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Noise: Implemented 2D Perlin noise, removed unused parameters.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1402 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2013-04-22 19:25:57 +00:00
parent 8687931a97
commit cffe84657d
2 changed files with 188 additions and 21 deletions

View File

@ -74,7 +74,7 @@ class cCubicCell2D
{
public:
cCubicCell2D(
cNoise & a_Noise, ///< Noise to use for generating the random values
const cNoise & a_Noise, ///< Noise to use for generating the random values
NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y]
int a_SizeX, int a_SizeY, ///< Count of the array, in each direction
const NOISE_DATATYPE * a_FracX, ///< Pointer to the array that stores the X fractional values
@ -96,7 +96,7 @@ public:
protected:
typedef NOISE_DATATYPE Workspace[4][4];
cNoise & m_Noise;
const cNoise & m_Noise;
Workspace * m_WorkRnds; ///< The current random values; points to either m_Workspace1 or m_Workspace2 (doublebuffering)
Workspace m_Workspace1; ///< Buffer 1 for workspace doublebuffering, used in Move()
@ -115,7 +115,7 @@ protected:
cCubicCell2D::cCubicCell2D(
cNoise & a_Noise, ///< Noise to use for generating the random values
const cNoise & a_Noise, ///< Noise to use for generating the random values
NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y]
int a_SizeX, int a_SizeY, ///< Count of the array, in each direction
const NOISE_DATATYPE * a_FracX, ///< Pointer to the array that stores the X fractional values
@ -228,6 +228,15 @@ cNoise::cNoise(unsigned int a_Seed) :
cNoise::cNoise(const cNoise & a_Noise) :
m_Seed(a_Noise.m_Seed)
{
}
NOISE_DATATYPE cNoise::LinearNoise1D(NOISE_DATATYPE a_X) const
{
int BaseX = FAST_FLOOR(a_X);
@ -370,6 +379,13 @@ NOISE_DATATYPE cNoise::CubicNoise3D(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Y, NOIS
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cCubicNoise:
#ifdef _DEBUG
int cCubicNoise::m_NumSingleX = 0;
int cCubicNoise::m_NumSingleXY = 0;
int cCubicNoise::m_NumSingleY = 0;
int cCubicNoise::m_NumCalls = 0;
#endif // _DEBUG
cCubicNoise::cCubicNoise(int a_Seed) :
m_Noise(a_Seed)
{
@ -383,9 +399,8 @@ void cCubicNoise::Generate2D(
NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y]
int a_SizeX, int a_SizeY, ///< Size of the array (num doubles), in each direction
NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction
NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY, ///< Noise-space coords of the array in the Y direction
NOISE_DATATYPE * a_Workspace ///< Workspace that this function can use and trash
)
NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY ///< Noise-space coords of the array in the Y direction
) const
{
ASSERT(a_SizeX < MAX_SIZE);
ASSERT(a_SizeY < MAX_SIZE);
@ -407,6 +422,23 @@ void cCubicNoise::Generate2D(
Cell.InitWorkRnds(FloorX[0], FloorY[0]);
#ifdef _DEBUG
// Statistics on the noise-space coords:
if (NumSameX == 1)
{
m_NumSingleX++;
if (NumSameY == 1)
{
m_NumSingleXY++;
}
}
if (NumSameY == 1)
{
m_NumSingleY++;
}
m_NumCalls++;
#endif _DEBUG
// Calculate query values using Cell:
int FromY = 0;
for (int y = 0; y < NumSameY; y++)
@ -435,7 +467,7 @@ void cCubicNoise::CalcFloorFrac(
NOISE_DATATYPE a_Start, NOISE_DATATYPE a_End,
int * a_Floor, NOISE_DATATYPE * a_Frac,
int * a_Same, int & a_NumSame
)
) const
{
NOISE_DATATYPE val = a_Start;
NOISE_DATATYPE dif = (a_End - a_Start) / a_Size;
@ -470,3 +502,102 @@ void cCubicNoise::CalcFloorFrac(
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cPerlinNoise:
cPerlinNoise::cPerlinNoise(void) :
m_Seed(0)
{
}
cPerlinNoise::cPerlinNoise(int a_Seed) :
m_Seed(a_Seed)
{
}
void cPerlinNoise::SetSeed(int a_Seed)
{
m_Seed = a_Seed;
}
void cPerlinNoise::AddOctave(float a_Frequency, float a_Amplitude)
{
m_Octaves.push_back(cOctave(m_Seed * (m_Octaves.size() + 4) * 4 + 1024, a_Frequency, a_Amplitude));
}
void cPerlinNoise::Generate2D(
NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y]
int a_SizeX, int a_SizeY, ///< Count of the array, in each direction
NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction
NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY, ///< Noise-space coords of the array in the Y direction
NOISE_DATATYPE * a_Workspace ///< Workspace that this function can use and trash
) const
{
if (m_Octaves.empty())
{
// No work to be done
return;
}
bool ShouldFreeWorkspace = (a_Workspace == NULL);
int ArrayCount = a_SizeX * a_SizeY;
if (ShouldFreeWorkspace)
{
a_Workspace = new NOISE_DATATYPE[ArrayCount];
}
// Generate the first octave directly into array:
m_Octaves.front().m_Noise.Generate2D(
a_Workspace, a_SizeX, a_SizeY,
a_StartX * m_Octaves.front().m_Frequency, a_EndX * m_Octaves.front().m_Frequency,
a_StartY * m_Octaves.front().m_Frequency, a_EndY * m_Octaves.front().m_Frequency
);
NOISE_DATATYPE Amplitude = m_Octaves.front().m_Amplitude;
for (int i = 0; i < ArrayCount; i++)
{
a_Array[i] *= Amplitude;
}
// Add each octave:
for (cOctaves::const_iterator itr = m_Octaves.begin() + 1, end = m_Octaves.end(); itr != end; ++itr)
{
// Generate cubic noise for the octave:
itr->m_Noise.Generate2D(
a_Workspace, a_SizeX, a_SizeY,
a_StartX * itr->m_Frequency, a_EndX * itr->m_Frequency,
a_StartY * itr->m_Frequency, a_EndY * itr->m_Frequency
);
// Add the cubic noise into the output:
NOISE_DATATYPE Amplitude = itr->m_Amplitude;
for (int i = 0; i < ArrayCount; i++)
{
a_Array[i] += a_Workspace[i] * Amplitude;
}
}
if (ShouldFreeWorkspace)
{
delete[] a_Workspace;
}
}

