Corrected invalid syntax for return types in APIDoc (#4989)
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@ -1368,16 +1368,20 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
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GetSpawnCount =
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{
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Returns =
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{
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{
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Type = "number",
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}
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},
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Notes = "Returns the number of entities the spawner will try to spawn on each activation.",
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},
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GetSpawnRange =
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{
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Returns =
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{
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{
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Type = "number",
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}
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},
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Notes = "Returns half the length of the square the spawner tries to spawn entities in.",
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},
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@ -1394,32 +1398,40 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
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GetMinSpawnDelay =
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{
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Returns =
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{
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{
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Type = "number",
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}
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},
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Notes = "Returns the minimum number of ticks the spawner waits until spawning new entities automatically.",
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},
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GetMaxSpawnDelay =
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{
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Returns =
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{
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{
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Type = "number",
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}
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},
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Notes = "Returns the maximum number of ticks the spawner waits until spawning new entities automatically.",
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},
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GetMaxNearbyEntities =
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{
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Returns =
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{
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{
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Type = "number",
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}
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},
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Notes = "Returns the maximum number of entities of the same type that can be present before the spawner cannot spawn more entities.",
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},
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GetRequiredPlayerRange =
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{
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Returns =
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{
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{
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Type = "number"
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}
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},
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Notes = "Returns the maximum euclidean distance from a player where the spawner can be activated.",
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},
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