Move make_unique into a namespace to avoid ADL issues
this prevents VS finding std::make_unique for constructors that take types from std
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@ -433,10 +433,14 @@ typename std::enable_if<std::is_arithmetic<T>::value, C>::type CeilC(T a_Value)
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//temporary replacement for std::make_unique until we get c++14
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template <class T, class... Args>
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std::unique_ptr<T> make_unique(Args&&... args)
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namespace cpp14
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{
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return std::unique_ptr<T>(new T(std::forward<Args>(args)...));
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template <class T, class... Args>
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std::unique_ptr<T> make_unique(Args&&... args)
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{
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return std::unique_ptr<T>(new T(std::forward<Args>(args)...));
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}
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}
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// a tick is 50 ms
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@ -133,7 +133,7 @@ void cRoot::Start(std::unique_ptr<cSettingsRepositoryInterface> overridesRepo)
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LOG("Reading server config...");
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auto IniFile = make_unique<cIniFile>();
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auto IniFile = cpp14::make_unique<cIniFile>();
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if (!IniFile->ReadFile("settings.ini"))
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{
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LOGWARN("Regenerating settings.ini, all settings will be reset");
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@ -141,7 +141,7 @@ void cRoot::Start(std::unique_ptr<cSettingsRepositoryInterface> overridesRepo)
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IniFile->AddHeaderComment(" Most of the settings here can be configured using the webadmin interface, if enabled in webadmin.ini");
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IniFile->AddHeaderComment(" See: http://wiki.mc-server.org/doku.php?id=configure:settings.ini for further configuration help");
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}
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auto settingsRepo = make_unique<cOverridesSettingsRepository>(std::move(IniFile), std::move(overridesRepo));
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auto settingsRepo = cpp14::make_unique<cOverridesSettingsRepository>(std::move(IniFile), std::move(overridesRepo));
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LOG("Starting server...");
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m_MojangAPI = new cMojangAPI;
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@ -621,18 +621,18 @@ void cWorld::Start(void)
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InitialiseAndLoadMobSpawningValues(IniFile);
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SetTimeOfDay(IniFile.GetValueSetI("General", "TimeInTicks", GetTimeOfDay()));
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m_ChunkMap = make_unique<cChunkMap>(this);
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m_ChunkMap = cpp14::make_unique<cChunkMap>(this);
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// preallocate some memory for ticking blocks so we don't need to allocate that often
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m_BlockTickQueue.reserve(1000);
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m_BlockTickQueueCopy.reserve(1000);
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// Simulators:
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m_SimulatorManager = make_unique<cSimulatorManager>(*this);
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m_SimulatorManager = cpp14::make_unique<cSimulatorManager>(*this);
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m_WaterSimulator = InitializeFluidSimulator(IniFile, "Water", E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER);
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m_LavaSimulator = InitializeFluidSimulator(IniFile, "Lava", E_BLOCK_LAVA, E_BLOCK_STATIONARY_LAVA);
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m_SandSimulator = make_unique<cSandSimulator>(*this, IniFile);
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m_FireSimulator = make_unique<cFireSimulator>(*this, IniFile);
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m_SandSimulator = cpp14::make_unique<cSandSimulator>(*this, IniFile);
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m_FireSimulator = cpp14::make_unique<cFireSimulator>(*this, IniFile);
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m_RedstoneSimulator = InitializeRedstoneSimulator(IniFile);
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// Water, Lava and Redstone simulators get registered in their initialize function.
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@ -2680,7 +2680,7 @@ void cWorld::UnloadUnusedChunks(void)
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void cWorld::QueueUnloadUnusedChunks(void)
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{
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QueueTask(make_unique<cWorld::cTaskUnloadUnusedChunks>());
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QueueTask(cpp14::make_unique<cWorld::cTaskUnloadUnusedChunks>());
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}
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@ -376,7 +376,7 @@ std::unique_ptr<cMemorySettingsRepository> parseArguments(int argc, char **argv)
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int slots = slotsArg.getValue();
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auto repo = make_unique<cMemorySettingsRepository>();
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auto repo = cpp14::make_unique<cMemorySettingsRepository>();
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repo->SetValueI("Server", "MaxPlayers", slots);
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