Turned sTick plugin into general Debuggers plugin, added the Blaze Rod Of Enquiry (rclk with a blaze rod prints out the blocktypes and metas)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@968 0a769ca7-a7f5-676a-18bf-c427514a06d6
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MCServer/Plugins/Debuggers/Debuggers.lua
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69
MCServer/Plugins/Debuggers/Debuggers.lua
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@ -0,0 +1,69 @@
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-- Global variables
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PLUGIN = {} -- Reference to own plugin object
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function Initialize(Plugin)
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PLUGIN = Plugin
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Plugin:SetName("Debuggers")
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Plugin:SetVersion(1)
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PluginManager = cRoot:Get():GetPluginManager()
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PluginManager:AddHook(Plugin, cPluginManager.E_PLUGIN_BLOCK_PLACE)
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LOG("Initialized " .. Plugin:GetName() .. " v." .. Plugin:GetVersion())
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return true
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end
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function OnBlockPlace(Player, BlockX, BlockY, BlockZ, BlockFace, HeldItem)
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-- dont check if the direction is in the air
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if BlockFace == BLOCK_FACE_NONE then
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return false
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end
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if (HeldItem.m_ItemType == E_ITEM_STICK) then
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-- Magic sTick of ticking: set the pointed block for ticking at the next tick
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Player:SendMessage(cChatColor.LightGray .. "Setting next block tick to {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "}")
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Player:GetWorld():SetNextBlockTick(BlockX, BlockY, BlockZ);
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return true
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end
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if (HeldItem.m_ItemType == E_ITEM_BLAZE_ROD) then
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-- Magic rod of query: show block types and metas for both neighbors of the pointed face
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local Type = 0;
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local Meta = 0;
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Type, Meta = Player:GetWorld():GetBlockTypeMeta(BlockX, BlockY, BlockZ, Type, Meta);
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if (Type == E_BLOCK_AIR) then
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Player:SendMessage(cChatColor.LightGray .. "Block {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "}: air:" .. Meta);
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else
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local TempItem = cItem(Type, 1, Meta);
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Player:SendMessage(cChatColor.LightGray .. "Block {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "}: " .. ItemToFullString(TempItem) .. " (" .. Type .. ":" .. Meta .. ")");
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end
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local X = BlockX;
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local Y = BlockY;
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local Z = BlockZ;
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X, Y, Z = AddDirection(BlockX, BlockY, BlockZ, BlockFace);
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Type, Meta = Player:GetWorld():GetBlockTypeMeta(X, Y, Z, Type, Meta);
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if (Type == E_BLOCK_AIR) then
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Player:SendMessage(cChatColor.LightGray .. "Block {" .. X .. ", " .. Y .. ", " .. Z .. "}: air:" .. Meta);
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else
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local TempItem = cItem(Type, 1, Meta);
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Player:SendMessage(cChatColor.LightGray .. "Block {" .. X .. ", " .. Y .. ", " .. Z .. "}: " .. ItemToFullString(TempItem) .. " (" .. Type .. ":" .. Meta .. ")");
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return true;
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end
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end
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end
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@ -1,20 +0,0 @@
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-- Global variables
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PLUGIN = {} -- Reference to own plugin object
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function Initialize(Plugin)
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PLUGIN = Plugin
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Plugin:SetName("sTick")
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Plugin:SetVersion(2)
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PluginManager = cRoot:Get():GetPluginManager()
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PluginManager:AddHook(Plugin, cPluginManager.E_PLUGIN_BLOCK_PLACE)
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LOG("Initialized " .. Plugin:GetName() .. " v." .. Plugin:GetVersion())
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return true
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end
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@ -1,19 +0,0 @@
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function OnBlockPlace(Player, BlockX, BlockY, BlockZ, BlockFace, HeldItem)
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-- dont check if the direction is in the air
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if BlockFace == BLOCK_FACE_NONE then
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return false
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end
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if (HeldItem.m_ItemType ~= 280) then
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-- not a Stick of Ticking
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return false
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end
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LOG("Setting next block tick to {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "}")
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Player:GetWorld():SetNextBlockTick(BlockX, BlockY, BlockZ);
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return true
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end
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@ -11,7 +11,7 @@ Description=MCServer - in C++
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DefaultWorld=world
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[Plugins]
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; Plugin=sTick
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; Plugin=Debuggers
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; Plugin=DiamondMover
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Plugin=Core
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Plugin=ChunkWorx
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