMap,
|
||||
const cChunkDef::BiomeMap & a_BiomeMap,
|
||||
cBlockEntityList & a_BlockEntities,
|
||||
bool a_MarkDirty
|
||||
);
|
||||
void SetChunkData(cSetChunkData & a_SetChunkData);
|
||||
|
||||
void ChunkLighted(
|
||||
int a_ChunkX, int a_ChunkZ,
|
||||
|
@ -14,16 +14,16 @@ Descendants override that function to provide specific processing of the output.
|
||||
class cCommandOutputCallback
|
||||
{
|
||||
public:
|
||||
virtual ~cCommandOutputCallback() {}; // Force a virtual destructor in subclasses
|
||||
virtual ~cCommandOutputCallback() {} // Force a virtual destructor in subclasses
|
||||
|
||||
/// Syntax sugar function, calls Out() with Printf()-ed parameters; appends a "\n"
|
||||
/// Syntax sugar function, calls Out() with Printf()-ed parameters; appends a newline"
|
||||
void Out(const char * a_Fmt, ...) FORMATSTRING(2, 3);
|
||||
|
||||
/// Called when the command wants to output anything; may be called multiple times
|
||||
virtual void Out(const AString & a_Text) = 0;
|
||||
|
||||
/// Called when the command processing has been finished
|
||||
virtual void Finished(void) {};
|
||||
virtual void Finished(void) {}
|
||||
} ;
|
||||
|
||||
|
||||
|
@ -28,7 +28,7 @@ public:
|
||||
|
||||
// tolua_end
|
||||
|
||||
CLASS_PROTODEF(cArrowEntity);
|
||||
CLASS_PROTODEF(cArrowEntity)
|
||||
|
||||
/// Creates a new arrow with psNoPickup state and default damage modifier coeff
|
||||
cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
|
||||
|
@ -21,7 +21,7 @@ class cBoat :
|
||||
typedef cEntity super;
|
||||
|
||||
public:
|
||||
CLASS_PROTODEF(cBoat);
|
||||
CLASS_PROTODEF(cBoat)
|
||||
|
||||
// cEntity overrides:
|
||||
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
|
||||
|
@ -15,7 +15,7 @@ class cEnderCrystal :
|
||||
typedef cEntity super;
|
||||
|
||||
public:
|
||||
CLASS_PROTODEF(cEnderCrystal);
|
||||
CLASS_PROTODEF(cEnderCrystal)
|
||||
|
||||
cEnderCrystal(double a_X, double a_Y, double a_Z);
|
||||
|
||||
|
@ -428,7 +428,7 @@ public:
|
||||
// tolua_end
|
||||
|
||||
/// Called when the specified player right-clicks this entity
|
||||
virtual void OnRightClicked(cPlayer &) {};
|
||||
virtual void OnRightClicked(cPlayer &) {}
|
||||
|
||||
/// Returns the list of drops for this pawn when it is killed. May check a_Killer for special handling (sword of looting etc.). Called from KilledBy().
|
||||
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL)
|
||||
|
@ -55,7 +55,7 @@ public:
|
||||
@param a_OtherEffect The other effect to copy */
|
||||
cEntityEffect & operator=(cEntityEffect a_OtherEffect);
|
||||
|
||||
virtual ~cEntityEffect(void) {};
|
||||
virtual ~cEntityEffect(void) {}
|
||||
|
||||
/** Creates a pointer to the proper entity effect from the effect type
|
||||
@warning This function creates raw pointers that must be manually managed.
|
||||
|
@ -21,7 +21,7 @@ public:
|
||||
|
||||
// tolua_end
|
||||
|
||||
CLASS_PROTODEF(cExpBottleEntity);
|
||||
CLASS_PROTODEF(cExpBottleEntity)
|
||||
|
||||
cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
|
||||
|
||||
|
@ -16,7 +16,7 @@ class cExpOrb :
|
||||
public:
|
||||
// tolua_end
|
||||
|
||||
CLASS_PROTODEF(cExpOrb);
|
||||
CLASS_PROTODEF(cExpOrb)
|
||||
|
||||
cExpOrb(double a_X, double a_Y, double a_Z, int a_Reward);
|
||||
cExpOrb(const Vector3d & a_Pos, int a_Reward);
|
||||
|
@ -20,7 +20,7 @@ class cFallingBlock :
|
||||
typedef cEntity super;
|
||||
|
||||
public:
|
||||
CLASS_PROTODEF(cFallingBlock);
|
||||
CLASS_PROTODEF(cFallingBlock)
|
||||
|
||||
/// Creates a new falling block. a_BlockPosition is expected in world coords
|
||||
cFallingBlock(const Vector3i & a_BlockPosition, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
|
||||
|
@ -21,7 +21,7 @@ public:
|
||||
|
||||
// tolua_end
|
||||
|
||||
CLASS_PROTODEF(cFireChargeEntity);
|
||||
CLASS_PROTODEF(cFireChargeEntity)
|
||||
|
||||
cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
|
||||
|
||||
|
@ -21,7 +21,7 @@ public:
|
||||
|
||||
// tolua_end
|
||||
|
||||
CLASS_PROTODEF(cFireworkEntity);
|
||||
CLASS_PROTODEF(cFireworkEntity)
|
||||
|
||||
cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item);
|
||||
const cItem & GetItem(void) const { return m_FireworkItem; }
|
||||
|
@ -16,7 +16,7 @@ class cFloater :
|
||||
public:
|
||||
// tolua_end
|
||||
|
||||
CLASS_PROTODEF(cFloater);
|
||||
CLASS_PROTODEF(cFloater)
|
||||
|
||||
cFloater(double a_X, double a_Y, double a_Z, Vector3d a_Speed, int a_PlayerID, int a_CountDownTime);
|
||||
|
||||
|
@ -21,7 +21,7 @@ public:
|
||||
|
||||
// tolua_end
|
||||
|
||||
CLASS_PROTODEF(cGhastFireballEntity);
|
||||
CLASS_PROTODEF(cGhastFireballEntity)
|
||||
|
||||
cGhastFireballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
|
||||
|
||||
|
@ -16,7 +16,7 @@ class cHangingEntity :
|
||||
|
||||
public:
|
||||
|
||||
CLASS_PROTODEF(cHangingEntity);
|
||||
CLASS_PROTODEF(cHangingEntity)
|
||||
|
||||
cHangingEntity(eEntityType a_EntityType, eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z);
|
||||
|
||||
@ -38,7 +38,7 @@ public:
|
||||
private:
|
||||
|
||||
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
|
||||
virtual void Tick(float a_Dt, cChunk & a_Chunk) override {};
|
||||
virtual void Tick(float a_Dt, cChunk & a_Chunk) override {}
|
||||
|
||||
eBlockFace m_BlockFace;
|
||||
|
||||
|
@ -16,7 +16,7 @@ class cItemFrame :
|
||||
|
||||
public:
|
||||
|
||||
CLASS_PROTODEF(cItemFrame);
|
||||
CLASS_PROTODEF(cItemFrame)
|
||||
|
||||
cItemFrame(eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z);
|
||||
|
||||
@ -24,7 +24,7 @@ public:
