cBlockInfo: Deprecate direct access to variables. (#4184)
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@ -74,7 +74,7 @@ return
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cBlockInfo =
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{
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Desc = [[
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This class is used to query and register block properties.
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This class is used to query block properties.
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]],
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Functions =
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{
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@ -130,7 +130,7 @@ return
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Type = "cBlockInfo",
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},
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},
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Notes = "Returns the {{cBlockInfo}} structure for the specified block type.",
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Notes = "Returns the {{cBlockInfo}} structure for the specified block type. <b>OBSOLETE</b>, use static functions instead",
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},
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GetHardness =
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{
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@ -372,57 +372,57 @@ return
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m_BlockHeight =
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{
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Type = "number",
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Notes = "The height of the block, a value between 0.0 and 1.0",
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Notes = "The height of the block, a value between 0.0 and 1.0. <b>OBSOLETE</b>, use cBlockInfo:GetBlockHeight() instead.",
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},
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m_CanBeTerraformed =
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{
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Type = "bool",
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Notes = "Is this block suited to be terraformed?",
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Notes = "Is this block suited to be terraformed? <b>OBSOLETE</b>, use cBlockInfo:CanBeTerraformed() instead.",
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},
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m_FullyOccupiesVoxel =
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{
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Type = "bool",
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Notes = "Does this block fully occupy its voxel - is it a 'full' block?",
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Notes = "Does this block fully occupy its voxel - is it a 'full' block? <b>OBSOLETE</b>, use cBlockInfo:FullyOccupiesVoxel() instead.",
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},
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m_Hardness =
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{
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Type = "number",
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Notes = "The greater the value the longer the player needs to break the block.",
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Notes = "The greater the value the longer the player needs to break the block. <b>OBSOLETE</b>, use cBlockInfo:GetHardness() instead.",
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},
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m_IsSnowable =
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{
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Type = "bool",
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Notes = "Can this block hold snow atop?",
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Notes = "Can this block hold snow atop? <b>OBSOLETE</b>, use cBlockInfo:IsSnowable() instead",
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},
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m_IsSolid =
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{
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Type = "bool",
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Notes = "Is this block solid (player cannot walk through)?",
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Notes = "Is this block solid (player cannot walk through)? <b>OBSOLETE</b>, use cBlockInfo:IsSolid() instead.",
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},
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m_LightValue =
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{
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Type = "number",
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Notes = "How much light do the blocks emit on their own?",
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Notes = "How much light do the blocks emit on their own? <b>OBSOLETE</b>, use cBlockInfo:GetLightValue() instead.",
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},
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m_OneHitDig =
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{
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Type = "bool",
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Notes = "Is a block destroyed after a single hit?",
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Notes = "Is a block destroyed after a single hit? <b>OBSOLETE</b>, use cBlockInfo:IsOneHitDig() instead.",
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},
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m_PistonBreakable =
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{
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Type = "bool",
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Notes = "Can a piston break this block?",
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Notes = "Can a piston break this block? <b>OBSOLETE</b>, use cBlockInfo:IsPistonBreakable instead.",
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},
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m_SpreadLightFalloff =
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{
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Type = "number",
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Notes = "How much light do the blocks consume?",
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Notes = "How much light do the blocks consume? <b>OBSOLETE</b>, use cBlockInfo:GetSpreadLightFalloff() instead.",
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},
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m_Transparent =
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{
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Type = "bool",
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Notes = "Is a block completely transparent? (light doesn't get decreased(?))",
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Notes = "Is a block completely transparent? (light doesn't get decreased(?)). <b>OBSOLETE</b>, use cBlockInfo:IsTransparent() instead.",
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},
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},
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},
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@ -291,6 +291,32 @@ tolua_lerror:
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static int tolua_cBlockInfo_Get(lua_State * tolua_S)
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{
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cLuaState L(tolua_S);
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if (
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!L.CheckParamStaticSelf("cBlockInfo") ||
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!L.CheckParamNumber(2)
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)
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{
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return 0;
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}
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BLOCKTYPE BlockType{};
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L.GetStackValue(2, BlockType);
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LOGWARNING("cBlockInfo:Get() is deprecated, use the static querying functions instead");
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L.LogStackTrace(0);
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cBlockInfo & BlockInfo = const_cast<cBlockInfo &>(cBlockInfo::Get(BlockType));
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L.Push(&BlockInfo);
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return 1;
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}
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static int tolua_cBlockInfo_GetPlaceSound(lua_State * tolua_S)
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{
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cLuaState L(tolua_S);
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@ -347,7 +373,11 @@ static int tolua_set_cBlockInfo_m_PlaceSound(lua_State * tolua_S)
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static int tolua_get_cBlockInfo_m_IsSnowable(lua_State * tolua_S)
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/** cBlockInfo variables: access the corresponding getter function instead of the variable.
