Fixed a comment and changed CombineCount to short.
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@ -41,7 +41,7 @@ public:
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cItem & Item = ((cPickup *)a_Entity)->GetItem();
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if ((Distance < 1.2) && Item.IsEqual(m_Pickup->GetItem()))
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{
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char CombineCount = Item.m_ItemCount;
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short CombineCount = Item.m_ItemCount;
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if ((CombineCount + m_Pickup->GetItem().m_ItemCount) > Item.GetMaxStackSize())
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{
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CombineCount = Item.GetMaxStackSize() - m_Pickup->GetItem().m_ItemCount;
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@ -150,7 +150,7 @@ void cPickup::Tick(float a_Dt, cChunk & a_Chunk)
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}
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}
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if (!IsDestroyed() && (m_Item.m_ItemCount < m_Item.GetMaxStackSize())) // Don't try to combine if someone has tried to combine me
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if (!IsDestroyed() && (m_Item.m_ItemCount < m_Item.GetMaxStackSize())) // Don't combine into an already full pickup
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{
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cPickupCombiningCallback PickupCombiningCallback(GetPosition(), this);
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m_World->ForEachEntity(PickupCombiningCallback); // Not ForEachEntityInChunk, otherwise pickups don't combine across chunk boundaries
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