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Added comparison for desert biomes.

This commit is contained in:
Samuel Barney 2013-10-03 21:39:07 -06:00
parent 0e1e76fa77
commit d1448d12a0

View File

@ -43,7 +43,8 @@ public:
} }
bool Found = false; bool Found = false;
if (a_World->GetWeather() != eWeather_Rain || a_World->GetBiomeAt(a_BlockX, a_BlockZ) == 1) int Biome = a_World->GetBiomeAt(a_BlockX, a_BlockZ);
if (a_World->GetWeather() != eWeather_Rain || Biome == biDesert || Biome == biDesertHills)
{ {
int NumBlocks = Area.GetBlockCount(); int NumBlocks = Area.GetBlockCount();
BLOCKTYPE * BlockTypes = Area.GetBlockTypes(); BLOCKTYPE * BlockTypes = Area.GetBlockTypes();