|
||||
const cItem & GetItem(void) { return m_Item; } // tolua_export
|
||||
|
||||
/** Set the item in the frame */
|
||||
void SetItem(cItem & a_Item) { m_Item = a_Item; }; // tolua_export
|
||||
void SetItem(cItem & a_Item) { m_Item = a_Item; } // tolua_export
|
||||
|
||||
/** Returns the rotation from the item in the frame */
|
||||
Byte GetRotation(void) const { return m_Rotation; } // tolua_export
|
||||
|
@ -21,7 +21,7 @@ class cMinecart :
|
||||
typedef cEntity super;
|
||||
|
||||
public:
|
||||
CLASS_PROTODEF(cMinecart);
|
||||
CLASS_PROTODEF(cMinecart)
|
||||
|
||||
/** Minecart payload, values correspond to packet subtype */
|
||||
enum ePayload
|
||||
@ -89,7 +89,7 @@ class cRideableMinecart :
|
||||
typedef cMinecart super;
|
||||
|
||||
public:
|
||||
CLASS_PROTODEF(cRideableMinecart);
|
||||
CLASS_PROTODEF(cRideableMinecart)
|
||||
|
||||
cRideableMinecart(double a_X, double a_Y, double a_Z, const cItem & a_Content, int a_Height);
|
||||
|
||||
@ -113,7 +113,7 @@ class cMinecartWithChest :
|
||||
typedef cMinecart super;
|
||||
|
||||
public:
|
||||
CLASS_PROTODEF(cMinecartWithChest);
|
||||
CLASS_PROTODEF(cMinecartWithChest)
|
||||
|
||||
/// Number of item slots in the chest
|
||||
static const int NumSlots = 9 * 3;
|
||||
@ -144,7 +144,7 @@ class cMinecartWithFurnace :
|
||||
typedef cMinecart super;
|
||||
|
||||
public:
|
||||
CLASS_PROTODEF(cMinecartWithFurnace);
|
||||
CLASS_PROTODEF(cMinecartWithFurnace)
|
||||
|
||||
cMinecartWithFurnace(double a_X, double a_Y, double a_Z);
|
||||
|
||||
@ -176,7 +176,7 @@ class cMinecartWithTNT :
|
||||
typedef cMinecart super;
|
||||
|
||||
public:
|
||||
CLASS_PROTODEF(cMinecartWithTNT);
|
||||
CLASS_PROTODEF(cMinecartWithTNT)
|
||||
|
||||
cMinecartWithTNT(double a_X, double a_Y, double a_Z);
|
||||
} ;
|
||||
@ -191,7 +191,7 @@ class cMinecartWithHopper :
|
||||
typedef cMinecart super;
|
||||
|
||||
public:
|
||||
CLASS_PROTODEF(cMinecartWithHopper);
|
||||
CLASS_PROTODEF(cMinecartWithHopper)
|
||||
|
||||
cMinecartWithHopper(double a_X, double a_Y, double a_Z);
|
||||
} ;
|
||||
|
@ -15,7 +15,7 @@ class cPainting :
|
||||
typedef cEntity super;
|
||||
|
||||
public:
|
||||
CLASS_PROTODEF(cPainting);
|
||||
CLASS_PROTODEF(cPainting)
|
||||
|
||||
cPainting(const AString & a_Name, int a_Direction, double a_X, double a_Y, double a_Z);
|
||||
const AString & GetName(void) const { return m_Name; } // tolua_export
|
||||
|
@ -16,7 +16,7 @@ class cPawn :
|
||||
typedef cEntity super;
|
||||
|
||||
public:
|
||||
CLASS_PROTODEF(cPawn);
|
||||
CLASS_PROTODEF(cPawn)
|
||||
|
||||
cPawn(eEntityType a_EntityType, double a_Width, double a_Height);
|
||||
|
||||
|
@ -23,7 +23,7 @@ class cPickup :
|
||||
public:
|
||||
// tolua_end
|
||||
|
||||
CLASS_PROTODEF(cPickup);
|
||||
CLASS_PROTODEF(cPickup)
|
||||
|
||||
cPickup(double a_PosX, double a_PosY, double a_PosZ, const cItem & a_Item, bool IsPlayerCreated, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f);
|
||||
|
||||
|
@ -48,7 +48,7 @@ public:
|
||||
|
||||
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
|
||||
|
||||
virtual void HandlePhysics(float a_Dt, cChunk &) override { UNUSED(a_Dt); };
|
||||
virtual void HandlePhysics(float a_Dt, cChunk &) override { UNUSED(a_Dt); }
|
||||
|
||||
/** Returns the curently equipped weapon; empty item if none */
|
||||
virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); }
|
||||
|
@ -41,7 +41,7 @@ public:
|
||||
|
||||
// tolua_end
|
||||
|
||||
CLASS_PROTODEF(cProjectileEntity);
|
||||
CLASS_PROTODEF(cProjectileEntity)
|
||||
|
||||
cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, double a_Width, double a_Height);
|
||||
cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Vector3d & a_Pos, const Vector3d & a_Speed, double a_Width, double a_Height);
|
||||
|
@ -23,7 +23,7 @@ public:
|
||||
|
||||
// tolua_end
|
||||
|
||||
CLASS_PROTODEF(cSplashPotionEntity);
|
||||
CLASS_PROTODEF(cSplashPotionEntity)
|
||||
|
||||
cSplashPotionEntity(
|
||||
cEntity * a_Creator,
|
||||
|
@ -14,7 +14,7 @@ class cTNTEntity :
|
||||
|
||||
public:
|
||||
// tolua_end
|
||||
CLASS_PROTODEF(cTNTEntity);
|
||||
CLASS_PROTODEF(cTNTEntity)
|
||||
|
||||
cTNTEntity(double a_X, double a_Y, double a_Z, int a_FuseTicks = 80);
|
||||
cTNTEntity(const Vector3d & a_Pos, int a_FuseTicks = 80);
|
||||
|
@ -21,7 +21,7 @@ public:
|
||||
|
||||
// tolua_end
|
||||
|
||||
CLASS_PROTODEF(cThrownEggEntity);
|
||||
CLASS_PROTODEF(cThrownEggEntity)
|
||||
|
||||
cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
|
||||
|
||||
|
@ -21,7 +21,7 @@ public:
|
||||
|
||||
// tolua_end
|
||||
|
||||
CLASS_PROTODEF(cThrownEnderPearlEntity);
|
||||
CLASS_PROTODEF(cThrownEnderPearlEntity)
|
||||
|
||||
cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
|
||||
|
||||
|
@ -21,7 +21,7 @@ public:
|
||||
|
||||
// tolua_end
|
||||
|
||||
CLASS_PROTODEF(cThrownSnowballEntity);
|
||||
CLASS_PROTODEF(cThrownSnowballEntity)
|
||||
|
||||
cThrownSnowballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
|
||||
|
||||
|
@ -22,7 +22,7 @@ public:
|
||||
|
||||
// tolua_end
|
||||
|
||||
CLASS_PROTODEF(cWitherSkullEntity);
|
||||
CLASS_PROTODEF(cWitherSkullEntity)
|
||||
|
||||
cWitherSkullEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
|
||||
|
||||
|
@ -44,7 +44,7 @@ public:
|
||||
{
|
||||
public:
|
||||
cGenerator(cChunkGenerator & a_ChunkGenerator);
|
||||
virtual ~cGenerator() {} ; // Force a virtual destructor
|
||||
virtual ~cGenerator() {} // Force a virtual destructor
|
||||
|
||||
/// Called to initialize the generator on server startup.