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\tparam VariableType The type of the variable being accessed.
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\tparam GetterFunction The function called to get the value returned to lua. */
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template <typename VariableType, VariableType (*GetterFunction)(BLOCKTYPE)>
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static int tolua_get_cBlockInfo(lua_State * tolua_S)
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{
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cLuaState L(tolua_S);
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if (!L.CheckParamSelf("const cBlockInfo"))
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@ -358,9 +388,10 @@ static int tolua_get_cBlockInfo_m_IsSnowable(lua_State * tolua_S)
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const cBlockInfo * Self = nullptr;
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L.GetStackValue(1, Self);
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L.Push(cBlockInfo::IsSnowable(Self->m_BlockType));
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LOGWARNING("cBlockInfo.m_IsSnowable is deprecated");
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L.Push(GetterFunction(Self->m_BlockType));
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LOGWARNING("cBlockInfo variables are deprecated, use the static functions instead.");
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L.LogStackTrace(0);
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return 1;
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}
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@ -368,7 +399,8 @@ static int tolua_get_cBlockInfo_m_IsSnowable(lua_State * tolua_S)
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static int tolua_set_cBlockInfo_m_IsSnowable(lua_State * tolua_S)
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/** cBlockInfo variables: Print deprecation message on assignment. */
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static int tolua_set_cBlockInfo(lua_State * tolua_S)
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{
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cLuaState L(tolua_S);
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if (!L.CheckParamSelf("cBlockInfo"))
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@ -376,7 +408,7 @@ static int tolua_set_cBlockInfo_m_IsSnowable(lua_State * tolua_S)
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return 0;
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}
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LOGWARNING("cBlockInfo.m_IsSnowable is deprecated in favour of cBlockInfo::IsSnowable()");
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LOGWARNING("cBlockInfo variables are deprecated in favour of the static functions.");
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L.LogStackTrace(0);
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return 0;
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}
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@ -417,7 +449,7 @@ static int tolua_set_cItem_m_Lore(lua_State * tolua_S)
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if (
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!L.CheckParamSelf("cItem") ||
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!L.CheckParamString(2)
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)
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)
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{
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return 0;
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}
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@ -586,9 +618,23 @@ void DeprecatedBindings::Bind(lua_State * tolua_S)
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tolua_function(tolua_S, "StringToMobType", tolua_AllToLua_StringToMobType00);
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tolua_beginmodule(tolua_S, "cBlockInfo");
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tolua_function(tolua_S, "GetPlaceSound", tolua_cBlockInfo_GetPlaceSound);
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tolua_variable(tolua_S, "m_PlaceSound", tolua_get_cBlockInfo_m_PlaceSound, tolua_set_cBlockInfo_m_PlaceSound);
