AnvilStats: Fixed Win64 compilation.
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@ -272,7 +272,7 @@ extern const char * GetEntityTypeString(eEntityType a_EntityType)
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int GetNumCores(void)
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{
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// Get number of cores by querying the system process affinity mask (Windows-specific)
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DWORD Affinity, ProcAffinity;
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DWORD_PTR Affinity, ProcAffinity;
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GetProcessAffinityMask(GetCurrentProcess(), &ProcAffinity, &Affinity);
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int NumCores = 0;
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while (Affinity > 0)
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