Added comparison for desert biomes.
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@ -43,7 +43,8 @@ public:
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bool Found = false;
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bool Found = false;
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if (a_World->GetWeather() != eWeather_Rain || a_World->GetBiomeAt(a_BlockX, a_BlockZ) == 1)
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int Biome = a_World->GetBiomeAt(a_BlockX, a_BlockZ);
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if (a_World->GetWeather() != eWeather_Rain || Biome == biDesert || Biome == biDesertHills)
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{
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{
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int NumBlocks = Area.GetBlockCount();
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int NumBlocks = Area.GetBlockCount();
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BLOCKTYPE * BlockTypes = Area.GetBlockTypes();
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BLOCKTYPE * BlockTypes = Area.GetBlockTypes();
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