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tolua_variable(tolua_S, "m_IsSnowable", tolua_get_cBlockInfo_m_IsSnowable, tolua_set_cBlockInfo_m_IsSnowable);
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tolua_function(tolua_S, "Get", tolua_cBlockInfo_Get);
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tolua_function(tolua_S, "GetPlaceSound", tolua_cBlockInfo_GetPlaceSound);
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tolua_variable(tolua_S, "m_PlaceSound", tolua_get_cBlockInfo_m_PlaceSound, tolua_set_cBlockInfo_m_PlaceSound);
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tolua_variable(tolua_S, "m_LightValue", tolua_get_cBlockInfo<NIBBLETYPE, cBlockInfo::GetLightValue >, tolua_set_cBlockInfo);
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tolua_variable(tolua_S, "m_SpreadLightFalloff", tolua_get_cBlockInfo<NIBBLETYPE, cBlockInfo::GetSpreadLightFalloff>, tolua_set_cBlockInfo);
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tolua_variable(tolua_S, "m_Transparent", tolua_get_cBlockInfo<bool, cBlockInfo::IsTransparent >, tolua_set_cBlockInfo);
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tolua_variable(tolua_S, "m_OneHitDig", tolua_get_cBlockInfo<bool, cBlockInfo::IsOneHitDig >, tolua_set_cBlockInfo);
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tolua_variable(tolua_S, "m_PistonBreakable", tolua_get_cBlockInfo<bool, cBlockInfo::IsPistonBreakable >, tolua_set_cBlockInfo);
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tolua_variable(tolua_S, "m_IsRainBlocker", tolua_get_cBlockInfo<bool, cBlockInfo::IsRainBlocker >, tolua_set_cBlockInfo);
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tolua_variable(tolua_S, "m_IsSkylightDispersant", tolua_get_cBlockInfo<bool, cBlockInfo::IsSkylightDispersant >, tolua_set_cBlockInfo);
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tolua_variable(tolua_S, "m_IsSnowable", tolua_get_cBlockInfo<bool, cBlockInfo::IsSnowable >, tolua_set_cBlockInfo);
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tolua_variable(tolua_S, "m_IsSolid", tolua_get_cBlockInfo<bool, cBlockInfo::IsSolid >, tolua_set_cBlockInfo);
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tolua_variable(tolua_S, "m_UseableBySpectator", tolua_get_cBlockInfo<bool, cBlockInfo::IsUseableBySpectator >, tolua_set_cBlockInfo);
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tolua_variable(tolua_S, "m_FullyOccupiesVoxel", tolua_get_cBlockInfo<bool, cBlockInfo::FullyOccupiesVoxel >, tolua_set_cBlockInfo);
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tolua_variable(tolua_S, "m_CanBeTerraformed", tolua_get_cBlockInfo<bool, cBlockInfo::CanBeTerraformed >, tolua_set_cBlockInfo);
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tolua_variable(tolua_S, "m_BlockHeight", tolua_get_cBlockInfo<float, cBlockInfo::GetBlockHeight >, tolua_set_cBlockInfo);
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tolua_variable(tolua_S, "m_Hardness", tolua_get_cBlockInfo<float, cBlockInfo::GetHardness >, tolua_set_cBlockInfo);
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tolua_endmodule(tolua_S);
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tolua_beginmodule(tolua_S, "cItem");
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129
src/BlockInfo.h
129
src/BlockInfo.h
@ -15,12 +15,70 @@ class cBlockHandler;
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class cBlockInfo
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{
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public:
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// tolua_end
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/** Returns the associated BlockInfo structure for the specified block type. */
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/** The block type associated with this cBlockInfo. Needed for DeprecatedBindings.cpp */
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BLOCKTYPE m_BlockType;
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/** This accessor makes sure that the cBlockInfo structures are properly initialized exactly once.
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/** Returns the associated BlockInfo structure for the specified block type.
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This accessor makes sure that the cBlockInfo structures are properly initialized exactly once.
