Don't prematurely exit "downloading terrain" screen on join
- Remove leftover SendPlayerMoveLook from #1500
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@ -3459,7 +3459,6 @@ void cWorld::AddQueuedPlayers(void)
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cClientHandle * Client = Player->GetClientHandle();
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cClientHandle * Client = Player->GetClientHandle();
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if (Client != nullptr)
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if (Client != nullptr)
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{
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{
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Client->SendPlayerMoveLook();
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Client->SendHealth();
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Client->SendHealth();
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Client->SendWholeInventory(*Player->GetWindow());
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Client->SendWholeInventory(*Player->GetWindow());
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