|
||||
virtual void Initialize(cIniFile & a_IniFile);
|
||||
|
@ -33,7 +33,7 @@ public:
|
||||
cHTTPMessage(eKind a_Kind);
|
||||
|
||||
// Force a virtual destructor in all descendants
|
||||
virtual ~cHTTPMessage() {};
|
||||
virtual ~cHTTPMessage() {}
|
||||
|
||||
/** Adds a header into the internal map of headers. Recognizes special headers: Content-Type and Content-Length */
|
||||
void AddHeader(const AString & a_Key, const AString & a_Value);
|
||||
|
@ -15,7 +15,7 @@ class cBat :
|
||||
public:
|
||||
cBat(void);
|
||||
|
||||
CLASS_PROTODEF(cBat);
|
||||
CLASS_PROTODEF(cBat)
|
||||
|
||||
bool IsHanging(void) const {return false; }
|
||||
} ;
|
||||
|
@ -15,7 +15,7 @@ class cBlaze :
|
||||
public:
|
||||
cBlaze(void);
|
||||
|
||||
CLASS_PROTODEF(cBlaze);
|
||||
CLASS_PROTODEF(cBlaze)
|
||||
|
||||
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
|
||||
virtual void Attack(float a_Dt) override;
|
||||
|
@ -14,7 +14,7 @@ class cCaveSpider :
|
||||
public:
|
||||
cCaveSpider(void);
|
||||
|
||||
CLASS_PROTODEF(cCaveSpider);
|
||||
CLASS_PROTODEF(cCaveSpider)
|
||||
|
||||
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
|
||||
virtual void Attack(float a_Dt) override;
|
||||
|
@ -14,7 +14,7 @@ class cChicken :
|
||||
public:
|
||||
cChicken(void);
|
||||
|
||||
CLASS_PROTODEF(cChicken);
|
||||
CLASS_PROTODEF(cChicken)
|
||||
|
||||
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
|
||||
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
|
||||
|
@ -15,7 +15,7 @@ class cCow :
|
||||
public:
|
||||
cCow();
|
||||
|
||||
CLASS_PROTODEF(cCow);
|
||||
CLASS_PROTODEF(cCow)
|
||||
|
||||
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
|
||||
virtual void OnRightClicked(cPlayer & a_Player) override;
|
||||
|
@ -15,7 +15,7 @@ class cCreeper :
|
||||
public:
|
||||
cCreeper(void);
|
||||
|
||||
CLASS_PROTODEF(cCreeper);
|
||||
CLASS_PROTODEF(cCreeper)
|
||||
|
||||
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
|
||||
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
|
||||
|
@ -15,7 +15,7 @@ class cEnderDragon :
|
||||
public:
|
||||
cEnderDragon(void);
|
||||
|
||||
CLASS_PROTODEF(cEnderDragon);
|
||||
CLASS_PROTODEF(cEnderDragon)
|
||||
|
||||
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
|
||||
} ;
|
||||
|
@ -15,7 +15,7 @@ class cEnderman :
|
||||
public:
|
||||
cEnderman(void);
|
||||
|
||||
CLASS_PROTODEF(cEnderman);
|
||||
CLASS_PROTODEF(cEnderman)
|
||||
|
||||
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
|
||||
|
||||
|
@ -15,7 +15,7 @@ class cGhast :
|
||||
public:
|
||||
cGhast(void);
|
||||
|
||||
CLASS_PROTODEF(cGhast);
|
||||
CLASS_PROTODEF(cGhast)
|
||||
|
||||
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
|
||||
virtual void Attack(float a_Dt) override;
|
||||
|
@ -15,7 +15,7 @@ class cGiant :
|
||||
public:
|
||||
cGiant(void);
|
||||
|
||||
CLASS_PROTODEF(cGiant);
|
||||
CLASS_PROTODEF(cGiant)
|
||||
|
||||
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
|
||||
} ;
|
||||
|
@ -15,7 +15,7 @@ class cHorse :
|
||||
public:
|
||||
cHorse(int Type, int Color, int Style, int TameTimes);
|
||||
|
||||
CLASS_PROTODEF(cHorse);
|
||||
CLASS_PROTODEF(cHorse)
|
||||
|
||||
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
|
||||
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
|
||||
|
@ -15,7 +15,7 @@ class cIronGolem :
|
||||
public:
|
||||
cIronGolem(void);
|
||||
|
||||
CLASS_PROTODEF(cIronGolem);
|
||||
CLASS_PROTODEF(cIronGolem)
|
||||
|
||||
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
|
||||
|
||||
|
@ -15,7 +15,7 @@ public:
|
||||
/// Creates a MagmaCube of the specified size; size is 1 .. 3, with 1 being the smallest
|
||||
cMagmaCube(int a_Size);
|
||||
|
||||
CLASS_PROTODEF(cMagmaCube);
|
||||
CLASS_PROTODEF(cMagmaCube)
|
||||
|
||||
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
|
||||
int GetSize(void) const { return m_Size; }
|
||||
|
@ -82,7 +82,7 @@ public:
|
||||
*/
|
||||
cMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height);
|
||||
|
||||
CLASS_PROTODEF(cMonster);
|
||||
CLASS_PROTODEF(cMonster)
|
||||
|
||||
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
|
||||
|
||||
|
@ -15,7 +15,7 @@ class cMooshroom :
|
||||
public:
|
||||
cMooshroom(void);
|
||||
|
||||
CLASS_PROTODEF(cMooshroom);
|
||||
CLASS_PROTODEF(cMooshroom)
|
||||
|
||||
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
|
||||
virtual void OnRightClicked(cPlayer & a_Player) override;
|
||||
|
@ -18,7 +18,7 @@ public:
|
||||
{
|
||||
}
|
||||
|
||||
CLASS_PROTODEF(cOcelot);
|
||||
CLASS_PROTODEF(cOcelot)
|
||||
} ;
|
||||
|
||||
|
||||
|
@ -15,7 +15,7 @@ class cPig :
|
||||
public:
|
||||
cPig(void);
|
||||
|
||||
CLASS_PROTODEF(cPig);
|
||||
CLASS_PROTODEF(cPig)
|
||||
|
||||
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
|
||||
virtual void OnRightClicked(cPlayer & a_Player) override;
|
||||
|
@ -20,7 +20,7 @@ public:
|
||||
with the GenerateNaturalRandomColor() function. */
|
||||
cSheep(int a_Color = -1);
|
||||
|
||||
CLASS_PROTODEF(cSheep);
|
||||
CLASS_PROTODEF(cSheep)
|
||||
|
||||
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
|
||||
virtual void OnRightClicked(cPlayer & a_Player) override;
|
||||
|
@ -18,7 +18,7 @@ public:
|
||||
{
|
||||
}
|
||||
|
||||
CLASS_PROTODEF(cSilverfish);
|
||||
CLASS_PROTODEF(cSilverfish)
|
||||
} ;
|
||||
|
||||
|
||||
|
@ -15,7 +15,7 @@ class cSkeleton :
|
||||
public:
|
||||
cSkeleton(bool IsWither);
|
||||
|
||||
CLASS_PROTODEF(cSkeleton);
|
||||
CLASS_PROTODEF(cSkeleton)
|
||||
|
||||
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
|
||||
virtual void MoveToPosition(const Vector3d & a_Position) override;
|
||||
@ -24,7 +24,7 @@ public:
|
||||
|
