1
0

Added check for item damage (#4681)

* Added check for item damage

Co-authored-by: Mattes D <github@xoft.cz>
This commit is contained in:
Lukas Pioch 2020-04-19 18:36:31 +02:00 committed by GitHub
parent 2976cec4c0
commit cb64e99377
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 73 additions and 71 deletions

View File

@ -8,7 +8,10 @@
#
# **** Item Definition ****
# An Item is defined by an Item Type, an amount (and damage)
# The damage is optional, and if not specified it's assumed to be 0
# The damage is optional, and if not specified it's assumed to be 0.
# If a damage of -1 is specified, then the damage won't be checked when matching recipes.
# Note that when specifying items using names from items.ini, those already contain the damage value in them,
# so the damage value doesn't need to be specified here.
#
# Cactus Green example:
# 351 : 2 ( , 1 )
@ -25,7 +28,7 @@
# Cobble : 0 , 1 @ 200 = 1 : 1 , 1 $ 10
# ItemType : Damage , Amount @ ticks = ItemType : Damage , Amount $ Experience
#
# If the experience paramater isn't included, experience reward will default to zero.
# If the experience parameter isn't included, experience reward will default to zero.
#
# **** Fuel ****
#
@ -48,10 +51,10 @@ BlackTerracotta = BlackGlazedTerracotta $ 0.1
BlueTerracotta = BlueGlazedTerracotta $ 0.1
BrownTerracotta = BrownGlazedTerracotta $ 0.10
Cactus = CactusGreen $ 0.2
ChainmailBoots = IronNugget $ 0.1
ChainmailChestplate = IronNugget $ 0.1
ChainmailHelmet = IronNugget $ 0.1
ChainmailLeggings = IronNugget $ 0.1
ChainmailBoots:-1 = IronNugget $ 0.1
ChainmailChestplate:-1 = IronNugget $ 0.1
ChainmailHelmet:-1 = IronNugget $ 0.1
ChainmailLeggings:-1 = IronNugget $ 0.1
Chicken = CookedChicken $ 0.35
ChorusFruit = PoppedChorusFruit $ 0.1
Clay = Brick $ 0.3
@ -63,29 +66,29 @@ DiamondOre = Diamond $ 1.0
EmeraldOre = Emerald $ 1.0
Fish = CookedFish $ 0.35
GoldOre = GoldIngot $ 1.0
GoldAxe = GoldNugget $ 0.1
GoldBoots = GoldNugget $ 0.1
GoldChestplate = GoldNugget $ 0.1
GoldHorseArmor = GoldNugget $ 0.1
GoldHelmet = GoldNugget $ 0.1
GoldHoe = GoldNugget $ 0.1
GoldPants = GoldNugget $ 0.1
GoldPickaxe = GoldNugget $ 0.1
GoldShovel = GoldNugget $ 0.1
GoldSword = GoldNugget $ 0.1
GoldAxe:-1 = GoldNugget $ 0.1
GoldBoots:-1 = GoldNugget $ 0.1
GoldChestplate:-1 = GoldNugget $ 0.1
GoldHorseArmor:-1 = GoldNugget $ 0.1
GoldHelmet:-1 = GoldNugget $ 0.1
GoldHoe:-1 = GoldNugget $ 0.1
GoldPants:-1 = GoldNugget $ 0.1
GoldPickaxe:-1 = GoldNugget $ 0.1
GoldShovel:-1 = GoldNugget $ 0.1
GoldSword:-1 = GoldNugget $ 0.1
GrayTerracotta = GrayGlazedTerracotta $ 0.1
GreenTerracotta = GreenGlazedTerracotta $ 0.1
IronOre = IronIngot $ 0.7
IronAxe = IronNugget $ 0.1
IronBoots = IronNugget $ 0.1
IronChestplate = IronNugget $ 0.1
IronHorseArmor = IronNugget $ 0.1
IronHelmet = IronNugget $ 0.1
IronHoe = IronNugget $ 0.1
IronLeggings = IronNugget $ 0.1
IronPickaxe = IronNugget $ 0.1
IronShovel = IronNugget $ 0.1
IronSword = IronNugget $ 0.1
IronAxe:-1 = IronNugget $ 0.1
IronBoots:-1 = IronNugget $ 0.1
IronChestplate:-1 = IronNugget $ 0.1
IronHorseArmor:-1 = IronNugget $ 0.1
IronHelmet:-1 = IronNugget $ 0.1
IronHoe:-1 = IronNugget $ 0.1
IronLeggings:-1 = IronNugget $ 0.1
IronPickaxe:-1 = IronNugget $ 0.1
IronShovel:-1 = IronNugget $ 0.1
IronSword:-1 = IronNugget $ 0.1
LapisOre = LapisLazuli $ 0.2
LightBlueTerracotta = LightBlueGlazedTerracotta $ 0.1
LightGrayTerracotta = LightGrayGlazedTerracotta $ 0.1

View File

@ -290,7 +290,7 @@ const cFurnaceRecipe::cRecipe * cFurnaceRecipe::GetRecipeFrom(const cItem & a_In
{
continue;
}
else
else if ((Recipe.In->m_ItemDamage == -1) || (Recipe.In->m_ItemDamage == a_Ingredient.m_ItemDamage))
{
BestRecipe = &Recipe;
}
@ -342,4 +342,3 @@ int cFurnaceRecipe::GetBurnTime(const cItem & a_Fuel) const