Added cRoot:BroadcastChat() to the Lua API.
This allows plugins to broadcast a chat message to all connected players. It is a replacement for previously removed cServer:BroadcastChat().
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@ -1,6 +1,6 @@
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/*
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/*
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** Lua binding: AllToLua
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 08/16/13 10:46:12.
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** Generated automatically by tolua++-1.0.92 on 08/17/13 23:54:30.
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*/
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*/
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#ifndef __cplusplus
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#ifndef __cplusplus
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@ -20372,6 +20372,40 @@ static int tolua_AllToLua_cRoot_SaveAllChunks00(lua_State* tolua_S)
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}
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}
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#endif //#ifndef TOLUA_DISABLE
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#endif //#ifndef TOLUA_DISABLE
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/* method: BroadcastChat of class cRoot */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_BroadcastChat00
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static int tolua_AllToLua_cRoot_BroadcastChat00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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if (
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!tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) ||
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!tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,3,&tolua_err)
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)
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goto tolua_lerror;
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else
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#endif
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{
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cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0);
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const AString a_Message = ((const AString) tolua_tocppstring(tolua_S,2,0));
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'BroadcastChat'", NULL);
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#endif
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{
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self->BroadcastChat(a_Message);
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tolua_pushcppstring(tolua_S,(const char*)a_Message);
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}
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}
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return 1;
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'BroadcastChat'.",&tolua_err);
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return 0;
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#endif
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: GetProtocolVersionTextFromInt of class cRoot */
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/* method: GetProtocolVersionTextFromInt of class cRoot */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetProtocolVersionTextFromInt00
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetProtocolVersionTextFromInt00
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static int tolua_AllToLua_cRoot_GetProtocolVersionTextFromInt00(lua_State* tolua_S)
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static int tolua_AllToLua_cRoot_GetProtocolVersionTextFromInt00(lua_State* tolua_S)
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@ -30174,6 +30208,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
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tolua_function(tolua_S,"QueueExecuteConsoleCommand",tolua_AllToLua_cRoot_QueueExecuteConsoleCommand00);
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tolua_function(tolua_S,"QueueExecuteConsoleCommand",tolua_AllToLua_cRoot_QueueExecuteConsoleCommand00);
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tolua_function(tolua_S,"GetTotalChunkCount",tolua_AllToLua_cRoot_GetTotalChunkCount00);
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tolua_function(tolua_S,"GetTotalChunkCount",tolua_AllToLua_cRoot_GetTotalChunkCount00);
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tolua_function(tolua_S,"SaveAllChunks",tolua_AllToLua_cRoot_SaveAllChunks00);
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tolua_function(tolua_S,"SaveAllChunks",tolua_AllToLua_cRoot_SaveAllChunks00);
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tolua_function(tolua_S,"BroadcastChat",tolua_AllToLua_cRoot_BroadcastChat00);
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tolua_function(tolua_S,"GetProtocolVersionTextFromInt",tolua_AllToLua_cRoot_GetProtocolVersionTextFromInt00);
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tolua_function(tolua_S,"GetProtocolVersionTextFromInt",tolua_AllToLua_cRoot_GetProtocolVersionTextFromInt00);
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tolua_endmodule(tolua_S);
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tolua_endmodule(tolua_S);
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#ifdef __cplusplus
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#ifdef __cplusplus
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@ -1,6 +1,6 @@
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/*
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/*
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** Lua binding: AllToLua
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 08/16/13 10:46:13.
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** Generated automatically by tolua++-1.0.92 on 08/17/13 23:54:30.
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*/
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*/
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/* Exported function */
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/* Exported function */
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@ -478,6 +478,18 @@ void cRoot::SaveAllChunks(void)
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void cRoot::BroadcastChat(const AString & a_Message)
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{
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for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr)
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{
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itr->second->BroadcastChat(a_Message);
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} // for itr - m_WorldsByName[]
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}
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bool cRoot::ForEachPlayer(cPlayerListCallback & a_Callback)
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bool cRoot::ForEachPlayer(cPlayerListCallback & a_Callback)
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{
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{
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for (WorldMap::iterator itr = m_WorldsByName.begin(), itr2 = itr; itr != m_WorldsByName.end(); itr = itr2)
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for (WorldMap::iterator itr = m_WorldsByName.begin(), itr2 = itr; itr != m_WorldsByName.end(); itr = itr2)
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@ -95,6 +95,9 @@ public:
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/// Saves all chunks in all worlds
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/// Saves all chunks in all worlds
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void SaveAllChunks(void); // tolua_export
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void SaveAllChunks(void); // tolua_export
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/// Sends a chat message to all connected clients (in all worlds)
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void BroadcastChat(const AString & a_Message); // tolua_export
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/// Calls the callback for each player in all worlds
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/// Calls the callback for each player in all worlds
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bool ForEachPlayer(cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
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bool ForEachPlayer(cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
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