This isn't a enchantment table :D
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@ -245,7 +245,7 @@ public:
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/** Set the repaired item name. */
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void SetRepairedItemName(const AString & a_Name, cPlayer * a_Player);
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/** Get the Position from the Enchantment Table */
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/** Gets the Position from the Anvil */
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void GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ);
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protected:
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