Greatly improved TNT propulsion chances
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@ -1808,7 +1808,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
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if (FinalDamage > a_Entity->GetMaxHealth())
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FinalDamage = a_Entity->GetMaxHealth();
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else if (FinalDamage < 0)
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return false;
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FinalDamage = 0;
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if (!a_Entity->IsTNT()) // Don't apply damage to other TNT entities, they should be invincible
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{
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