Added check for item damage (#4681)
* Added check for item damage Co-authored-by: Mattes D <github@xoft.cz>
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@ -8,7 +8,10 @@
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#
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# **** Item Definition ****
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# An Item is defined by an Item Type, an amount (and damage)
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# The damage is optional, and if not specified it's assumed to be 0
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# The damage is optional, and if not specified it's assumed to be 0.
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# If a damage of -1 is specified, then the damage won't be checked when matching recipes.
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# Note that when specifying items using names from items.ini, those already contain the damage value in them,
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# so the damage value doesn't need to be specified here.
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#
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# Cactus Green example:
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# 351 : 2 ( , 1 )
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@ -25,7 +28,7 @@
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# Cobble : 0 , 1 @ 200 = 1 : 1 , 1 $ 10
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# ItemType : Damage , Amount @ ticks = ItemType : Damage , Amount $ Experience
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#
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# If the experience paramater isn't included, experience reward will default to zero.
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# If the experience parameter isn't included, experience reward will default to zero.
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#
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# **** Fuel ****
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#
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@ -48,10 +51,10 @@ BlackTerracotta = BlackGlazedTerracotta $ 0.1
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BlueTerracotta = BlueGlazedTerracotta $ 0.1
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BrownTerracotta = BrownGlazedTerracotta $ 0.10
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Cactus = CactusGreen $ 0.2
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ChainmailBoots = IronNugget $ 0.1
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ChainmailChestplate = IronNugget $ 0.1
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ChainmailHelmet = IronNugget $ 0.1
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ChainmailLeggings = IronNugget $ 0.1
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ChainmailBoots:-1 = IronNugget $ 0.1
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ChainmailChestplate:-1 = IronNugget $ 0.1
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ChainmailHelmet:-1 = IronNugget $ 0.1
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ChainmailLeggings:-1 = IronNugget $ 0.1
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Chicken = CookedChicken $ 0.35
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ChorusFruit = PoppedChorusFruit $ 0.1
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Clay = Brick $ 0.3
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@ -63,29 +66,29 @@ DiamondOre = Diamond $ 1.0
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EmeraldOre = Emerald $ 1.0
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Fish = CookedFish $ 0.35
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GoldOre = GoldIngot $ 1.0
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GoldAxe = GoldNugget $ 0.1
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GoldBoots = GoldNugget $ 0.1
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GoldChestplate = GoldNugget $ 0.1
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GoldHorseArmor = GoldNugget $ 0.1
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GoldHelmet = GoldNugget $ 0.1
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GoldHoe = GoldNugget $ 0.1
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GoldPants = GoldNugget $ 0.1
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GoldPickaxe = GoldNugget $ 0.1
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GoldShovel = GoldNugget $ 0.1
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GoldSword = GoldNugget $ 0.1
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GoldAxe:-1 = GoldNugget $ 0.1
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GoldBoots:-1 = GoldNugget $ 0.1
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GoldChestplate:-1 = GoldNugget $ 0.1
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GoldHorseArmor:-1 = GoldNugget $ 0.1
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GoldHelmet:-1 = GoldNugget $ 0.1
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GoldHoe:-1 = GoldNugget $ 0.1
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GoldPants:-1 = GoldNugget $ 0.1
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GoldPickaxe:-1 = GoldNugget $ 0.1
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GoldShovel:-1 = GoldNugget $ 0.1
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GoldSword:-1 = GoldNugget $ 0.1
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GrayTerracotta = GrayGlazedTerracotta $ 0.1
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GreenTerracotta = GreenGlazedTerracotta $ 0.1
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IronOre = IronIngot $ 0.7
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IronAxe = IronNugget $ 0.1
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IronBoots = IronNugget $ 0.1
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IronChestplate = IronNugget $ 0.1
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IronHorseArmor = IronNugget $ 0.1
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IronHelmet = IronNugget $ 0.1
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IronHoe = IronNugget $ 0.1
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IronLeggings = IronNugget $ 0.1
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IronPickaxe = IronNugget $ 0.1
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IronShovel = IronNugget $ 0.1
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IronSword = IronNugget $ 0.1
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IronAxe:-1 = IronNugget $ 0.1
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IronBoots:-1 = IronNugget $ 0.1
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IronChestplate:-1 = IronNugget $ 0.1
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IronHorseArmor:-1 = IronNugget $ 0.1
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IronHelmet:-1 = IronNugget $ 0.1
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IronHoe:-1 = IronNugget $ 0.1
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IronLeggings:-1 = IronNugget $ 0.1
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IronPickaxe:-1 = IronNugget $ 0.1
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IronShovel:-1 = IronNugget $ 0.1
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IronSword:-1 = IronNugget $ 0.1
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LapisOre = LapisLazuli $ 0.2
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LightBlueTerracotta = LightBlueGlazedTerracotta $ 0.1
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LightGrayTerracotta = LightGrayGlazedTerracotta $ 0.1
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@ -290,7 +290,7 @@ const cFurnaceRecipe::cRecipe * cFurnaceRecipe::GetRecipeFrom(const cItem & a_In
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{
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continue;
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}
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else
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else if ((Recipe.In->m_ItemDamage == -1) || (Recipe.In->m_ItemDamage == a_Ingredient.m_ItemDamage))
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{
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BestRecipe = &Recipe;
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}
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@ -342,4 +342,3 @@ int cFurnaceRecipe::GetBurnTime(const cItem & a_Fuel) const
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