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It does so by using the C++ singleton approximation - storing the actual singleton as the function's static variable. */
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static cBlockInfo & Get(BLOCKTYPE a_Type);
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inline static const cBlockInfo & Get(BLOCKTYPE a_Type);
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// tolua_begin
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inline static NIBBLETYPE GetLightValue (BLOCKTYPE a_Type) { return Get(a_Type).m_LightValue; }
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inline static NIBBLETYPE GetSpreadLightFalloff(BLOCKTYPE a_Type) { return Get(a_Type).m_SpreadLightFalloff; }
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inline static bool IsTransparent (BLOCKTYPE a_Type) { return Get(a_Type).m_Transparent; }
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inline static bool IsOneHitDig (BLOCKTYPE a_Type) { return Get(a_Type).m_OneHitDig; }
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inline static bool IsPistonBreakable (BLOCKTYPE a_Type) { return Get(a_Type).m_PistonBreakable; }
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inline static bool IsRainBlocker (BLOCKTYPE a_Type) { return Get(a_Type).m_IsRainBlocker; }
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inline static bool IsSkylightDispersant (BLOCKTYPE a_Type)
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{
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return ((Get(a_Type).m_IsSkylightDispersant) || (Get(a_Type).m_SpreadLightFalloff > 1));
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}
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inline static bool IsSnowable (BLOCKTYPE a_Type)
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{
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return (
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(a_Type == E_BLOCK_ICE) ||
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(a_Type == E_BLOCK_LEAVES) ||
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(!IsTransparent(a_Type) && (a_Type != E_BLOCK_PACKED_ICE))
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);
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}
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inline static bool IsSolid (BLOCKTYPE a_Type) { return Get(a_Type).m_IsSolid; }
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inline static bool IsUseableBySpectator (BLOCKTYPE a_Type) { return Get(a_Type).m_UseableBySpectator; }
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inline static bool FullyOccupiesVoxel (BLOCKTYPE a_Type) { return Get(a_Type).m_FullyOccupiesVoxel; }
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inline static bool CanBeTerraformed (BLOCKTYPE a_Type) { return Get(a_Type).m_CanBeTerraformed; }
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inline static float GetBlockHeight (BLOCKTYPE a_Type) { return Get(a_Type).m_BlockHeight; }
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inline static float GetHardness (BLOCKTYPE a_Type) { return Get(a_Type).m_Hardness; }
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// tolua_end
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inline static cBlockHandler * GetHandler (BLOCKTYPE a_Type) { return Get(a_Type).m_Handler.get(); }
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/** Creates a default BlockInfo structure, initializes all values to their defaults */
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cBlockInfo():
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m_BlockType(E_BLOCK_STONE),
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m_LightValue(0x00),
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m_SpreadLightFalloff(0x0f),
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m_Transparent(false),
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m_OneHitDig(false),
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m_PistonBreakable(false),
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m_IsRainBlocker(false),
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m_IsSkylightDispersant(false),
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m_IsSolid(true),
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m_UseableBySpectator(false),
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m_FullyOccupiesVoxel(false),
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m_CanBeTerraformed(false),
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m_BlockHeight(1.0),
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m_Hardness(0.0f),
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m_Handler()
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{
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}
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private:
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/** Storage for all the BlockInfo structures. */
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class cBlockInfoArray;
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/** How much light do the blocks emit on their own? */
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NIBBLETYPE m_LightValue;
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@ -61,8 +119,6 @@ public:
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/** Block's hardness. The greater the value the longer the player needs to break the block. */
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float m_Hardness;
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// tolua_end
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/** Custom deleter allows cBlockHandler to be an incomplete type. */
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struct sHandlerDeleter
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{
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@ -71,63 +127,6 @@ public:
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/** Associated block handler. */
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std::unique_ptr<cBlockHandler, sHandlerDeleter> m_Handler;
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/** The block type associated with this cBlockInfo. Needed for DeprecatedBindings.cpp */
