Basic WormNestCaves are working
git-svn-id: http://mc-server.googlecode.com/svn/trunk@697 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -91,8 +91,8 @@ public:
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cDefPoints m_Points;
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cCaveTunnel(
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int a_BlockStartX, int a_BlockStartY, int a_BlockStartZ,
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int a_BlockEndX, int a_BlockEndY, int a_BlockEndZ,
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int a_BlockStartX, int a_BlockStartY, int a_BlockStartZ, int a_StartRadius,
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int a_BlockEndX, int a_BlockEndY, int a_BlockEndZ, int a_EndRadius,
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cNoise & a_Noise
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);
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@ -157,13 +157,13 @@ protected:
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// cCaveTunnel:
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cCaveTunnel::cCaveTunnel(
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int a_BlockStartX, int a_BlockStartY, int a_BlockStartZ,
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int a_BlockEndX, int a_BlockEndY, int a_BlockEndZ,
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int a_BlockStartX, int a_BlockStartY, int a_BlockStartZ, int a_StartRadius,
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int a_BlockEndX, int a_BlockEndY, int a_BlockEndZ, int a_EndRadius,
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cNoise & a_Noise
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)
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{
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m_Points.push_back(cDefPoint(a_BlockStartX, a_BlockStartY, a_BlockStartZ, 5));
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m_Points.push_back(cDefPoint(a_BlockEndX, a_BlockEndY, a_BlockEndZ, 5));
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m_Points.push_back(cDefPoint(a_BlockStartX, a_BlockStartY, a_BlockStartZ, a_StartRadius));
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m_Points.push_back(cDefPoint(a_BlockEndX, a_BlockEndY, a_BlockEndZ, a_EndRadius));
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if ((a_BlockStartY <= 0) && (a_BlockEndY <= 0))
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{
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@ -193,23 +193,30 @@ void cCaveTunnel::Randomize(cNoise & a_Noise)
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int PrevX = m_Points.front().m_BlockX;
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int PrevY = m_Points.front().m_BlockY;
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int PrevZ = m_Points.front().m_BlockZ;
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int PrevR = m_Points.front().m_Radius;
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cDefPoints Pts;
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Pts.reserve(m_Points.size() * 2);
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Pts.reserve(m_Points.size() * 2 + 1);
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Pts.push_back(m_Points.front());
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for (cDefPoints::const_iterator itr = m_Points.begin() + 1, end = m_Points.end(); itr != end; ++itr)
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{
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int Random = a_Noise.IntNoise3DInt(PrevX, PrevY, PrevZ + i) / 11;
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int len = (PrevX - itr->m_BlockX) * (PrevX - itr->m_BlockX);
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len += (PrevY - itr->m_BlockY) * (PrevY - itr->m_BlockY);
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len += (PrevZ - itr->m_BlockZ) * (PrevZ - itr->m_BlockZ);
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len = 3 * (int)sqrt((double)len) / 4;
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int x = (itr->m_BlockX + PrevX) / 2 + ((a_Noise.IntNoise3DInt(PrevX, PrevY, PrevZ + i) / 17) % (len + 1) - len / 2);
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int y = (itr->m_BlockY + PrevY) / 2 + ((a_Noise.IntNoise3DInt(PrevY, PrevZ, PrevX + i) / 17) % (len / 2 + 1) - len / 4);
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int z = (itr->m_BlockZ + PrevZ) / 2 + ((a_Noise.IntNoise3DInt(PrevZ, PrevX, PrevY + i) / 17) % (len + 1) - len / 2);
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Pts.push_back(cDefPoint(x, y, z, 5));
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int Rad = (PrevR + itr->m_Radius) / 2 + (Random % 3) - 1;
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Random /= 4;
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int x = (itr->m_BlockX + PrevX) / 2 + (Random % (len + 1) - len / 2);
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Random /= 256;
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int y = (itr->m_BlockY + PrevY) / 2 + (Random % (len / 2 + 1) - len / 4);
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Random /= 256;
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int z = (itr->m_BlockZ + PrevZ) / 2 + (Random % (len + 1) - len / 2);
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Pts.push_back(cDefPoint(x, y, z, Rad));
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Pts.push_back(*itr);
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PrevX = itr->m_BlockX;
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PrevY = itr->m_BlockY;
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PrevZ = itr->m_BlockZ;
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PrevR = itr->m_Radius;
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}
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std::swap(Pts, m_Points);
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}