||||
virtual bool IsUndead(void) override { return true; }
|
||||
|
||||
bool IsWither(void) const { return m_bIsWither; };
|
||||
bool IsWither(void) const { return m_bIsWither; }
|
||||
|
||||
private:
|
||||
|
||||
|
@ -16,7 +16,7 @@ public:
|
||||
/** Creates a slime of the specified size; size can be 1, 2 or 4, with 1 is the smallest and 4 is the tallest. */
|
||||
cSlime(int a_Size);
|
||||
|
||||
CLASS_PROTODEF(cSlime);
|
||||
CLASS_PROTODEF(cSlime)
|
||||
|
||||
// cAggressiveMonster overrides:
|
||||
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
|
||||
|
@ -15,7 +15,7 @@ class cSnowGolem :
|
||||
public:
|
||||
cSnowGolem(void);
|
||||
|
||||
CLASS_PROTODEF(cSnowGolem);
|
||||
CLASS_PROTODEF(cSnowGolem)
|
||||
|
||||
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
|
||||
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
|
||||
|
@ -15,7 +15,7 @@ class cSpider :
|
||||
public:
|
||||
cSpider(void);
|
||||
|
||||
CLASS_PROTODEF(cSpider);
|
||||
CLASS_PROTODEF(cSpider)
|
||||
|
||||
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
|
||||
} ;
|
||||
|
@ -17,7 +17,7 @@ public:
|
||||
|
||||
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
|
||||
|
||||
CLASS_PROTODEF(cSquid);
|
||||
CLASS_PROTODEF(cSquid)
|
||||
|
||||
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
|
||||
|
||||
|
@ -27,7 +27,7 @@ public:
|
||||
|
||||
cVillager(eVillagerType VillagerType);
|
||||
|
||||
CLASS_PROTODEF(cVillager);
|
||||
CLASS_PROTODEF(cVillager)
|
||||
|
||||
// cEntity overrides
|
||||
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
|
||||
|
@ -16,7 +16,7 @@ class cWitch :
|
||||
public:
|
||||
cWitch();
|
||||
|
||||
CLASS_PROTODEF(cWitch);
|
||||
CLASS_PROTODEF(cWitch)
|
||||
|
||||
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
|
||||
|
||||
|
@ -15,7 +15,7 @@ class cWither :
|
||||
public:
|
||||
cWither(void);
|
||||
|
||||
CLASS_PROTODEF(cWither);
|
||||
CLASS_PROTODEF(cWither)
|
||||
|
||||
unsigned int GetWitherInvulnerableTicks(void) const { return m_WitherInvulnerableTicks; }
|
||||
|
||||
|
@ -16,7 +16,7 @@ class cWolf :
|
||||
public:
|
||||
cWolf(void);
|
||||
|
||||
CLASS_PROTODEF(cWolf);
|
||||
CLASS_PROTODEF(cWolf)
|
||||
|
||||
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
|
||||
virtual void OnRightClicked(cPlayer & a_Player) override;
|
||||
|
@ -14,7 +14,7 @@ class cZombie :
|
||||
public:
|
||||
cZombie(bool a_IsVillagerZombie);
|
||||
|
||||
CLASS_PROTODEF(cZombie);
|
||||
CLASS_PROTODEF(cZombie)
|
||||
|
||||
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
|
||||
virtual void MoveToPosition(const Vector3d & a_Position) override;
|
||||
|
@ -14,7 +14,7 @@ class cZombiePigman :
|
||||
public:
|
||||
cZombiePigman(void);
|
||||
|
||||
CLASS_PROTODEF(cZombiePigman);
|
||||
CLASS_PROTODEF(cZombiePigman)
|
||||
|
||||
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
|
||||
virtual void KilledBy(TakeDamageInfo & a_TDI) override;
|
||||
|
@ -26,14 +26,14 @@ struct cQueueFuncs
|
||||
public:
|
||||
|
||||
/// Called when an Item is deleted from the queue without being returned
|
||||
static void Delete(T) {};
|
||||
static void Delete(T) {}
|
||||
|
||||
/// Called when an Item is inserted with EnqueueItemIfNotPresent and there is another equal value already inserted
|
||||
static void Combine(T & a_existing, const T & a_new)
|
||||
{
|
||||
UNUSED(a_existing);
|
||||
UNUSED(a_new);
|
||||
};
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
@ -138,7 +138,7 @@ protected:
|
||||
virtual void SendData(const char * a_Data, size_t a_Size) = 0;
|
||||
|
||||
/// Called after writing each packet, enables descendants to flush their buffers
|
||||
virtual void Flush(void) {};
|
||||
virtual void Flush(void) {}
|
||||
|
||||
// Helpers for writing partial packet data, write using SendData()
|
||||
void WriteByte(Byte a_Value)
|
||||
|
@ -90,7 +90,7 @@ public:
|
||||
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
|
||||
virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) override;
|
||||
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
|
||||
virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override {};
|
||||
virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override {}
|
||||
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
|
||||
virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
|
||||
virtual void SendWeather (eWeather a_Weather) override;
|
||||
|
115
src/SetChunkData.cpp
Normal file
115
src/SetChunkData.cpp
Normal file
@ -0,0 +1,115 @@
|
||||
|
||||
// SetChunkData.cpp
|
||||
|
||||
// Implements the cSetChunkData class used for sending loaded / generated chunk
|
||||
|
||||
#include "Globals.h"
|
||||
#include "SetChunkData.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cSetChunkData::cSetChunkData(int a_ChunkX, int a_ChunkZ, bool a_ShouldMarkDirty) :
|
||||
m_ChunkX(a_ChunkX),
|
||||
m_ChunkZ(a_ChunkZ),
|
||||
m_ShouldMarkDirty(a_ShouldMarkDirty)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cSetChunkData::cSetChunkData(
|
||||
int a_ChunkX, int a_ChunkZ,
|
||||
const BLOCKTYPE * a_BlockTypes,
|
||||
const NIBBLETYPE * a_BlockMetas,
|
||||
const NIBBLETYPE * a_BlockLight,
|
||||
const NIBBLETYPE * a_SkyLight,
|
||||
const cChunkDef::HeightMap * a_HeightMap,
|
||||
const cChunkDef::BiomeMap * a_Biomes,
|
||||
cEntityList & a_Entities,
|
||||
cBlockEntityList & a_BlockEntities,
|
||||
bool a_ShouldMarkDirty
|
||||
) :
|
||||
m_ChunkX(a_ChunkX),
|
||||
m_ChunkZ(a_ChunkZ),
|
||||
m_ShouldMarkDirty(a_ShouldMarkDirty)
|
||||
{
|
||||
// Check the params' validity:
|
||||
ASSERT(a_BlockTypes != NULL);
|
||||
ASSERT(a_BlockMetas != NULL);
|
||||
ASSERT(a_Biomes != NULL);
|
||||
|
||||
