Fixed a memory leak in cPrefabPiecePool.
The pool pieces weren't freed upon pool destruction.
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e06f786f11
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@ -26,6 +26,34 @@ cPrefabPiecePool::cPrefabPiecePool(
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cPrefabPiecePool::~cPrefabPiecePool()
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{
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Clear();
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}
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void cPrefabPiecePool::Clear(void)
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{
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m_PiecesByConnector.clear();
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for (cPieces::iterator itr = m_AllPieces.begin(), end = m_AllPieces.end(); itr != end; ++itr)
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{
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delete *itr;
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}
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m_AllPieces.clear();
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for (cPieces::iterator itr = m_StartingPieces.begin(), end = m_StartingPieces.end(); itr != end; ++itr)
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{
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delete *itr;
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}
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m_StartingPieces.clear();
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}
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void cPrefabPiecePool::AddPieceDefs(const cPrefab::sDef * a_PieceDefs, size_t a_NumPieceDefs)
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{
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ASSERT(a_PieceDefs != NULL);
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@ -34,6 +34,12 @@ public:
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const cPrefab::sDef * a_StartingPieceDefs, size_t a_NumStartingPieceDefs
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);
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/** Destroys the pool, freeing all pieces. */
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~cPrefabPiecePool();
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/** Removes and frees all pieces from this pool. */
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void Clear(void);
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/** Adds pieces from the specified definitions into m_AllPieces. Also adds the pieces into
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the m_PiecesByConnector map.
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May be called multiple times with different PieceDefs, will add all such pieces. */
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@ -44,7 +50,6 @@ public:
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May be called multiple times with different PieceDefs, will add all such pieces. */
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void AddStartingPieceDefs(const cPrefab::sDef * a_StartingPieceDefs, size_t a_NumStartingPieceDefs);
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protected:
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/** The type used to map a connector type to the list of pieces with that connector */
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