Villagers don't look for new crops when they already found one.
Slight cleanup.
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89a620ca54
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ca12decaf6
@ -40,24 +40,19 @@ void cVillager::DoTakeDamage(TakeDamageInfo & a_TDI)
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void cVillager::Tick(float a_Dt, cChunk & a_Chunk)
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{
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super::Tick(a_Dt, a_Chunk);
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if (m_DidFindCrops)
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if (m_DidFindCrops && !m_bMovingToDestination)
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{
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Vector3i Pos = Vector3i(GetPosition());
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if (Pos.Equals(m_CropsPos))
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if ((GetPosition() - m_CropsPos).Length() < 2)
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{
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BLOCKTYPE CropBlock = m_World->GetBlock(m_CropsPos.x, m_CropsPos.y, m_CropsPos.z);
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if (IsBlockFarmable(CropBlock) && m_World->GetBlockMeta(m_CropsPos.x, m_CropsPos.y, m_CropsPos.z) == 0x7)
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{
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cItems Pickups;
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//Pickups.Add(E_ITEM_WHEAT, 1, 0);
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//Pickups.Add(E_ITEM_SEEDS, 1 + m_World->GetTickRandomNumber(
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cBlockHandler Handler(CropBlock);
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Handler.ConvertToPickups(Pickups, 0x7);
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m_World->SpawnItemPickups(Pickups, m_CropsPos.x + 0.5, m_CropsPos.y + 0.5, m_CropsPos.z + 0.5);
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Handler.DropBlock(m_World, this, m_CropsPos.x, m_CropsPos.y, m_CropsPos.z);
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m_World->SetBlock(m_CropsPos.x, m_CropsPos.y, m_CropsPos.z, E_BLOCK_AIR, 0);
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}
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m_DidFindCrops = false;
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}
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m_DidFindCrops = false;
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}
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if (m_World->GetTickRandomNumber(50) != 0)
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@ -69,7 +64,10 @@ void cVillager::Tick(float a_Dt, cChunk & a_Chunk)
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{
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case vtFarmer:
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{
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HandleFarmer();
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if (!m_DidFindCrops)
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{
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HandleFarmer();
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}
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}
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}
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}
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@ -106,7 +104,7 @@ void cVillager::HandleFarmer()
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m_DidFindCrops = true;
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m_CropsPos = Vector3i((int) GetPosX() + X - 5, (int) GetPosY() + Y - 3, (int) GetPosZ() + Z - 5);
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MoveToPosition(Vector3f((float) (m_CropsPos.x + 0.5), (float) (m_CropsPos.y), (float) (m_CropsPos.z + 0.5)));
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MoveToPosition(Vector3f((float) (m_CropsPos.x + 0.5), (float) m_CropsPos.y, (float) (m_CropsPos.z + 0.5)));
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return;
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}
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}
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