// Copy block types and metas:
|
||||
memcpy(m_BlockTypes, a_BlockTypes, sizeof(cChunkDef::BlockTypes));
|
||||
memcpy(m_BlockMetas, a_BlockMetas, sizeof(cChunkDef::BlockNibbles));
|
||||
|
||||
// Copy lights, if both given:
|
||||
if ((a_BlockLight != NULL) && (a_SkyLight != NULL))
|
||||
{
|
||||
memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight));
|
||||
memcpy(m_SkyLight, a_SkyLight, sizeof(m_SkyLight));
|
||||
m_IsLightValid = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_IsLightValid = false;
|
||||
}
|
||||
|
||||
// Copy the heightmap, if available:
|
||||
if (a_HeightMap != NULL)
|
||||
{
|
||||
memcpy(m_HeightMap, a_HeightMap, sizeof(m_HeightMap));
|
||||
m_IsHeightMapValid = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_IsHeightMapValid = false;
|
||||
}
|
||||
|
||||
// Copy biomes, if available:
|
||||
if (a_Biomes != NULL)
|
||||
{
|
||||
memcpy(m_Biomes, a_Biomes, sizeof(m_Biomes));
|
||||
m_AreBiomesValid = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_AreBiomesValid = false;
|
||||
}
|
||||
|
||||
// Move entities and blockentities:
|
||||
std::swap(m_Entities, a_Entities);
|
||||
std::swap(m_BlockEntities, a_BlockEntities);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cSetChunkData::CalculateHeightMap(void)
|
||||
{
|
||||
for (int x = 0; x < cChunkDef::Width; x++)
|
||||
{
|
||||
for (int z = 0; z < cChunkDef::Width; z++)
|
||||
{
|
||||
for (int y = cChunkDef::Height - 1; y > -1; y--)
|
||||
{
|
||||
int index = cChunkDef::MakeIndexNoCheck(x, y, z);
|
||||
if (m_BlockTypes[index] != E_BLOCK_AIR)
|
||||
{
|
||||
m_HeightMap[x + z * cChunkDef::Width] = (HEIGHTTYPE)y;
|
||||
break;
|
||||
}
|
||||
} // for y
|
||||
} // for z
|
||||
} // for x
|
||||
m_IsHeightMapValid = true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
120
src/SetChunkData.h
Normal file
120
src/SetChunkData.h
Normal file
@ -0,0 +1,120 @@
|
||||
|
||||
// SetChunkData.h
|
||||
|
||||
// Declares the cSetChunkData class used for sending loaded / generated chunk data into cWorld
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class cSetChunkData
|
||||
{
|
||||
public:
|
||||
/** Constructs a new instance with empty data.
|
||||
Allocates new buffers for the block data.
|
||||
Prefer to use this constructor, then fill the object with data and then send it to cWorld, as this will
|
||||
reduce the copying required to queue the set operation. */
|
||||
cSetChunkData(int a_ChunkX, int a_ChunkZ, bool a_ShouldMarkDirty);
|
||||
|
||||
/** Constructs a new instance based on data existing elsewhere, will copy all the memory. Prefer to use the
|
||||
other constructor as much as possible.
|
||||
Will move the entity and blockentity lists into the internal storage, and empty the a_Entities and
|
||||
a_BlockEntities lists.
|
||||
a_BlockTypes and a_BlockMetas must always be valid.
|
||||
If either of the light arrays are NULL, the chunk data will be marked as not having any light at all and
|
||||
will be scheduled for re-lighting once it is set into the chunkmap.
|
||||
If a_Biomes is not valid, the internal flag is set and the world will calculate the biomes using the chunk
|
||||
generator when setting the chunk data.
|
||||
If a_HeightMap is not assigned, the world will calculate the heightmap based on the blocktypes when setting
|
||||
the chunk data. */
|
||||
cSetChunkData(
|
||||
int a_ChunkX, int a_ChunkZ,
|
||||
const BLOCKTYPE * a_BlockTypes,
|
||||
const NIBBLETYPE * a_BlockMetas,
|
||||
const NIBBLETYPE * a_BlockLight,
|
||||
const NIBBLETYPE * a_SkyLight,
|
||||
const cChunkDef::HeightMap * a_HeightMap,
|
||||
const cChunkDef::BiomeMap * a_Biomes,
|
||||
cEntityList & a_Entities,
|
||||
cBlockEntityList & a_BlockEntities,
|
||||
bool a_ShouldMarkDirty
|
||||
);
|
||||
|
||||
int GetChunkX(void) const { return m_ChunkX; }
|
||||
int GetChunkZ(void) const { return m_ChunkZ; }
|
||||
|
||||
/** Returns the internal storage of the block types, read-only. */
|
||||
const cChunkDef::BlockTypes & GetBlockTypes(void) const { return m_BlockTypes; }
|
||||
|
||||
/** Returns the internal storage of the block types, read-only. */
|
||||
const cChunkDef::BlockNibbles & GetBlockMetas(void) const { return m_BlockMetas; }
|
||||
|
||||
/** Returns the internal storage of the block light, read-only. */
|
||||
const cChunkDef::BlockNibbles & GetBlockLight(void) const { return m_BlockLight; }
|
||||
|
||||
/** Returns the internal storage of the block types, read-only. */
|
||||
const cChunkDef::BlockNibbles & GetSkyLight(void) const { return m_SkyLight; }
|
||||
|
||||
/** Returns the internal storage for heightmap, read-only. */
|
||||
const cChunkDef::HeightMap & GetHeightMap(void) const { return m_HeightMap; }
|
||||
|
||||
/** Returns the internal storage for biomes, read-write. */
|
||||
cChunkDef::BiomeMap & GetBiomes(void) { return m_Biomes; }
|
||||
|
||||
/** Returns the internal storage for entities, read-write. */
|
||||
cEntityList & GetEntities(void) { return m_Entities; }
|
||||
|
||||
/** Returns the internal storage for block entities, read-write. */
|
||||
cBlockEntityList & GetBlockEntities(void) { return m_BlockEntities; }
|
||||
|
||||
/** Returns whether both light arrays stored in this object are valid. */
|
||||
bool IsLightValid(void) const { return m_IsLightValid; }
|
||||
|
||||
/** Returns whether the heightmap stored in this object is valid. */
|
||||
bool IsHeightMapValid(void) const { return m_IsHeightMapValid; }
|
||||
|
||||
/** Returns whether the biomes stored in this object are valid. */
|
||||
bool AreBiomesValid(void) const { return m_AreBiomesValid; }
|
||||
|
||||
/** Returns whether the chunk should be marked as dirty after its data is set.