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BLOCKTYPE m_BlockType;
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// tolua_begin
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inline static NIBBLETYPE GetLightValue (BLOCKTYPE a_Type) { return Get(a_Type).m_LightValue; }
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inline static NIBBLETYPE GetSpreadLightFalloff(BLOCKTYPE a_Type) { return Get(a_Type).m_SpreadLightFalloff; }
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inline static bool IsTransparent (BLOCKTYPE a_Type) { return Get(a_Type).m_Transparent; }
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inline static bool IsOneHitDig (BLOCKTYPE a_Type) { return Get(a_Type).m_OneHitDig; }
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inline static bool IsPistonBreakable (BLOCKTYPE a_Type) { return Get(a_Type).m_PistonBreakable; }
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inline static bool IsRainBlocker (BLOCKTYPE a_Type) { return Get(a_Type).m_IsRainBlocker; }
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inline static bool IsSkylightDispersant (BLOCKTYPE a_Type)
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{
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return ((Get(a_Type).m_IsSkylightDispersant) || (Get(a_Type).m_SpreadLightFalloff > 1));
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}
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inline static bool IsSnowable (BLOCKTYPE a_Type)
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{
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return (
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(a_Type == E_BLOCK_ICE)
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|| (a_Type == E_BLOCK_LEAVES)
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|| (!Get(a_Type).m_Transparent && (a_Type != E_BLOCK_PACKED_ICE))
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);
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}
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inline static bool IsSolid (BLOCKTYPE a_Type) { return Get(a_Type).m_IsSolid; }
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inline static bool IsUseableBySpectator (BLOCKTYPE a_Type) { return Get(a_Type).m_UseableBySpectator; }
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inline static bool FullyOccupiesVoxel (BLOCKTYPE a_Type) { return Get(a_Type).m_FullyOccupiesVoxel; }
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inline static bool CanBeTerraformed (BLOCKTYPE a_Type) { return Get(a_Type).m_CanBeTerraformed; }
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inline static float GetBlockHeight (BLOCKTYPE a_Type) { return Get(a_Type).m_BlockHeight; }
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inline static float GetHardness (BLOCKTYPE a_Type) { return Get(a_Type).m_Hardness; }
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// tolua_end
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inline static cBlockHandler * GetHandler (BLOCKTYPE a_Type) { return Get(a_Type).m_Handler.get(); }
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/** Creates a default BlockInfo structure, initializes all values to their defaults */
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cBlockInfo()
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: m_LightValue(0x00)
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, m_SpreadLightFalloff(0x0f)
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, m_Transparent(false)
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, m_OneHitDig(false)
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, m_PistonBreakable(false)
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, m_IsRainBlocker(false)
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, m_IsSkylightDispersant(false)
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, m_IsSolid(true)
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, m_UseableBySpectator(false)
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, m_FullyOccupiesVoxel(false)
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, m_CanBeTerraformed(false)
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, m_BlockHeight(1.0)
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, m_Hardness(0.0f)
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, m_Handler()
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, m_BlockType(E_BLOCK_AIR)
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{}
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private:
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/** Storage for all the BlockInfo structures. */
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class cBlockInfoArray;
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}; // tolua_export
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@ -146,9 +145,9 @@ public:
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inline cBlockInfo & cBlockInfo::Get(BLOCKTYPE a_Type)
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inline const cBlockInfo & cBlockInfo::Get(BLOCKTYPE a_Type)
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{
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static cBlockInfoArray ms_Info;
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static const cBlockInfoArray ms_Info;
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return ms_Info[a_Type];
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}
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@ -159,5 +158,5 @@ inline cBlockInfo & cBlockInfo::Get(BLOCKTYPE a_Type)
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// Shortcut to get the blockhandler for a specific block
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inline cBlockHandler * BlockHandler(BLOCKTYPE a_BlockType)
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{
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return cBlockInfo::Get(a_BlockType).m_Handler.get();
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return cBlockInfo::GetHandler(a_BlockType);
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}
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