Spawn exp if you break a mob spawner.
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@ -47,6 +47,7 @@
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#include "BlockLilypad.h"
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#include "BlockLever.h"
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#include "BlockMelon.h"
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#include "BlockMobSpawner.h"
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#include "BlockMushroom.h"
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#include "BlockMycelium.h"
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#include "BlockNetherWart.h"
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@ -244,6 +245,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
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case E_BLOCK_LOG: return new cBlockSidewaysHandler (a_BlockType);
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case E_BLOCK_MELON: return new cBlockMelonHandler (a_BlockType);
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case E_BLOCK_MELON_STEM: return new cBlockStemsHandler (a_BlockType);
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case E_BLOCK_MOB_SPAWNER: return new cBlockMobSpawnerHandler (a_BlockType);
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case E_BLOCK_MYCELIUM: return new cBlockMyceliumHandler (a_BlockType);
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case E_BLOCK_NETHER_BRICK_STAIRS: return new cBlockStairsHandler (a_BlockType);
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case E_BLOCK_NETHER_PORTAL: return new cBlockPortalHandler (a_BlockType);
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40
src/Blocks/BlockMobSpawner.h
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40
src/Blocks/BlockMobSpawner.h
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@ -0,0 +1,40 @@
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#pragma once
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#include "BlockHandler.h"
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#include "../World.h"
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#include "../Items/ItemHandler.h"
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class cBlockMobSpawnerHandler :
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public cBlockHandler
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{
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public:
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cBlockMobSpawnerHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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// No pickups
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}
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virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override
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{
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cItemHandler * Handler = a_Player->GetEquippedItem().GetHandler();
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if (a_Player->IsGameModeCreative() || !Handler->CanHarvestBlock(E_BLOCK_MOB_SPAWNER))
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{
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return;
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}
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cFastRandom Random;
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int Reward = 15 + Random.NextInt(15) + Random.NextInt(15);
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a_WorldInterface.SpawnExperienceOrb((double)a_BlockX, (double)a_BlockY + 1, (double)a_BlockZ, Reward);
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}
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} ;
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@ -35,6 +35,9 @@ public:
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/** Spawns a mob of the specified type. Returns the mob's EntityID if recognized and spawned, <0 otherwise */
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virtual int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType) = 0;
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/** Spawns an experience orb at the given location with the given reward. It returns the UniqueID of the spawned experience orb. */
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virtual int SpawnExperienceOrb(double a_X, double a_Y, double a_Z, int a_Reward) = 0;
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/** Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found */
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virtual bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback) = 0;
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@ -81,6 +81,7 @@ public:
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case E_BLOCK_STONE_BRICK_STAIRS:
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case E_BLOCK_NETHER_BRICK_STAIRS:
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case E_BLOCK_CAULDRON:
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case E_BLOCK_MOB_SPAWNER:
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{
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return PickaxeLevel() >= 1;
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}
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@ -1033,9 +1033,9 @@ void cProtocol172::SendExperienceOrb(const cExpOrb & a_ExpOrb)
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cPacketizer Pkt(*this, 0x11);
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Pkt.WriteVarInt(a_ExpOrb.GetUniqueID());
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Pkt.WriteInt((int) a_ExpOrb.GetPosX());
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Pkt.WriteInt((int) a_ExpOrb.GetPosY());
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Pkt.WriteInt((int) a_ExpOrb.GetPosZ());
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Pkt.WriteFPInt(a_ExpOrb.GetPosX());
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Pkt.WriteFPInt(a_ExpOrb.GetPosY());
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Pkt.WriteFPInt(a_ExpOrb.GetPosZ());
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Pkt.WriteShort(a_ExpOrb.GetReward());
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}
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@ -469,7 +469,7 @@ public:
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int SpawnMinecart(double a_X, double a_Y, double a_Z, int a_MinecartType, const cItem & a_Content = cItem(), int a_BlockHeight = 1);
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/** Spawns an experience orb at the given location with the given reward. It returns the UniqueID of the spawned experience orb. */
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int SpawnExperienceOrb(double a_X, double a_Y, double a_Z, int a_Reward);
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virtual int SpawnExperienceOrb(double a_X, double a_Y, double a_Z, int a_Reward) override;
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/** Spawns a new primed TNT entity at the specified block coords and specified fuse duration. Initial velocity is given based on the relative coefficient provided */
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void SpawnPrimedTNT(double a_X, double a_Y, double a_Z, int a_FuseTimeInSec = 80, double a_InitialVelocityCoeff = 1);
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