|
||||
Used by the generator to save chunks after generating. */
|
||||
bool ShouldMarkDirty(void) const { return m_ShouldMarkDirty; }
|
||||
|
||||
/** Marks the biomes stored in this object as valid. */
|
||||
void MarkBiomesValid(void) { m_AreBiomesValid = true; }
|
||||
|
||||
/** Calculates the heightmap based on the contained blocktypes and marks it valid. */
|
||||
void CalculateHeightMap(void);
|
||||
|
||||
protected:
|
||||
int m_ChunkX;
|
||||
int m_ChunkZ;
|
||||
|
||||
cChunkDef::BlockTypes m_BlockTypes;
|
||||
cChunkDef::BlockNibbles m_BlockMetas;
|
||||
cChunkDef::BlockNibbles m_BlockLight;
|
||||
cChunkDef::BlockNibbles m_SkyLight;
|
||||
cChunkDef::HeightMap m_HeightMap;
|
||||
cChunkDef::BiomeMap m_Biomes;
|
||||
cEntityList m_Entities;
|
||||
cBlockEntityList m_BlockEntities;
|
||||
|
||||
bool m_IsLightValid;
|
||||
bool m_IsHeightMapValid;
|
||||
bool m_AreBiomesValid;
|
||||
bool m_ShouldMarkDirty;
|
||||
};
|
||||
|
||||
typedef SharedPtr<cSetChunkData> cSetChunkDataPtr; // TODO: Change to unique_ptr once we go C++11
|
||||
typedef std::vector<cSetChunkDataPtr> cSetChunkDataPtrs;
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -32,7 +32,7 @@ public:
|
||||
UNUSED(a_ChunkX);
|
||||
UNUSED(a_ChunkZ);
|
||||
UNUSED(a_Chunk);
|
||||
};
|
||||
}
|
||||
|
||||
/// Called when a block changes
|
||||
virtual void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk);
|
||||
|
@ -11,6 +11,7 @@
|
||||
#include "ChunkMap.h"
|
||||
#include "Generating/ChunkDesc.h"
|
||||
#include "OSSupport/Timer.h"
|
||||
#include "SetChunkData.h"
|
||||
|
||||
// Serializers
|
||||
#include "WorldStorage/ScoreboardSerializer.h"
|
||||
@ -719,6 +720,17 @@ void cWorld::Tick(float a_Dt, int a_LastTickDurationMSec)
|
||||
// Call the plugins
|
||||
cPluginManager::Get()->CallHookWorldTick(*this, a_Dt, a_LastTickDurationMSec);
|
||||
|
||||
// Set any chunk data that has been queued for setting:
|
||||
cSetChunkDataPtrs SetChunkDataQueue;
|
||||
{
|
||||
cCSLock Lock(m_CSSetChunkDataQueue);
|
||||
std::swap(SetChunkDataQueue, m_SetChunkDataQueue);
|
||||
}
|
||||
for (cSetChunkDataPtrs::iterator itr = SetChunkDataQueue.begin(), end = SetChunkDataQueue.end(); itr != end; ++itr)
|
||||
{
|
||||
SetChunkData(**itr);
|
||||
} // for itr - SetChunkDataQueue[]
|
||||
|
||||
// We need sub-tick precision here, that's why we store the time in seconds and calculate ticks off of it
|
||||
m_WorldAgeSecs += (double)a_Dt / 1000.0;
|
||||
m_TimeOfDaySecs += (double)a_Dt / 1000.0;
|
||||
@ -2217,47 +2229,59 @@ void cWorld::MarkChunkSaved (int a_ChunkX, int a_ChunkZ)
|
||||
|
||||
|
||||
|
||||
void cWorld::SetChunkData(
|
||||
int a_ChunkX, int a_ChunkZ,
|
||||
const BLOCKTYPE * a_BlockTypes,
|
||||
const NIBBLETYPE * a_BlockMeta,
|
||||
const NIBBLETYPE * a_BlockLight,
|
||||
const NIBBLETYPE * a_BlockSkyLight,
|
||||
const cChunkDef::HeightMap * a_HeightMap,
|
||||
const cChunkDef::BiomeMap * a_BiomeMap,
|
||||
cEntityList & a_Entities,
|
||||
cBlockEntityList & a_BlockEntities,
|
||||
bool a_MarkDirty
|
||||
)
|
||||
void cWorld::QueueSetChunkData(const cSetChunkDataPtr & a_SetChunkData)
|
||||
{
|
||||
// Validate biomes, if needed:
|
||||
cChunkDef::BiomeMap BiomeMap;
|
||||
const cChunkDef::BiomeMap * Biomes = a_BiomeMap;
|
||||
if (a_BiomeMap == NULL)
|
||||
if (!a_SetChunkData->AreBiomesValid())
|
||||
{
|
||||
// The biomes are not assigned, get them from the generator:
|
||||
Biomes = &BiomeMap;
|
||||
m_Generator.GenerateBiomes(a_ChunkX, a_ChunkZ, BiomeMap);
|
||||
m_Generator.GenerateBiomes(a_SetChunkData->GetChunkX(), a_SetChunkData->GetChunkZ(), a_SetChunkData->GetBiomes());
|
||||
a_SetChunkData->MarkBiomesValid();
|
||||
}
|
||||
|
||||
m_ChunkMap->SetChunkData(
|
||||
a_ChunkX, a_ChunkZ,
|
||||
a_BlockTypes, a_BlockMeta, a_BlockLight, a_BlockSkyLight,
|
||||
a_HeightMap, *Biomes,
|
||||
a_BlockEntities,
|
||||
a_MarkDirty
|
||||
);
|
||||
// Validate heightmap, if needed:
|
||||
if (!a_SetChunkData->IsHeightMapValid())
|
||||
{
|
||||
a_SetChunkData->CalculateHeightMap();
|
||||
}
|
||||
|
||||
// Store a copy of the data in the queue:
|
||||
// TODO: If the queue is too large, wait for it to get processed. Not likely, though.