View File

@ -26,6 +26,7 @@ class cNoise
{
public:
cNoise(unsigned int a_Seed);
cNoise(const cNoise & a_Noise);
// The following functions, if not marked INLINE, are about 20 % slower
INLINE NOISE_DATATYPE IntNoise1D(int a_X) const;
@ -139,18 +140,16 @@ public:
void Generate1D(
NOISE_DATATYPE * a_Array, ///< Array to generate into
int a_SizeX, ///< Count of the array
NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array
NOISE_DATATYPE * a_Workspace = NULL ///< Workspace that this function can use and trash
);
NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX ///< Noise-space coords of the array
) const;
void Generate2D(
NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y]
int a_SizeX, int a_SizeY, ///< Count of the array, in each direction
NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction
NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY, ///< Noise-space coords of the array in the Y direction
NOISE_DATATYPE * a_Workspace = NULL ///< Workspace that this function can use and trash
);
NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY ///< Noise-space coords of the array in the Y direction
) const;
void Generate3D(
@ -158,15 +157,22 @@ public:
int a_SizeX, int a_SizeY, int a_SizeZ, ///< Count of the array, in each direction
NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction
NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY, ///< Noise-space coords of the array in the Y direction
NOISE_DATATYPE a_StartZ, NOISE_DATATYPE a_EndZ, ///< Noise-space coords of the array in the Z direction
NOISE_DATATYPE * a_Workspace = NULL ///< Workspace that this function can use and trash
);
NOISE_DATATYPE a_StartZ, NOISE_DATATYPE a_EndZ ///< Noise-space coords of the array in the Z direction
) const;
protected:
typedef NOISE_DATATYPE Workspace1D[4];
typedef NOISE_DATATYPE Workspace2D[4][4];
cNoise m_Noise; // Used for integral rnd values
#ifdef _DEBUG
// Statistics on the noise-space coords:
static int m_NumSingleX;
static int m_NumSingleXY;
static int m_NumSingleY;
static int m_NumCalls;
#endif // _DEBUG
/// Calculates the integral and fractional parts along one axis.
void CalcFloorFrac(
@ -174,7 +180,7 @@ protected:
NOISE_DATATYPE a_Start, NOISE_DATATYPE a_End,
int * a_Floor, NOISE_DATATYPE * a_Frac,
int * a_Same, int & a_NumSame
);
) const;
void UpdateWorkRnds2DX(
Workspace2D & a_WorkRnds,
@ -182,7 +188,7 @@ protected:
int a_LastFloorX, int a_NewFloorX,
int a_FloorY,
NOISE_DATATYPE a_FractionY
);
) const;
} ;
@ -192,12 +198,20 @@ protected:
class cPerlinNoise
{
public:
cPerlinNoise(void);
cPerlinNoise(int a_Seed);
void SetSeed(int a_Seed);
void AddOctave(NOISE_DATATYPE a_Frequency, NOISE_DATATYPE a_Amplitude);
void Generate1D(
NOISE_DATATYPE * a_Array, ///< Array to generate into
int a_SizeX, ///< Count of the array
NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array
NOISE_DATATYPE * a_Workspace = NULL ///< Workspace that this function can use and trash
);
) const;
void Generate2D(
@ -206,7 +220,7 @@ public:
NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction
NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY, ///< Noise-space coords of the array in the Y direction
NOISE_DATATYPE * a_Workspace = NULL ///< Workspace that this function can use and trash
);
) const;
void Generate3D(
@ -216,7 +230,29 @@ public:
NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY, ///< Noise-space coords of the array in the Y direction
NOISE_DATATYPE a_StartZ, NOISE_DATATYPE a_EndZ, ///< Noise-space coords of the array in the Z direction
NOISE_DATATYPE * a_Workspace = NULL ///< Workspace that this function can use and trash
);
) const;
protected:
class cOctave
{
public:
cCubicNoise m_Noise;
NOISE_DATATYPE m_Frequency; // Coord multiplier
NOISE_DATATYPE m_Amplitude; // Value multiplier
cOctave(int a_Seed, NOISE_DATATYPE a_Frequency, NOISE_DATATYPE a_Amplitude) :
m_Noise(a_Seed),
m_Frequency(a_Frequency),
m_Amplitude(a_Amplitude)
{
}
} ;
typedef std::vector<cOctave> cOctaves;
int m_Seed;
cOctaves m_Octaves;
} ;