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@ -471,14 +478,31 @@ void cCaveTunnel::ProcessChunk(
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// Carve out a sphere around the xyz point, m_Radius in diameter:
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int DifX = itr->m_BlockX - BlockStartX; // substitution for faster calc
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int DifY = itr->m_BlockY;
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int DifZ = itr->m_BlockZ - BlockStartZ; // substitution for faster calc
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int Bottom = std::max(itr->m_BlockY - itr->m_Radius, 0);
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int Top = std::min(itr->m_BlockY + itr->m_Radius, cChunkDef::Height);
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int SqRad = itr->m_Radius * itr->m_Radius;
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for (int z = 0; z < cChunkDef::Width; z++) for (int x = 0; x < cChunkDef::Width; x++)
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{
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// TODO
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for (int y = Bottom; y <= Top; y++)
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{
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int SqDist = (DifX - x) * (DifX - x) + (DifY - y) * (DifY - y) + (DifZ - z) * (DifZ - z);
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if (6 * SqDist <= SqRad)
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{
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cChunkDef::SetBlock(a_BlockTypes, x, y, z, E_BLOCK_AIR);
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}
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} // for y
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} // for x, z
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#ifdef _DEBUG
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// For debugging purposes, outline the shape of the cave:
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} // for itr - m_Points[]
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/*
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#ifdef _DEBUG
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// For debugging purposes, outline the shape of the cave using glowstone, *after* carving the entire cave:
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for (cDefPoints::const_iterator itr = m_Points.begin(), end = m_Points.end(); itr != end; ++itr)
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{
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int DifX = itr->m_BlockX - BlockStartX; // substitution for faster calc
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int DifZ = itr->m_BlockZ - BlockStartZ; // substitution for faster calc
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if (
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(DifX >= 0) && (DifX < cChunkDef::Width) &&
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(itr->m_BlockY > 0) && (itr->m_BlockY < cChunkDef::Height) &&
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@ -487,8 +511,9 @@ void cCaveTunnel::ProcessChunk(
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{
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cChunkDef::SetBlock(a_BlockTypes, DifX, itr->m_BlockY, DifZ, E_BLOCK_GLOWSTONE);
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}
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#endif // _DEBUG
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} // for itr - m_Points[]
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#endif // _DEBUG
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//*/
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}
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@ -637,16 +662,19 @@ void cStructGenWormNestCaves::cCaveSystem::GenerateTunnelsFromPoint(
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)
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{
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int DoubleSize = m_Size * 2;
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int Radius = 2 + (a_Noise.IntNoise3DInt(a_OriginX + a_OriginY, a_OriginY + a_OriginZ, a_OriginZ + a_OriginX) / 11) % 10;
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for (int i = a_NumSegments - 1; i >= 0; --i)
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{
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int EndX = a_OriginX + (((a_Noise.IntNoise3DInt(a_OriginX, a_OriginY, a_OriginZ + 11 * a_NumSegments) / 7) % DoubleSize) - m_Size) / 2;
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int EndY = a_OriginY + (((a_Noise.IntNoise3DInt(a_OriginY, 13 * a_NumSegments, a_OriginZ + a_OriginX) / 7) % DoubleSize) - m_Size) / 4;
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int EndZ = a_OriginZ + (((a_Noise.IntNoise3DInt(a_OriginZ + 17 * a_NumSegments, a_OriginX, a_OriginY) / 7) % DoubleSize) - m_Size) / 2;
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m_Tunnels.push_back(new cCaveTunnel(a_OriginX, a_OriginY, a_OriginZ, EndX, EndY, EndZ, a_Noise));
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int EndR = 2 + (a_Noise.IntNoise3DInt(a_OriginX + 7 * i, a_OriginY + 11 * i, a_OriginZ + a_OriginX) / 11) % 10;
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m_Tunnels.push_back(new cCaveTunnel(a_OriginX, a_OriginY, a_OriginZ, Radius, EndX, EndY, EndZ, EndR, a_Noise));
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GenerateTunnelsFromPoint(EndX, EndY, EndZ, a_Noise, i);
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a_OriginX = EndX;
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a_OriginY = EndY;
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a_OriginZ = EndZ;
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Radius = EndR;
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} // for i - a_NumSegments
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}
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