AnvilStats: Fixed thread start race condition.
The whole program would sometimes fail to process anything because the threads were waited-for before they were started.
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@ -28,6 +28,7 @@ cProcessor::cThread::cThread(cCallback & a_Callback, cProcessor & a_ParentProces
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m_Callback(a_Callback),
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m_ParentProcessor(a_ParentProcessor)
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{
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LOG("Created a new thread: %p", this);
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super::Start();
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}
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@ -35,11 +36,20 @@ cProcessor::cThread::cThread(cCallback & a_Callback, cProcessor & a_ParentProces
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void cProcessor::cThread::WaitForStart(void)
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{
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m_HasStarted.Wait();
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}
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void cProcessor::cThread::Execute(void)
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{
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LOG("Started a new thread: %d", cIsThread::GetCurrentID());
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LOG("Started a new thread: %p, ID %d", this, cIsThread::GetCurrentID());
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m_ParentProcessor.m_ThreadsHaveStarted.Set();
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m_HasStarted.Set();
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for (;;)
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{
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@ -52,7 +62,7 @@ void cProcessor::cThread::Execute(void)
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ProcessFile(FileName);
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} // for-ever
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LOG("Thread %d terminated", cIsThread::GetCurrentID());
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LOG("Thread %p (ID %d) terminated", this, cIsThread::GetCurrentID());
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}
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@ -522,20 +532,18 @@ void cProcessor::ProcessWorld(const AString & a_WorldFolder, cCallbackFactory &
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#endif // _DEBUG
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//*/
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// Start all the threads:
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for (int i = 0; i < NumThreads; i++)
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{
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cCallback * Callback = a_CallbackFactory.GetNewCallback();
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m_Threads.push_back(new cThread(*Callback, *this));
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}
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// Wait for the first thread to start processing:
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m_ThreadsHaveStarted.Wait();
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// Wait for all threads to finish
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// simply by calling each thread's destructor sequentially
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// Wait for all threads to finish:
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LOG("Waiting for threads to finish");
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for (cThreads::iterator itr = m_Threads.begin(), end = m_Threads.end(); itr != end; ++itr)
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{
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(*itr)->WaitForStart();
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delete *itr;
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} // for itr - m_Threads[]
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LOG("Processor finished");
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@ -30,6 +30,7 @@ class cProcessor
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cCallback & m_Callback;
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cProcessor & m_ParentProcessor;
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cEvent m_HasStarted;
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// cIsThread override:
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virtual void Execute(void) override;
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@ -48,6 +49,9 @@ class cProcessor
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public:
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cThread(cCallback & a_Callback, cProcessor & a_ParentProcessor);
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/** Waits until the thread starts processing the callback code. */
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void WaitForStart(void);
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} ;
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typedef std::vector<cThread *> cThreads;
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@ -65,10 +69,12 @@ protected:
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AStringList m_FileQueue;
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cThreads m_Threads;
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cEvent m_ThreadsHaveStarted; // This is signalled by each thread to notify the parent thread that it can start waiting for those threads
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/** Populates m_FileQueue with Anvil files from the specified folder. */
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void PopulateFileQueue(const AString & a_WorldFolder);
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/** Returns one filename from m_FileQueue, and removes the name from the queue. */
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AString GetOneFileName(void);
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} ;
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