|
||||
cCSLock Lock(m_CSSetChunkDataQueue);
|
||||
m_SetChunkDataQueue.push_back(a_SetChunkData);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cWorld::SetChunkData(cSetChunkData & a_SetChunkData)
|
||||
{
|
||||
ASSERT(a_SetChunkData.AreBiomesValid());
|
||||
ASSERT(a_SetChunkData.IsHeightMapValid());
|
||||
|
||||
m_ChunkMap->SetChunkData(a_SetChunkData);
|
||||
|
||||
// Initialize the entities (outside the m_ChunkMap's CS, to fix FS #347):
|
||||
for (cEntityList::iterator itr = a_Entities.begin(), end = a_Entities.end(); itr != end; ++itr)
|
||||
cEntityList Entities;
|
||||
std::swap(a_SetChunkData.GetEntities(), Entities);
|
||||
for (cEntityList::iterator itr = Entities.begin(), end = Entities.end(); itr != end; ++itr)
|
||||
{
|
||||
(*itr)->Initialize(*this);
|
||||
}
|
||||
|
||||
// If a client is requesting this chunk, send it to them:
|
||||
if (m_ChunkMap->HasChunkAnyClients(a_ChunkX, a_ChunkZ))
|
||||
int ChunkX = a_SetChunkData.GetChunkX();
|
||||
int ChunkZ = a_SetChunkData.GetChunkZ();
|
||||
if (m_ChunkMap->HasChunkAnyClients(ChunkX, ChunkZ))
|
||||
{
|
||||
m_ChunkSender.ChunkReady(a_ChunkX, a_ChunkZ);
|
||||
m_ChunkSender.ChunkReady(ChunkX, ChunkZ);
|
||||
}
|
||||
|
||||
// Save the chunk right after generating, so that we don't have to generate it again on next run
|
||||
if (a_SetChunkData.ShouldMarkDirty())
|
||||
{
|
||||
m_Storage.QueueSaveChunk(ChunkX, 0, ChunkZ);
|
||||
}
|
||||
}
|
||||
|
||||
@ -2975,21 +2999,31 @@ int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eTyp
|
||||
|
||||
int cWorld::SpawnMobFinalize(cMonster * a_Monster)
|
||||
{
|
||||
// Invalid cMonster object. Bail out.
|
||||
if (!a_Monster)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Give the mob full health.
|
||||
a_Monster->SetHealth(a_Monster->GetMaxHealth());
|
||||
|
||||
// A plugin doesn't agree with the spawn. bail out.
|
||||
if (cPluginManager::Get()->CallHookSpawningMonster(*this, *a_Monster))
|
||||
{
|
||||
delete a_Monster;
|
||||
a_Monster = NULL;
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Initialize the monster into the current world.
|
||||
if (!a_Monster->Initialize(*this))
|
||||
{
|
||||
delete a_Monster;
|
||||
a_Monster = NULL;
|
||||
return -1;
|
||||
}
|
||||
|
||||
BroadcastSpawnEntity(*a_Monster);
|
||||
cPluginManager::Get()->CallHookSpawnedMonster(*this, *a_Monster);
|
||||
|
||||
@ -3285,17 +3319,14 @@ void cWorld::cChunkGeneratorCallbacks::OnChunkGenerated(cChunkDesc & a_ChunkDesc
|
||||
cChunkDef::BlockNibbles BlockMetas;
|
||||
a_ChunkDesc.CompressBlockMetas(BlockMetas);
|
||||
|
||||
m_World->SetChunkData(
|
||||
m_World->QueueSetChunkData(cSetChunkDataPtr(new cSetChunkData(
|
||||
a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ(),
|
||||
a_ChunkDesc.GetBlockTypes(), BlockMetas,
|
||||
NULL, NULL, // We don't have lighting, chunk will be lighted when needed
|
||||
&a_ChunkDesc.GetHeightMap(), &a_ChunkDesc.GetBiomeMap(),
|
||||
a_ChunkDesc.GetEntities(), a_ChunkDesc.GetBlockEntities(),
|
||||
true
|
||||
);
|
||||
|
||||
// Save the chunk right after generating, so that we don't have to generate it again on next run
|
||||
m_World->GetStorage().QueueSaveChunk(a_ChunkDesc.GetChunkX(), 0, a_ChunkDesc.GetChunkZ());
|
||||
)));
|
||||
}
|
||||
|
||||
|
||||
|
48
src/World.h
48
src/World.h
@ -49,9 +49,14 @@ class cNoteEntity;
|
||||
class cMobHeadEntity;
|
||||
class cCompositeChat;
|
||||
class cCuboid;
|
||||
class cSetChunkData;
|
||||
|
||||
|
||||
typedef std::list< cPlayer * > cPlayerList;
|
||||
|
||||
typedef SharedPtr<cSetChunkData> cSetChunkDataPtr; // TODO: Change to unique_ptr once we go C++11
|
||||
typedef std::vector<cSetChunkDataPtr> cSetChunkDataPtrs;
|
||||
|
||||
typedef cItemCallback<cPlayer> cPlayerListCallback;
|
||||
typedef cItemCallback<cEntity> cEntityCallback;
|
||||
typedef cItemCallback<cChestEntity> cChestCallback;
|
||||
@ -91,7 +96,7 @@ public:
|
||||
class cTask
|
||||
{
|
||||
public:
|
||||
virtual ~cTask(){};
|
||||
virtual ~cTask() {}
|
||||
virtual void Run(cWorld & a_World) = 0;
|
||||
} ;
|
||||
|
||||
@ -246,24 +251,9 @@ public:
|
||||
void MarkChunkSaving(int a_ChunkX, int a_ChunkZ);
|
||||
void MarkChunkSaved (int a_ChunkX, int a_ChunkZ);
|
||||
|
||||
/** Sets the chunk data as either loaded from the storage or generated.
|
||||
a_BlockLight and a_BlockSkyLight are optional, if not present, chunk will be marked as unlighted.
|
||||
a_BiomeMap is optional, if not present, biomes will be calculated by the generator
|
||||
a_HeightMap is optional, if not present, will be calculated.
|
||||
If a_MarkDirty is set, the chunk is set as dirty (used after generating)
|
||||
*/
|
||||
void SetChunkData(
|
||||
int a_ChunkX, int a_ChunkZ,
|
||||
const BLOCKTYPE * a_BlockTypes,
|
||||
const NIBBLETYPE * a_BlockMeta,
|
||||
const NIBBLETYPE * a_BlockLight,
|
||||
const NIBBLETYPE * a_BlockSkyLight,
|
||||
const cChunkDef::HeightMap * a_HeightMap,
|
||||
const cChunkDef::BiomeMap * a_BiomeMap,
|
||||
cEntityList & a_Entities,
|
||||
cBlockEntityList & a_BlockEntities,
|
||||
bool a_MarkDirty
|
||||
);
|
||||
/** Puts the chunk data into a queue to be set into the chunkmap in the tick thread.
