Fixed ToLua issues
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e3c3795aa4
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@ -57,6 +57,14 @@ if (NOT MSVC)
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Entities/Pickup.h
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Entities/Player.h
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Entities/ProjectileEntity.h
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Entities/ProjectileArrow.h
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Entities/ProjectileEgg.h
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Entities/ProjectileEnderPearl.h
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Entities/ProjectileExpBottle.h
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Entities/ProjectileSnowball.h
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Entities/ProjectileFireCharge.h
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Entities/ProjectileFirework.h
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Entities/ProjectileGhastFireball.h
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Entities/TNTEntity.h
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Entities/ExpOrb.h
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Entities/HangingEntity.h
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@ -10,6 +10,8 @@
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// tolua_begin
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class cArrowEntity :
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public cProjectileEntity
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{
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@ -91,5 +93,4 @@ protected:
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virtual void CollectedBy(cPlayer * a_Player) override;
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
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// tolua_begin
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};
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@ -10,6 +10,8 @@
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// tolua_begin
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class cThrownEggEntity :
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public cProjectileEntity
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{
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@ -25,8 +27,6 @@ public:
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protected:
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// tolua_end
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// cProjectileEntity overrides:
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virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
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virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
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@ -34,6 +34,4 @@ protected:
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// Randomly decides whether to spawn a chicken where the egg lands.
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void TrySpawnChicken(const Vector3d & a_HitPos);
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// tolua_begin
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} ;
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@ -10,6 +10,8 @@
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// tolua_begin
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class cThrownEnderPearlEntity :
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public cProjectileEntity
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{
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@ -25,8 +27,6 @@ public:
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protected:
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// tolua_end
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// cProjectileEntity overrides:
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virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
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virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
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@ -34,6 +34,4 @@ protected:
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// Teleports the creator where the ender pearl lands.
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void TeleportCreator(const Vector3d & a_HitPos);
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// tolua_begin
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} ;
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@ -10,6 +10,8 @@
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// tolua_begin
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class cExpBottleEntity :
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public cProjectileEntity
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{
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@ -28,6 +30,4 @@ protected:
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// cProjectileEntity overrides:
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virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
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// tolua_begin
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};
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@ -10,6 +10,8 @@
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// tolua_begin
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class cFireChargeEntity :
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public cProjectileEntity
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{
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@ -31,6 +33,4 @@ protected:
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virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
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virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
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// tolua_begin
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} ;
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@ -10,6 +10,8 @@
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// tolua_begin
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class cFireworkEntity :
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public cProjectileEntity
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{
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@ -35,6 +37,4 @@ private:
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int m_ExplodeTimer;
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cItem m_FireworkItem;
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// tolua_begin
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};
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@ -10,6 +10,8 @@
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// tolua_begin
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class cGhastFireballEntity :
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public cProjectileEntity
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{
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@ -33,6 +35,4 @@ protected:
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// TODO: Deflecting the fireballs by arrow- or sword- hits
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// tolua_begin
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} ;
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@ -10,6 +10,8 @@
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// tolua_begin
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class cThrownSnowballEntity :
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public cProjectileEntity
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{
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@ -29,6 +31,4 @@ protected:
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virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
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virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
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// tolua_begin
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} ;
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