Corrected invalid syntax for return types in APIDoc (#4989)
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c0711407e9
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@ -1369,7 +1369,9 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
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{
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{
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Returns =
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Returns =
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{
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{
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Type = "number",
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{
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Type = "number",
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}
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},
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},
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Notes = "Returns the number of entities the spawner will try to spawn on each activation.",
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Notes = "Returns the number of entities the spawner will try to spawn on each activation.",
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},
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},
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@ -1377,7 +1379,9 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
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{
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{
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Returns =
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Returns =
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{
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{
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Type = "number",
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{
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Type = "number",
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}
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},
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},
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Notes = "Returns half the length of the square the spawner tries to spawn entities in.",
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Notes = "Returns half the length of the square the spawner tries to spawn entities in.",
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},
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},
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@ -1395,7 +1399,9 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
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{
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{
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Returns =
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Returns =
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{
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{
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Type = "number",
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{
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Type = "number",
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}
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},
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},
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Notes = "Returns the minimum number of ticks the spawner waits until spawning new entities automatically.",
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Notes = "Returns the minimum number of ticks the spawner waits until spawning new entities automatically.",
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},
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},
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@ -1403,7 +1409,9 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
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{
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{
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Returns =
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Returns =
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{
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{
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Type = "number",
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{
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Type = "number",
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}
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},
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},
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Notes = "Returns the maximum number of ticks the spawner waits until spawning new entities automatically.",
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Notes = "Returns the maximum number of ticks the spawner waits until spawning new entities automatically.",
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},
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},
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@ -1411,7 +1419,9 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
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{
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{
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Returns =
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Returns =
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{
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{
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Type = "number",
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{
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Type = "number",
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}
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},
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},
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Notes = "Returns the maximum number of entities of the same type that can be present before the spawner cannot spawn more entities.",
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Notes = "Returns the maximum number of entities of the same type that can be present before the spawner cannot spawn more entities.",
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},
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},
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@ -1419,7 +1429,9 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
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{
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{
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Returns =
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Returns =
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{
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{
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Type = "number"
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{
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Type = "number"
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}
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},
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},
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Notes = "Returns the maximum euclidean distance from a player where the spawner can be activated.",
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Notes = "Returns the maximum euclidean distance from a player where the spawner can be activated.",
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},
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},
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