|
||||
If the chunk data doesn't contain valid biomes, the biomes are calculated before adding the data into the queue. */
|
||||
void QueueSetChunkData(const cSetChunkDataPtr & a_SetChunkData);
|
||||
|
||||
void ChunkLighted(
|
||||
int a_ChunkX, int a_ChunkZ,
|
||||
@ -655,7 +645,7 @@ public:
|
||||
void GetChunkStats(int & a_NumValid, int & a_NumDirty, int & a_NumInLightingQueue);
|
||||
|
||||
// Various queues length queries (cannot be const, they lock their CS):
|
||||
inline int GetGeneratorQueueLength (void) { return m_Generator.GetQueueLength(); } // tolua_export
|
||||
inline int GetGeneratorQueueLength (void) { return m_Generator.GetQueueLength(); } // tolua_export
|
||||
inline size_t GetLightingQueueLength (void) { return m_Lighting.GetQueueLength(); } // tolua_export
|
||||
inline size_t GetStorageLoadQueueLength(void) { return m_Storage.GetLoadQueueLength(); } // tolua_export
|
||||
inline size_t GetStorageSaveQueueLength(void) { return m_Storage.GetSaveQueueLength(); } // tolua_export
|
||||
@ -687,13 +677,13 @@ public:
|
||||
void CastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||
|
||||
/** Sets the specified weather; resets weather interval; asks and notifies plugins of the change */
|
||||
void SetWeather (eWeather a_NewWeather);
|
||||
void SetWeather(eWeather a_NewWeather);
|
||||
|
||||
/** Forces a weather change in the next game tick */
|
||||
void ChangeWeather (void);
|
||||
void ChangeWeather(void);
|
||||
|
||||
/** Returns the current weather. Instead of comparing values directly to the weather constants, use IsWeatherXXX() functions, if possible */
|
||||
eWeather GetWeather (void) const { return m_Weather; };
|
||||
eWeather GetWeather(void) const { return m_Weather; }
|
||||
|
||||
/** Returns true if the current weather is sun */
|
||||
bool IsWeatherSunny(void) const { return (m_Weather == wSunny); }
|
||||
@ -708,7 +698,7 @@ public:
|
||||
bool IsWeatherRain(void) const { return (m_Weather == wRain); }
|
||||
|
||||
/** Returns true if it is raining at the specified location. This takes into account biomes. */
|
||||
bool IsWeatherRainAt (int a_BlockX, int a_BlockZ)
|
||||
bool IsWeatherRainAt(int a_BlockX, int a_BlockZ)
|
||||
{
|
||||
return (IsWeatherRain() && !IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ)));
|
||||
}
|
||||
@ -969,6 +959,12 @@ private:
|
||||
|
||||
/** List of players that are scheduled for adding, waiting for the Tick thread to add them. */
|
||||
cPlayerList m_PlayersToAdd;
|
||||
|
||||
/** CS protecting m_SetChunkDataQueue. */
|
||||
cCriticalSection m_CSSetChunkDataQueue;
|
||||
|
||||
/** Queue for the chunk data to be set into m_ChunkMap by the tick thread. Protected by m_CSSetChunkDataQueue */
|
||||
cSetChunkDataPtrs m_SetChunkDataQueue;
|
||||
|
||||
|
||||
cWorld(const AString & a_WorldName);
|
||||
@ -1011,6 +1007,10 @@ private:
|
||||
/** Adds the players queued in the m_PlayersToAdd queue into the m_Players list.
|
||||
Assumes it is called from the Tick thread. */
|
||||
void AddQueuedPlayers(void);
|
||||
|
||||
/** Sets the specified chunk data into the chunkmap. Called in the tick thread.
|
||||
Modifies the a_SetChunkData - moves the entities contained in it into the chunk. */
|
||||
void SetChunkData(cSetChunkData & a_SetChunkData);
|
||||
}; // tolua_export
|
||||
|
||||
|
||||
|
@ -160,7 +160,7 @@ public:
|
||||
/** Returns the direct child tag of the specified name, or -1 if no such tag. */
|
||||
int FindChildByName(int a_Tag, const char * a_Name, size_t a_NameLength = 0) const;
|
||||
|
||||
/** Returns the child tag of the specified path (Name1\Name2\Name3...), or -1 if no such tag. */
|
||||
/** Returns the child tag of the specified path (Name1/Name2/Name3...), or -1 if no such tag. */
|
||||
int FindTagByPath(int a_Tag, const AString & a_Path) const;
|
||||
|
||||
eTagType GetType(int a_Tag) const { return m_Tags[(size_t)a_Tag].m_Type; }
|
||||
|
@ -14,6 +14,7 @@
|
||||
#include "../Item.h"
|
||||
#include "../ItemGrid.h"
|
||||
#include "../StringCompression.h"
|
||||
#include "../SetChunkData.h"
|
||||
|
||||
#include "../BlockEntities/ChestEntity.h"
|
||||
#include "../BlockEntities/CommandBlockEntity.h"
|
||||
@ -391,7 +392,7 @@ bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT
|
||||
} // for y
|
||||
//*/
|
||||
|
||||
m_World->SetChunkData(
|
||||
m_World->QueueSetChunkData(cSetChunkDataPtr(new cSetChunkData(
|
||||
a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ,
|
||||
BlockTypes, MetaData,
|
||||
IsLightValid ? BlockLight : NULL,
|
||||
@ -399,7 +400,7 @@ bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT
|
||||
NULL, Biomes,
|
||||
Entities, BlockEntities,
|
||||
false
|
||||
);
|
||||
)));
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -18,6 +18,7 @@
|
||||
#include "../BlockEntities/MobHeadEntity.h"
|
||||
#include "../BlockEntities/NoteEntity.h"
|
||||
#include "../BlockEntities/SignEntity.h"
|
||||
#include "../SetChunkData.h"
|
||||
|
||||
|
||||
|
||||
@ -911,7 +912,7 @@ bool cWSSCompact::LoadChunkFromData(const cChunkCoords & a_Chunk, int a_Uncompre
|
||||
NIBBLETYPE * BlockLight = (NIBBLETYPE *)(BlockData + LightOffset);
|
||||
NIBBLETYPE * SkyLight = (NIBBLETYPE *)(BlockData + SkyLightOffset);
|
||||
|
||||
a_World->SetChunkData(
|
||||
a_World->QueueSetChunkData(cSetChunkDataPtr(new cSetChunkData(
|
||||
a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ,
|
||||
BlockData, MetaData,
|
||||
IsLightValid ? BlockLight : NULL,
|
||||
@ -919,7 +920,7 @@ bool cWSSCompact::LoadChunkFromData(const cChunkCoords & a_Chunk, int a_Uncompre
|
||||
NULL, NULL,
|
||||
Entities, BlockEntities,
|
||||
false
|
||||
);
|
||||
)));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -103,11 +103,11 @@ protected:
|
||||
|
||||
struct FuncTable
|
||||
{
|
||||
static void Delete(sChunkLoad) {};
|
||||
static void Delete(sChunkLoad) {}
|
||||
static void Combine(sChunkLoad & a_orig, const sChunkLoad a_new)
|
||||
{
|
||||
a_orig.m_Generate |= a_new.m_Generate;
|
||||
};
|
||||
}
|
||||
};
|
||||
|
||||
typedef cQueue<sChunkLoad, FuncTable> sChunkLoadQueue;
|
||||
|
Loading…
Reference in New Issue
Block a user