NetworkTest plugin: updated comments and splash loading.
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@ -20,14 +20,14 @@ local g_Fortunes =
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}
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--- Map of all services that can be run as servers
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-- g_Services[ServiceName] = function() -> callbacks
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-- g_Services[ServiceName] = function() -> accept-callbacks
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local g_Services =
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{
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-- Echo service: each connection echoes back what has been sent to it
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echo = function (a_Port)
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return
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{
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-- A new connection has come, give it new link callbacks:
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-- A new connection has come, give it new link-callbacks:
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OnIncomingConnection = function (a_RemoteIP, a_RemotePort)
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return
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{
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@ -57,10 +57,11 @@ local g_Services =
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} -- Listen callbacks
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end, -- echo
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-- Fortune service: each incoming connection gets a welcome message plus a random fortune text; all communication is ignored afterwards
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fortune = function (a_Port)
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return
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{
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-- A new connection has come, give it new link callbacks:
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-- A new connection has come, give it new link-callbacks:
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OnIncomingConnection = function (a_RemoteIP, a_RemotePort)
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return
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{
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@ -77,7 +78,7 @@ local g_Services =
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} -- Link callbacks
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end, -- OnIncomingConnection()
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-- Send a welcome message to newly accepted connections:
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-- Send a welcome message and the fortune to newly accepted connections:
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OnAccepted = function (a_Link)
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a_Link:Send("Hello, " .. a_Link:GetRemoteIP() .. ", welcome to the fortune server @ MCServer-Lua\r\n\r\nYour fortune:\r\n")
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a_Link:Send(g_Fortunes[math.random(#g_Fortunes)] .. "\r\n")
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@ -90,7 +91,7 @@ local g_Services =
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} -- Listen callbacks
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end, -- fortune
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-- TODO: Other services (fortune, daytime, ...)
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-- TODO: Other services (daytime, ...)
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}
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@ -98,9 +99,11 @@ local g_Services =
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function Initialize(a_Plugin)
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-- Load the splashes.txt file into g_Fortunes:
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-- Load the splashes.txt file into g_Fortunes, overwriting current content:
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local idx = 1
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for line in io.lines(a_Plugin:GetLocalFolder() .. "/splashes.txt") do
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table.insert(g_Fortunes, line)
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g_Fortunes[idx] = line
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idx = idx + 1
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end
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-- Use the InfoReg shared library to process the Info.lua file:
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