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Gen: Added a simple PieceGeneratorBFSTree test.

This commit is contained in:
Mattes D 2017-03-22 14:05:28 +01:00
parent 96fdd72d45
commit c939720c10
2 changed files with 103 additions and 0 deletions

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@ -112,10 +112,24 @@ add_test(NAME PieceRotation-test WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} C
# PieceGeneratorBFSTree test:
add_executable(PieceGeneratorBFSTree
PieceGeneratorBFSTreeTest.cpp
${CMAKE_SOURCE_DIR}/src/Generating/PieceGeneratorBFSTree.cpp
${CMAKE_SOURCE_DIR}/src/Generating/PieceGeneratorBFSTree.h
)
target_link_libraries(PieceGeneratorBFSTree GeneratorTestingSupport)
add_test(NAME PieceGeneratorBFSTree-test WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}/Server/Prefabs/PieceStructures COMMAND PieceGeneratorBFSTree)
# Put the projects into solution folders (MSVC):
set_target_properties(
GeneratorTestingSupport
LoadablePieces
PieceGeneratorBFSTree
PieceRotation
PROPERTIES FOLDER Tests/Generating
)

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@ -0,0 +1,89 @@
// PieceGeneratorBFSTreeTest.cpp
// Implements the test for the cPieceGeneratorBFSTree class
/*
Unlike most tests, this is actually not meant as much for unit-testing, but more like performance-testing.
Compile this project in Release mode, then run it in folder that has NetherFort.cubeset prefabs, too, using
a higher number of repetitions (each repetition takes time on the order of a second); investigate the
runtime performance with a profiler.
The syntax to execute this test:
PieceGeneratorBFSTreeTest [<numRepetitions>]
numRepetitions is the number of NetherFort structures to be generated (default = 1)
*/
#include "Globals.h"
#include "Generating/PrefabPiecePool.h"
#include "Generating/PieceGeneratorBFSTree.h"
static int test(int a_NumRepetitions)
{
// Load the piece pool:
cPrefabPiecePool pool;
if (!pool.LoadFromFile("NetherFort.cubeset", true))
{
LOGERROR("Cannot load the NetherFort cubeset. Please make sure that the NetherFort.cubeset file is present in the current dir and that it is a valid .cubeset file.");
return -1;
}
auto & generatorParams = pool.GetAllMetadata();
auto maxDepth = GetStringMapInteger<int>(generatorParams, "MaxDepth", 5);
// Perform repeated test of the generator:
auto start = std::chrono::high_resolution_clock::now();
cPieceGeneratorBFSTree pg(pool, 1);
for (int i = 0; i < a_NumRepetitions; ++i)
{
cPlacedPieces placedPieces;
pg.PlacePieces(i * 512, 0, maxDepth, placedPieces);
placedPieces.clear();
} // for i - numRepetitions
auto end = std::chrono::high_resolution_clock::now();
auto dur = std::chrono::duration_cast<std::chrono::milliseconds>(end - start).count();
LOG("Performed %d repetition(s), took %.3f seconds", a_NumRepetitions, static_cast<double>(dur) / 1000);
return 0;
}
int main(int argc, char * argv[])
{
LOGD("Starting the PieceGeneratorBFSTree test.");
// Parse the cmdline parameters:
int numRepetitions = 1;
for (int i = 1; i < argc; ++i)
{
int rep = atoi(argv[i]);
if (rep > 0)
{
numRepetitions = rep;
}
}
LOGD("Performing %d repetitions", numRepetitions);
auto res = test(numRepetitions);
if (res != 0)
{
LOGD("Test failed.");
return res;
}
LOGD("The PieceGeneratorBFSTree test competed successfully.");
return 0;
}